- Dec 28, 2018
- Reaction score
There should be a lottery to get a bright sword with prizes, say 25% chance you get it and 75% chance you don't.
This server should start soon it will have a wonderfully start with the corona virus
Lets see within the day im 29 i go to gym and here in barcelona are alot of young people infected really badwhy are ppl panicking with corona unless ur a boomer 55+ years of age or you already have cancer/hiv/other serious diseases which is a matter of time till you die, other than that it literally does the same shit as a common cold
u can still spread it to people that are actually at risk u geniuswhy are ppl panicking with corona unless ur a boomer 55+ years of age or you already have cancer/hiv/other serious diseases which is a matter of time till you die, other than that it literally does the same shit as a common cold
They buy it because of images and report spreading all over the internet so they feel the urge to not stay without the supplies if anything happens. And also, more reasonable, is the thing to buy more at once to limit the amount of time spent in crowded shops, where the chance of being infected is high.Still doesnt justify the general population's panic and buying out rice/pasta/canned food/toilet paper in every nearby store as if a fking war was coming lol
I will then buy it from players that hunt the monsters easily (high levels) and sell it frequently of course? I'm not planning to be leading player on server. Anyway. I really think that you will add alot of quests for players to gather items or atleast money, stuff to sell etc. Like paradox quest and stuff like that. I just love questing that's why I play And team huntThere's one big flaw in your reasoning though. If no one hunts those monsters - you won't see any of their loot on the market. Who will you buy the item from, then?
When supply is low, the prices will be higher, and that's what you can profit from (either by looting instead of buying for high price, or by looting and selling for high price).
The logic behind is all explained in our discussion thread. If you have any doubts, feel free to ask
They are actually meant to make the gameplay closer to the oldschool, in a way tibia's economy once worked. Today it's not going to work on 1:1 replica, because of general awerness, knowledge and modern play-style, which is way different. No 1x 7.4 OT without any changes would have items values anywhere close to what they were worth back in the days. On every OT server they were worth shit and sold only to djinns (dead economy), there's nothing 'oldschool' about it.
Also, those changes were all announced since the very beginning months ago.
Have a look at first post, there's a whole article about custom changes and the explanation of why they are more oldschool than you think: Tibiantis - reversed old Tibia project - discussion thread (https://otland.net/threads/tibiantis-reversed-old-tibia-project-discussion-thread.267116/#post-2579296)
Those changes will enhance old school gameplay like kay explained in his original post.
Before ppl found out about bright sword quest, fire swords were one of the most popular items on trade. Guess how many were sold afterwards?
You don't even have to kill anything hard to get it. Just get level 45. "Free items"
Quest items used to be unique on a server. There was only a single pair of demon legs, which gave them a legendary status. Being worth their value in damage reduction or not, there is a charm to it. I think Tibiantis may be going for something similar.
I understand your point, it might be true that increasing the toughness of the "free items" quests would be nessecery to balance the economy, making the game last longer. But even though he would implement these changes it wouldn´t matter, would it? Maybe 5% of the economy? Nowadays we know how players are going to level really fast, we will probably see rune makers everywhere mages leveling like crazy using GFBS etc.
Just remove quest EQ rewards with cash and other non-EQ, sellable items of same worth and problem solved.5%? The supply of many items comes from quests in probably 95%. Don't you wonder why after Cip introduced all those quests in 7.2 only a few months later they were already adding Djinns (traders)?
We didn't increase def of any shields. Def scales quite ok, the only problem is all those shields being free (there are 7 shields with def 32-35 to be taken from quests). But armor is linear and at some point becomes completly irrelevant, so in modern "7.4" nobody cares about it. It's only a junk to be sold to NPC. Where back in the days everyone wanted to have a better set and you could easily trade it with players.