Because 95% online are runefarms/botters so people are self sufficient with runes and can spam hunt all the time, kinda like RetroCores and those fast paced servers.Why there is so fast so big lv?
200 lv + why? So fast exp?
Because 95% online are runefarms/botters so people are self sufficient with runes and can spam hunt all the time, kinda like RetroCores and those fast paced servers.Why there is so fast so big lv?
200 lv + why? So fast exp?
This is one of the reasons we nerfed loot for some creatures. The same example goes for 'black knight's' where they are considered a boss in tibia 7.4 and has a highly drop rate. On miracle, they got loot nerfed as we have more end-game spawns for those creatures.gm added too many custom places also poi dls needs rework for low rate long term u cant just let people pull 3 dls and explo them even if its insane waste
I don't know what "rl tibia server" you compared with miracle. Defense formulas are correct and follow the same formula of cipsoft files; this one share the same algoritm as attack formula.meanwhile non-cheating rpg players wont be able to even play this server properly due to defence formulas being wrong and nerfs gm did across every mid/hlvl mob to fight with inflation (xD)
(5 * skill + 50) * atk * stance * ((99rand% + 99rand%) / 2) / 10000 = max value
i mean real 7.4 tibia formulas couldntedit post after hour or two on otlandI don't know what "rl tibia server" you compared with miracle. Defense formulas are correct and follow the same formula of cipsoft files; this one share the same algoritm as attack formula.
This is the formula for your max attack/defense. You can see there are (99+99)/2 value on that, so:also that formula isnt for max value there are two rands so if u roll for example 80 it will roll again 0-80 this might be reason why defence looks so bad
Please apply for more tutors for a more efficient wiki server update.This is the formula for your max attack/defense. You can see there are (99+99)/2 value on that, so:
formula = (5 * skill + 50) * atk * stance
max damage = (formula * 99) / 10000
With balance stance (1.0):
For 90 melee skill, with stonecutter axe (50 atk), you would have 247,5 max damage
For 90 defense skill, with mastermind shield (37 def), you would have 183,15 max defense.
To determine your random attack/defense, there are 2 rands:
randresult = rand() % 100;
(formula * ((rand() % 100 + randresult) / 2)) / 10000
As you can see, your rand value will vary from 0 to your max value. Both is applied for attack/defense. If you have doubt about any damage and you think we use wrong formulas, you can just get any monster attack/skill value from .mon files and apply on this formula to get their max damage, then diff from your character max defense. If you get hitted (without armors) by a value higher than this diff, so there's something wrong, if not, it's just your superstition.
Good to see you've added this today. It is a really nice server.Nice server! I've been playing for a few days. It would be great if you could add an English Chat channel besides the World Chat. So it creates a community. Would be very appreciated.View attachment 93316
What is this information based on? Atleast more than 700+ players have gained min. 60k and max. 18.5m in experience last 7 days. Check the powergamers page.Ppl go out of the server maybe time for new world?
We don't have mind for new server yet as we are 100% focused on the current one.2-3 month ago was like 1k + players
Your garden was filled with weed that you did not clear (ban 1 runemaker farm for 1 week and 9-10 another farms were created). Butterflies prefer another gardens with active owner that fights bot runefarmingIt's like we're always taking care of our garden, and one day the butterflies will come back again.
700 players hahaha 500 makers. 150 ek farmers. 50 actual playersWhat is this information based on? Atleast more than 700+ players have gained min. 60k and max. 18.5m in experience last 7 days. Check the powergamers page.
You should at least provide an explanation.