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Unfinished Town

meliis

Member
Joined
Feb 17, 2008
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Its unfinished because i do not have time to work on it anymore, well there are some map bugs, same used ground and not very big atm. Includes depot, temple, graveyard, shops, library etc.

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Map download : http://speedy*****malware.localhost/VzcjW/Cityy.rar
Virus scan :https://www.virustotal.com/sv/file/...3c81d897ca11a4abbd97df70/analysis/1434049161/
 
few parts with walls that works with other tiles are... intresting but rest are not.
Huge means alot of squars bordering, good you are trying to randomize the walls that makes buildings lloks difrent. Main hall is good but does not fits to the ground around, in my opinion it should not be a part of the mountain (easy way) more likely a part of huge complex. I hate mapping with "huge building" and nothing around it, its just not like real life works... When Masters were building the castles back in the days there were automatycly plenty of smaller houses for people working on it, I mean farms etc. Also in my opinion you are using wall ID.10193 wrond, it should fit to the wall - urs does not, its like somebody used some stones bcs what? didnt had materials?
everything is so unnatural... its not how mapping should work.
 
should work with the dual connection regarding your border controls.
also there should be more focus on exaggerated use of groundtypes, else looks great mate.
 
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