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[USA][7.4] Miracle 7.4 - Launch on May 28th

Server Website/AAC
https://miracle74.com
Server Address
go.miracle74.com
Server Port
7171
Client Protocol
7
Why there is so fast so big lv?
200 lv + why? So fast exp?
Because 95% online are runefarms/botters so people are self sufficient with runes and can spam hunt all the time, kinda like RetroCores and those fast paced servers.
 
I see, after one year there are high lv like after 5 years on tibiantis.
 
gm added too many custom places also poi dls needs rework for low rate long term u cant just let people pull 3 dls and explo them even if its insane waste

i mean you could let it go if u actually ban people for mc or bot but when there are people on 130 eks (wtf) cavebotting on minotaurs or when u got in ankh next to doors 4 stacked makers almost on every pyramid then it will let h-lvls pg like hell


meanwhile non-cheating rpg players wont be able to even play this server properly due to defence formulas being wrong and nerfs gm did across every mid/hlvl mob to fight with inflation (xD)

and i know what im talking about i was skilling for almost 2 months 24/7 on this server got gear with +3 skill and sca and even then i feel so weak compared to rl tibia server with such skills and weapon i still spent uhs on spawns i should be able to fully rely on food and regen from relics wont mention fact im not able to train on monks even with insane skills and full hp regen gear
 
gm added too many custom places also poi dls needs rework for low rate long term u cant just let people pull 3 dls and explo them even if its insane waste
This is one of the reasons we nerfed loot for some creatures. The same example goes for 'black knight's' where they are considered a boss in tibia 7.4 and has a highly drop rate. On miracle, they got loot nerfed as we have more end-game spawns for those creatures.

meanwhile non-cheating rpg players wont be able to even play this server properly due to defence formulas being wrong and nerfs gm did across every mid/hlvl mob to fight with inflation (xD)
I don't know what "rl tibia server" you compared with miracle. Defense formulas are correct and follow the same formula of cipsoft files; this one share the same algoritm as attack formula.
LUA:
(5 * skill + 50) * atk * stance * ((99rand% + 99rand%) / 2) / 10000 = max value
Instances For Def: 1.8/1/0.6 - Full Defense, Balanced, Full Attack
 
This ots is lite orshaball, to fast exp, big loot.
I see thst is near to die.
Was 1k players now is around 600.
I think next year will die like tibiantis
 
I don't know what "rl tibia server" you compared with miracle. Defense formulas are correct and follow the same formula of cipsoft files; this one share the same algoritm as attack formula.
i mean real 7.4 tibia formulas couldntedit post after hour or two on otland



also that formula isnt for max value there are two rands so if u roll for example 80 it will roll again 0-80 this might be reason why defence looks so bad

i had 100+ skill with eq and 90+ shielding on miracle tested multiple setups mostly to train on full defence something that could work with hp regen alone with such eq (armor obviously since i tested it on cipsoft files) didnt work on miracle even tho i had extra armor, hp regen from gear/relics and % physical resistance
 
also that formula isnt for max value there are two rands so if u roll for example 80 it will roll again 0-80 this might be reason why defence looks so bad
This is the formula for your max attack/defense. You can see there are (99+99)/2 value on that, so:

formula = (5 * skill + 50) * atk * stance
max damage = (formula * 99) / 10000

With balance stance (1.0):
For 90 melee skill, with stonecutter axe (50 atk), you would have 247,5 max damage
For 90 defense skill, with mastermind shield (37 def), you would have 183,15 max defense.

To determine your random attack/defense, there are 2 rands:
randresult = rand() % 100;
(formula * ((rand() % 100 + randresult) / 2)) / 10000

As you can see, your rand value will vary from 0 to your max value. Both is applied for attack/defense. If you have doubt about any damage and you think we use wrong formulas, you can just get any monster attack/skill value from .mon files and apply on this formula to get their max damage, then diff from your character max defense. If you get hitted (without armors) by a value higher than this diff, so there's something wrong, if not, it's just your superstition.
 
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This is the formula for your max attack/defense. You can see there are (99+99)/2 value on that, so:

formula = (5 * skill + 50) * atk * stance
max damage = (formula * 99) / 10000

With balance stance (1.0):
For 90 melee skill, with stonecutter axe (50 atk), you would have 247,5 max damage
For 90 defense skill, with mastermind shield (37 def), you would have 183,15 max defense.

To determine your random attack/defense, there are 2 rands:
randresult = rand() % 100;
(formula * ((rand() % 100 + randresult) / 2)) / 10000

As you can see, your rand value will vary from 0 to your max value. Both is applied for attack/defense. If you have doubt about any damage and you think we use wrong formulas, you can just get any monster attack/skill value from .mon files and apply on this formula to get their max damage, then diff from your character max defense. If you get hitted (without armors) by a value higher than this diff, so there's something wrong, if not, it's just your superstition.
Please apply for more tutors for a more efficient wiki server update.

There are currently changes to the wiki that have been made, and the new values haven't been updated yet, for example, "Pulverized ores."
9086.gif
5 Ember Fragments,
8186.gif
3 Pulverized Ores
I understand that this is not the amount updated after the balancing.

In this way, there are many more sections than just your staff of tutors or volunteers, whatever you call them, that provide a service. In this very important section of the server.

Very bad service in this section, to be honest, but everything else is beautiful.
 
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