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Updated data folder for 10.76 RME

poopsiedoodle

Gibe moni plos
Joined
Nov 23, 2011
Messages
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Location
Georgia
I am currently working on adding brushes and stuff to the terrain palette. This is the 1076 folder, so it will only work for 10.76 maps (unless you copy and paste it to other folders). I haven't added a whole of brushes yet, but I'll reupload once I add more things.

Here's what I have right now: http://speedy*****malware.localhost/FKjC2/1076.zip
And here's a screenshot of the brushes I've added:

(the town grass is just there so the rathleton ground borders show up)
 
UPDATE:
Added 3 new grounds (venorean cobblestone, carlin pavement, dark carlin pavement) and fixed borders (venorean road, forest ground)

screenie:
dl link: http://speedy*****malware.localhost/5ESgc/1076.zip
 
UPDATE: added hedges, branch ground, small brook, the green mountain thingy, limestone wall and railing, carlin statues and banners, and limestone pillars


download: http://speedy*****malware.localhost/6et7v/1076.zip
 
Really noice! Would be amazing to have all of the new items with autoborder etc in RME since right now it's basically just items from 8.6
 
Really noice! Would be amazing to have all of the new items with autoborder etc in RME since right now it's basically just items from 8.6
I'm making sure to add borders to every ground I add :>
It's gonna take a while to put everything in there though because sometimes I get incredibly lazy/bored but I'll try to get everything in there eventually :p
 
UPDATE: added grimy wooden planks (horizontal and vertical), the weird ab'dendriel leaf roof thingy, timber floor, timber wall, timber railing, branch fence, lush grass, and slime fungus

download: http://speedy*****malware.localhost/ugQBF/1076.zip
 
UPDATE: Added fog, mossy mountain, muddy floor, sea floor, deepling tile floor, jungle stone tile floor, black stone wall, black stone railing, mossy spots, and thick sand


Download
 
grounds.xml
Code:
    <brush name="terracota floor" type="ground" server_lookid="19824" z-order="2900">
        <item id="19824" chance="100"/>
        <item id="19825" chance="25"/>
        <item id="19826" chance="10"/>
        <item id="19827" chance="50"/>
       
        <border align="outer" id="157"/>
        <border align="outer" to="none" id="157"/>
    </brush>

borders.xml
Code:
    <border id="157"> -- terracota border --
        <borderitem edge="n"   item="19829"/>
        <borderitem edge="s"   item="19828"/>
        <borderitem edge="e"   item="19830"/>
        <borderitem edge="w"   item="19831"/>
        <borderitem edge="dse" item="19832"/>
        <borderitem edge="dsw" item="19833"/>
        <borderitem edge="dnw" item="19834"/>
        <borderitem edge="dne" item="19835"/>
        <borderitem edge="cse" item="19836"/>
        <borderitem edge="csw" item="19837"/>
        <borderitem edge="cnw" item="19838"/>
        <borderitem edge="cne" item="19839"/>
    </border>

Code:
    <brush name="venorean thin wall" type="wall" server_lookid="19377">
        <wall type="horizontal">
            <item id="19377" chance="500"/>
            <door id="19840" type="normal" open="false"/>
            <door id="19841" type="normal" open="false"/>
            <door id="19843" type="locked" open="false"/>
            <door id="19847" type="quest" open="false"/>
            <door id="19443" type="window"/>
        </wall>
        <wall type="vertical">
            <item id="19376" chance="1000"/>
            <door id="19849" type="normal" open="false"/>
            <door id="19850" type="normal" open="false"/>           
            <door id="19852" type="locked" open="false"/>
            <door id="19856" type="quest" open="false"/>
            <door id="19445" type="window"/>
        </wall>
        <wall type="corner">
            <item id="19416" chance="1000"/>
            <item id="19417" chance="1000"/>
        </wall>
        <wall type="pole">
            <item id="19378" chance="1000"/>
        </wall>
    </brush>

Code:
            <brush name="terracota floor"/>
Possibly add it under "venorean road"as it's used in Venore a lot.

Code:
            <brush name="venorean thin wall"/>
Under rathleton walls?

**Didn't add thick wall as RME doesn't allow duplicate of ID's on brushes (thick walls & think walls use the same pole IDs, any way to fix it?)


Added these as I need to work with them right now, possibly will be posting here anything that's missing and that I need, to help poopsie a bit.

Add these into your pack if possible, and respond to **
 
grounds.xml
Code:
    <brush name="terracota floor" type="ground" server_lookid="19824" z-order="2900">
        <item id="19824" chance="100"/>
        <item id="19825" chance="25"/>
        <item id="19826" chance="10"/>
        <item id="19827" chance="50"/>
      
        <border align="outer" id="157"/>
        <border align="outer" to="none" id="157"/>
    </brush>

borders.xml
Code:
    <border id="157"> -- terracota border --
        <borderitem edge="n"   item="19829"/>
        <borderitem edge="s"   item="19828"/>
        <borderitem edge="e"   item="19830"/>
        <borderitem edge="w"   item="19831"/>
        <borderitem edge="dse" item="19832"/>
        <borderitem edge="dsw" item="19833"/>
        <borderitem edge="dnw" item="19834"/>
        <borderitem edge="dne" item="19835"/>
        <borderitem edge="cse" item="19836"/>
        <borderitem edge="csw" item="19837"/>
        <borderitem edge="cnw" item="19838"/>
        <borderitem edge="cne" item="19839"/>
    </border>

Code:
    <brush name="venorean thin wall" type="wall" server_lookid="19377">
        <wall type="horizontal">
            <item id="19377" chance="500"/>
            <door id="19840" type="normal" open="false"/>
            <door id="19841" type="normal" open="false"/>
            <door id="19843" type="locked" open="false"/>
            <door id="19847" type="quest" open="false"/>
            <door id="19443" type="window"/>
        </wall>
        <wall type="vertical">
            <item id="19376" chance="1000"/>
            <door id="19849" type="normal" open="false"/>
            <door id="19850" type="normal" open="false"/>          
            <door id="19852" type="locked" open="false"/>
            <door id="19856" type="quest" open="false"/>
            <door id="19445" type="window"/>
        </wall>
        <wall type="corner">
            <item id="19416" chance="1000"/>
            <item id="19417" chance="1000"/>
        </wall>
        <wall type="pole">
            <item id="19378" chance="1000"/>
        </wall>
    </brush>

Code:
            <brush name="terracota floor"/>
Possibly add it under "venorean road"as it's used in Venore a lot.

Code:
            <brush name="venorean thin wall"/>
Under rathleton walls?

**Didn't add thick wall as RME doesn't allow duplicate of ID's on brushes (thick walls & think walls use the same pole IDs, any way to fix it?)


Added these as I need to work with them right now, possibly will be posting here anything that's missing and that I need, to help poopsie a bit.

Add these into your pack if possible, and respond to **
Aw fck, i cant edit my post, I guess you know where to add those 3 that I didn't say XML's of.

Sorry for double post.
I've been meaning to add the terracotta floor every time I start adding new brushes but I always forget lel
currently trying to find some names of some of the brushes so I don't add brushes without knowing what they'd be used for (mainly stuff from the rathleton update)
 
Shameless doublepost because update and whatnot
I added:
Moldy Rathleton Stone Walls, Rathleton Metal Railing, Glooth, Elvish Forest Trees, Elvish Forest Flowers, Menhir, Terracotta floor and Venorean Walls (courtesy of @Jacobs), Rathleton Brick Ground, and Swamp Clay Mountain
 
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