Look, let me answer you honestly because I think this is exactly the point.
You asked what makes a player choose to play a server. And from experience, it’s not the number of features you add. Features help, sure, but they’re not what defines a server or keeps people coming back.
Players stay for the experience, the feeling of belonging to a well-defined server. They need to understand from the first moment: “Why am I playing here and not somewhere else?”
When you pack too many systems — even if they’re meant to improve the experience — you risk making the server feel like it lacks direction. It becomes a bit of everything, but at the same time, it loses the thing that makes it unique. It’s not that adding convenience is wrong. QoL features can be great. But you have to make sure they don’t overshadow the identity of the server. Players are not just looking for comfort — they’re looking for a server with character, with soul.
And honestly, if you’re trying to make the game more enjoyable for players, that’s a good goal. But the key is to focus on making one core experience great, instead of trying to cover everything at once.
Take this as friendly advice, because I can see the effort you’re putting in. I respect that. But I also see you’re at risk of falling into that trap: trying to please every kind of player, and ending up with a server that doesn’t stand out for anything in particular.
Players today are very sharp. They notice immediately if a server feels like it’s just adding things to fill space, rather than delivering a clear and memorable experience.