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Windows Unknown packet type while logging in. Client crashes immediately

luddex

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So here is my error log I get when restarting the client:

Graphic Engine: DirectX9(2)
Operating System: Windows.....
Processor: ........
Video Card: ........
Last Packet Types: 000 100 040 020 000 000 000 000 000 000
Last Packet: 020 019 000 049 101 087 101 108 099 111 109 101 032 116 111 032
Player Name: (exception)
Player.cpp 344: exception occurred, reason:
Network.cpp 841: exception occurred, reason:
Control.cpp 1527: exception occurred (Type = 0) (MainWindow = 77301920),
reason:
Control.cpp 1335: unknown packet type during login (Type = 0)


I have recompiled a few times and the only thing that has changed is that the packet type that was unknown went from 255 to 000.
I receive no errors when I start the server (tfs 1.3), nor do I receive compiling errors.
I have tried using both public and private IP to login. public gives me this error while private does nothing. it just loads the char list and never stops.

Anyone know anything I should try?
Thanks!
 
it looks like you are using the wrong client with these source, and the protocol between both are nt the same. Which version of tibia client are you working with, and did you try to upgrade or downgrade your server to it? You cant just edit the client version, sometime the byte that are sent to the server change from different tibia client version. One thing you see is the last packet you received, and the lack packet type, if you want to fix the problem, you can modify the packet that are received by the server, as you cant modify the one that are sent by the client, unless you use otclient. For that, you can analyse what these bytes actualy means in the sources, and which byte does not fit there. but analyzing bit require a lot of knowledge, and presonnaly ive got a lot to learn on this to help you more on that!
 
Oh ok! I seem to see what you are saying here
I am using a 1.2* TFS and a 10.77 client setup
I have had no issues with this until lately. I was adding in a new spell sprite when it all went bad. I tried to reverse it, but it just would not go back to working.
Thanks mate!
 
Last edited:
UPDATE:

So I tried switching a few things around and when I switched the client version I was actually able to bring up my char list! (Switched from 10.77 to 10.96)
When I selected the char. to log in with it showed me that the char. did indeed log in, but the client crashed and gave me this error:
Player Action: 048 046 048 046 048 046 048 058 055 049 055 050
Player.cpp 344: exception occurred, reason:
Network.cpp 855: exception occurred, reason:
Control.cpp 1522: exception occurred (Type = 2)(MainWindow = 04865FC8), reason:
Control.cpp 1517: unknown packet type during game (Type = 2)
 
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