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[USA] [7.4] Promise | Attributes | HD graphics | Market | Stash | Panels | Charms | Bestiary | Actionbars | Ingame Store | Addons | Analysers

Server Website/AAC
http://www.promise77.com
Server Address
promise77.com
Server Port
7171
Client Protocol
7.4
We just cleaned the accounts from the BETA testing, official launch in 1 hour and 20 minutes.
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Server is live, we added a quest task NPC just before launch in rookgaard. He will assign you tasks and you will progress to level 8 quicker.
 
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Im wondering when we stop the x1 hype. man there is no mid-rate servers out there anymore :/
Contentwise its hard to maintain a 7.x server with anything above 1x..

Even with 1x people are level 70 in 1 week.
 
Contentwise its hard to maintain a 7.x server with anything above 1x..

Even with 1x people are level 70 in 1 week.
I understand, but x1 is a lot of effort. and most servers which still state being online for long time shuts down after some weeks. And the progress is gone. Happend to me multiple times. I think there is a sweetspot x10 - x2/3. Peopel quit due lack of goals, which is hard on a x1 (runemaking, skilling) and a small hunt in return. A lot of griding, Tibia population for 7.4 distro are all 30+ they don't have the time to put in the work, but still looking for those old times. Well or if I speak for myself :) I do atleast. But well maybe it's just me :) I think there so too much x1 servers now. The community isn't big enough to fill all those servers, on the other hand mid/high servers also dieing of can't even be succesfull for first day on a launch, I understand it's hard to find a way to keep the server alive. Anyways good luck man! server seems great on paper.
 
ye it is pretty good. there is no p2w items in store. changes implemented were mostly qol changes, they didnt break the game. the changes that were actualy affecting the game were rly subtle and delicate - like mana essences dropping of elite monster. nothing 2 much, small but kinda well thought. the buff for non mage voc was pretty ok too
 
I understand, but x1 is a lot of effort. and most servers which still state being online for long time shuts down after some weeks. And the progress is gone. Happend to me multiple times. I think there is a sweetspot x10 - x2/3. Peopel quit due lack of goals, which is hard on a x1 (runemaking, skilling) and a small hunt in return. A lot of griding, Tibia population for 7.4 distro are all 30+ they don't have the time to put in the work, but still looking for those old times. Well or if I speak for myself :) I do atleast. But well maybe it's just me :) I think there so too much x1 servers now. The community isn't big enough to fill all those servers, on the other hand mid/high servers also dieing of can't even be succesfull for first day on a launch, I understand it's hard to find a way to keep the server alive. Anyways good luck man! server seems great on paper.
I can understand slow progress is no fun but you need to view it from a different aspect. Slowing down the pace of the game adds dimensions to it. Fear, nostalgia, friendships, hanging and chilling, questing and builds respect for your fellow players, otherwise it will be more of the same. Just a long grind for exp.

We didnt go through half the CipSoft binary engine and take all the good base mechanics for a high rate server. We took it so we could compensate the bad with more good and basically launch a QoL server.

If you ever get tired of Promise you have the security of knowing there will be an upcoming Bazaar to our current Tibia Token system. So you can sell your character to the highest bidder. They basically deposit tibia coins into the website, and you receive them to your crypto wallet and you can either sell them or move them to your actual tibia account.

The launch was yesterday, there's still plenty of time to join and actually experience it for yourself. We know rookgaard is a dull place so we added a task NPC. He will make you progress through rookgaard more quickly and that's about the only "orshabaal-ish" thing we will add.
 
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I can understand slow progress is no fun but you need to view it from a different aspect. Slowing down the pace of the game adds dimensions to it. Fear, nostalgia, friendships, hanging and chilling, questing and builds respect for your fellow players, otherwise it will be more of the same. Just a long grind for exp.

We didnt go through half the CipSoft binary engine and take all the good base mechanics for a high rate server. We took it so we could compensate the bad with more good and basically launch a QoL server.

If you ever get tired of Promise you have the security of knowing there will be an upcoming Bazaar to our current Tibia Token system. So you can sell your character to the highest bidder. They basically deposit tibia coins into the website, and you receive them to your crypto wallet and you can either sell them or move them to your actual tibia account.

The launch was yesterday, there's still plenty of time to join and actually experience it for yourself. We know rookgaard is a dull place so we added a task NPC. He will make you progress through rookgaard more quickly and that's about the only "orshabaal-ish" thing we will add.
I feel you. Indeed, I get that point of view and ye ur right on that part. if the focus is on the actual game instead of rushing trough lvl 100 I get there is more fun :) well I give ur server a go! (Iggy, in game if anyone wanna connect.)
 
We've made some adjustments to our training facilities as we have never been interested in running a zombie orshabaal server with afk botters. We always try to find a good balance in everything that we do and these facilities will be no exception to that.

Trainers
  • Maximum skill allowed in trainers set to 45
  • When reaching maximum allowed skill you are kicked to your hometown temple.
  • You're not allowed re-entry to the training facility if you have reached the maximum allowed skill
  • If you get logged out inside of trainers you will login at your hometown temple.
  • You are no longer allowed to conjure either runes, arrows or bolts inside of the training facilities
  • Only Knights and Paladins are allowed entry to these facilities.
Other
  • We have increased the experience share for the summon master from 50% to 60%
  • Farming has been fixed and now it counts skillEntries again upon using or watering your tree
The idea behind the training facility is not to give people a room to sleep in. This room requires you to be active but still gives you more than enough time to chill. Our intention will always be to have active players rather than robots. The training facilities are limited to 36 rooms and this will not be "expanded" on requests. Only knights and paladins may enter. Once you've reached the maximum allowed skill of 45 you will no longer be allowed re-entry to these rooms as we think it is a good starting point for you career to either go exp or skill on creatures that yield exp.
 
I can understand slow progress is no fun but you need to view it from a different aspect. Slowing down the pace of the game adds dimensions to it. Fear, nostalgia, friendships, hanging and chilling, questing and builds respect for your fellow players, otherwise it will be more of the same. Just a long grind for exp.

We didnt go through half the CipSoft binary engine and take all the good base mechanics for a high rate server. We took it so we could compensate the bad with more good and basically launch a QoL server.

If you ever get tired of Promise you have the security of knowing there will be an upcoming Bazaar to our current Tibia Token system. So you can sell your character to the highest bidder. They basically deposit tibia coins into the website, and you receive them to your crypto wallet and you can either sell them or move them to your actual tibia account.

The launch was yesterday, there's still plenty of time to join and actually experience it for yourself. We know rookgaard is a dull place so we added a task NPC. He will make you progress through rookgaard more quickly and that's about the only "orshabaal-ish" thing we will add.
community does not have 8 years old anymore there's no time for that a almost no one plays otses for that reason if that would be the reason players would play real tibia instead, people just want to war pk and practice pvp that's it
 
community does not have 8 years old anymore there's no time for that a almost no one plays otses for that reason if that would be the reason players would play real tibia instead, people just want to war pk and practice pvp that's it

It was changed

Exp Stages
  • Level: 1-8: 5x
  • Level: 8-20: 4x
  • Level: 20-30: 3xLevel:
  • 30-40: 2xLevel:
  • 40 and up: 1x
Rates
  • Loot rate: 2x
  • Skillrate: 2x
  • Magic lvl: 1x
  • Renegeration 7.7 (standard)
 
One thing I’ll Promise you if you play here, you’ll find that everyone is afk botting and nothing is being done about it. Complete waste of time
 
One thing I’ll Promise you if you play here, you’ll find that everyone is afk botting and nothing is being done about it. Complete waste of time
We are working on fixing the issues on both anti cheats hence they are able to. Once the anti cheat had been solved and doesnt Ban false positives aswell it will be live in the server.

As I mentioned its hard to account for all variables. But we rely on our systems hence we are prioritizing on fixing them. You need to be patient and trust the process, just as i explained to you in discord.

We cant magically fix everything in a day.
 
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