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[USA] Arthas::Lordaeron [9.x | custom] - New Era!

I like this server alot.. I don't think it's dead or dying.. It's just hit a low spot for now... Rpg servers lately are not sort for often. But if it holds out another few months i can see tge player base increasing. Afterall this is lordaeron..

One of the only servers i dont get bored on.
 
One of the best servers i played so far imo, and i'm so curious what awesome patches will come :)

the players will come back i'm sure of it :)
i'm not very active atm because i almost got no time to pg but loved it every minute i played ^^
 
I didn't want to scare away newcomers with the past few posts i've made here.
This is the best server I've played in the past 7 years, so please don't hesitate to start here.
Only reason I stopped was personal issues
I enjoyed every minute I played here
 
I'm wondering, is there some kind of wiki for this?

I'm working on updating our library pages with adding new info there. As you can see, minimap and outfits/addons pages were updated, soon I'll finish the whole minimap and add some more library pages.
 
i cant seem to connect to the server, is it down or something?


Edit: Nvm it works now!
 
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Today is coming my first part of Balancing Update. I'm pretty much sorry, because I had no time to process any !report notes, aswell as most of my to-do fixes. However I'll try to fix them within few days, as now I'm pretty done with the longest tasks, so can fix lots of those reports per day.

  • In this patch I've finished rebalancing of nearly all the monsters(those who are left untouched yet, will be changed very soon). List of monsters changes will be in the end of post.
  • Now all gold and platinum coins which you loot from monsters, are being auto-picked into your main backpack. Incase there are no free space in your backpack, gold being dropped on the floor. If you want to pick up gold manually, you can always disable auto-looting with !autoloot command. If monster is being killed by a party, gold is being automatically split between party members, if only corpse owner got this feature turned on.
  • New dynamic loot rate! Now loot rate scaled from 100% to 200%, dependent on item rarity; for non rare items like gold, food, trash, loot rate is 100%(based on tibia wikia), but for items with less than 50% drop chance, loot rate being increased up to 200%(lower drop chance = bigger loot rate).
  • Fixed crash bug which we felt yesterday.
  • Fixed some addon npcs, to match info on webpage, added some missing ones.
  • Few minor fixes, which I did right before server restart, more to come tomorrow/day after.


List of monsters which were rebalanced:
Loot changes(I found monsters strenght fine, however loot items and rates were changed): Rotworm, Carrion Worm, Kongra, Poison Spider, Bear, Panda, Carniphila, Terror Bird, Bandit, Barbarian Bloodwalker, Barbarian Headsplitter, Barbarian Skullhunter, Black Knight, Crazed Beggar, Gladiator, Hero, Hunter, Nomad, Poacher, Smuggler, Witch, Nerubian, Destroyer, Nightmare, Frost Dragon, Wyrm, Dwarf Guard, Dwarf Soldier, Dwarf, Cyclops, Gorgon, Tortoise, Ghoul, War Wolf, Wolf, Frost Dragon Hatchling, Elf, Behemoth, Hellfire Fighter, Frost Guard, Shardhead, Skeleton, Hellhound, Earth Overlord, Larva, Minotaur, Orc Berserker, Orc, Toxic, Living Ice, Thornback Tortoise, Nightmare Scion, Orc Warrior, Living soil, Living flame, Hellspawn, Dragon Lord Hatchling, Undead Dragon, Orc Leader, Pirate Cutthroat.

Loot and strength changes(Loot rates and monsters power was changed): Demon, Dragon Lord, Merlkin, Sibang, Crystal Spider, Giant Spider, Spider, Tarantula, Wailing Widow, Bog Raider, Bonelord, Elder Bonelord, Amazon, Assassin, Barbarian Brutetamer, Dark Magician, Gang Member, Ice Witch, Infernalist, Mad Scientist, Primitive, Stalker, Valkyrie, Warlock, Wild Warrior, Dragon, Lizard High Guard, Hydra, Serpent Spawn, Plaguesmith, Draken Warmaster, Elf Scout, Lizard Legionnaire, Necromancer, Demon Skeleton Warrior, Demon Skeleton, Skeleton Warrior, Vampire, Diabolic Imp, Juggernaut, Dragon Hatchling, Lizard Dragon Priest, Lizard Sentinel, Pirate Buccaneer, Troll, Elf Arcanist, Elf Druid, Medusa, War Golem, Mutated Rat, Mummy, Draken Elite, Cyclops Drone, Cyclops Smith, Brimstone Bug, Lizard Zaogun, Dark Monk, Orc Warlord, Pirate Corsair, Quara Predator, Banshee.

Strength changes: nearly all arena quest monsters, Son of Verminor, Spit Nettle, Acid Blob, Death Blob, Mercury Blob, Fire Elemental.

Major re-makes(I found monsters completelly unbalanced and their stats/loot rates were changed a lot. p.s. Some monsters may be missed from this list, as there is pretty 'thin line' between this column and previous): Sandstone Scorpion, Undead cavebear, Defiler, Haunted Treeling, Braindeath, Dark Apprentice, Mad Mage, Sparkling, Fury, Werewolf, Hand of Cursed Fate, Draken Spellweaver, Dwarf Geomancer, Sea Serpent, Lancer Beetle, Wyvern.
 
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