Map is not 1:1 of Tibia 7.4
If they really want it 1:1 replica there will be some postponing in launch date, because there's many differences currently.
Yes, but if you expected major changes, then you can be dissapointed.Any buffs regarding druid? as in orginal 7.4 tibia it is trash class
Alot of stuff was fixed since TS start, but we're not uploading a new map everytime because it's pointless.
We've merged Cip map with a map that was tracked from a large folder of 7.4 .rec files, so it'll be pretty accurate.
Any reason why there is no overspawn working on test server?
Yes, but if you expected major changes, then you can be dissapointed.
You can find the changes here: Tibiantis - reversed old Tibia project - discussion thread (https://otland.net/threads/tibiantis-reversed-old-tibia-project-discussion-thread.267116/page-32#post-2595465)
I was testing it in Carlin. Roped 3 bugs 2 floors up and they never respawned again
You must have been blocking the respawn then. If you could provide cam or give more details on what you did, where you stood etc. I could tell you why it didn't spawn. Were you standing at the hole perhaps? Spawns work like in Tibia, not OTS, so it's possible to block from another floor in some cases.
But overspawn certainly does work, it was widely tested. This is one of screenshots that were posted by players on our discord server:
the respawn system is not like tibia, you can test it in several spots that worked in real tibia and here is not working.
Of course PS spawn on rook and Rots rope cave in rook, these 2 are classic. Also on darashia the ghoul cave has a certain place that you could abuse the res-spawn systemMind giving some examples what's not working then?
It is exactly the system Cip 7.7 server uses + downgrade based on many cams and proofs (all the differences between 7.7 and <=7.4).
Of course PS spawn on rook and Rots rope cave in rook, these 2 are classic. Also on darashia the ghoul cave has a certain place that you could abuse the res-spawn system
I did it like i did on rl tibia on that time. It does not work like tibia is my point. And in PS spawn it does not even spawn more than the normal number of poison spiders.
So what's the way you did it in real Tibia? I'm sorry, but I've heard "I REMEMBER..." arguments countless of times, and it almost always turns out to be wrong. I'm not saying that's necessairly the case, but you're not even telling me what exactly is wrong. So how am I supposed to refer?
I've just checked and managed to double the three most-east rotworms, by luring them close to the hole. So it's 8 in total now:
I've also doubled the skeletons by roping them while I was there.
So it definitely does work. You must have been doing something wrong. I could explain what exactly and prove why it's not the correct way, but you're not providing any details. Memories tend to become crooked overtime, but Cip files and old .rec files don't lie.