nugo
Australia OT Mapper
- Joined
- Apr 1, 2009
- Messages
- 398
- Solutions
- 4
- Reaction score
- 196
The server is hosted on the US West Coast
Whats new in Nutopia Season 8?
The server has had a huge overall balance pass with respect to the stat system introduced a few seasons ago. This is both from the perspective of vocational balancing, quests, resources, experiance rates etc. The same old systems that people have come to love are still in place. (Full patch notes are at the bottom of the post). The Wiki has had alot of work done to it so if you want any more info check it out below.
Connection Information
Nutopia Website
Server Wiki
Old Old Advertisement Thread
Old Advertisement Thread
Exp Rate = 2
Skill Rate = 2
Magic Rate = 3
Loot Rate = 1
Account creation will open and the client will be posted in the discord and website at the time of release.
Whats is the sales pitch of Nutopia?
Nutopia is a low rate RPG that adds easy to understand but difficult to master systems around the basic original design philosphy of tibia. The core loop of hunt, get better rewards, do quests and explore still exsists but with an added layer of depth to support the original vision of tibia. The map is 100% custom and not seen anywhere else so exploration is a huge part for a new player.
What is Nutopia?
Nutopia is a server that i have been working on for a total of 4 years now, the map has been in development on and off for about 10 years. Nutopia is a low rate 4x custom RPG server. I felt that my home country (Australia) was lacking a decent custom OT and set out to make one. I started out on my own and after two years had another two people joined my project. Im old school and believe in the values that made OT's popular in the first place. A fun no bullshit MTX server thats custom and was built for fun and thats exactly how i designed the server to be.
How do the seasons work?
Their is no given time frame for each season its just once the server dies/starts to wind down to small numbers do we wipe the server with a massive update. Currently each season has lasted about 6-9 months and we are currently about to start the 8th season.
How is the server monetized?
I despise predetory PTW microtransations to my core, their will never for as long as i live be a way to convert irl $$ to EXP in game. The first 3 years of the server had no cash shop and all and the server generated no income. I wasnt into making OT's for money but as a hobby that i enjoyed. The 5th season will have a extreamly minimlistic cosmetic cash shop to cover some server costs as ive paid out of my own pocket for 3 years now. All my current players can attest to how vocal and persisent i am on never letting any of that bullshit MTX touch my server. Im not in OT's for money.
What game mode is the server? PvP, PvE
The server is PvP ON by default however it can be toggled off/on with a command on a 2 day cooldown. However to keep things interesting we have made it so when ever you come within 100 squares of a world boss your PVP is forced on without option and only turns off after 3 minutes of leaving the 100 square radius or the boss dies, other scenarios force your PvP on and you are warned of this.
SERVER FEATURES
Mining
Around the map are nodes that spawn 6 different tiers of ore, they are harvested and used with creature products to add enhancment to weapons and armor through the smiting skill
Smithing
You combine harvest ores with flux and creature products to create enchantments to gear.
Farming
Similar to mining their are 6 tiers of plants out in the world, they can be harveted for raw plant materials and used in the alchmey skill. You also have a chance to aqquire a seed and those seeds can be planted in a player owned purchased plot to be grown and harvested (think harvest moon/stardew valley).
Alchemy
The plants you gather can be mixed with creature products to make 8 different types of potions at varying effectiveness.
Bosses/Outfits
Throughout the world are bosses placed deep into spawns, they are on varying re-spawn intervals from 2 hours to a few days. Their are a total of 32 bosses on the map. When killed they open a portal to claim an outfit specific to that boss. These bosses also have acess to rare loot tables.
Waypoints
The server uses a waypoint system. As you move further from the main city you can discovery a total of 12 encampments, once discovered you can unlock the waypoint and quick access that encampment later on.
Elite Monsters
Their is a 1 in 500 chance for a monster to spawn an elite version of itself with 3x HP and 3x Damage, once killed provided you are within the level range of the monster a "energetic bacpack" drops with access to unique and rare loot tables, the loot gets better depending on how strong the elite is.
Item Enchant System
Every item that a monster drops has a chance to either be a uncommon, rare, epic, legendary or artifact version of its self. Their are also gems evequivilent to those rarities that can be obtained from boss monsters/quest rewards. These gems can be used on an item to enchant it to one of the above mentioned rarities.
Item Crafting System
Ingame crafting was added to bridge the gaps between early-mid-late game, you can craft tiered harvesting tools or equipment and armor from around the world.
Quests
On the server their are unique and custom quests. We have a fully scripted boss enounter at the end of the servers main quest chain. It has proper boss mechanics that require coordination to complete. We intended to add more of this stuff this season.
Latest Content
We try to keep the server update with the latest tibia content by releasing new spawns, areas & items that are the most recent version of retail tibia.
Their are many other sub systems like the acheivement system, task system and the mount collection systems that people can engage in.
What is endgame?
The endgame of the server are raids (big dungeons). Their are a total of 4 raids in the game and can be accessed once every two days. You are given a 2 hour timer to get as fare as you can. The bosses in these raids drop the best items, offer the best mounts and outfits in the game. The raids are typical bosses you see in tibia but have unique abilitys. Below are some screenshots of players doing some of the raids.
What client are we using?
We are using our own custom client for season 5 with alot of modifications with bot protection. Theirs an ingame getting started guide, wiki and other useful tools. We also have coloured rarity items & our custom professions visible in the client,
What about the map?
As mentioned above the map has been made 95% by myself and 5% from others over the course of 9 years. Some assets from other maps have been used and i have also made a considerable amount. Here is the minimap progression.
2011 version
2025 version
Season 8 Patch Notes
Voc balance changes
hp/mana gain per lvl
EK HP: from 15 to 12
EK mana: from 5 to 6
RP HP: from 15 to 10
RP mana: from 15 to 13
Mage HP: from 5 to 6
Mage Mana from 50 to 30
Party changes
-20% dmg to party
flat exp bonus to party example: rotworm gives 10 exp, if you have a party of 4, you'll get 10 exp still
Diminishing Returns Update
Magic levels now grow slower after 20 to keep things balanced. Here's how it works:
If your magic level is 20 or less: Nothing changes, your magic level is used as-is.
Example: Magic Level = 15 → Effective Magic Level = 15.
If your magic level is higher than 20: It grows slower using this formula:
effectiveMaglevel = 20 + (maglevel - 20)^0.85
Example: Magic Level = 50 → Effective Magic Level = 43.
Example: Magic Level = 100 → Effective Magic Level = 71.
Ek:
all ico spells have had there formula adjusted to use shielding skill to increase healing while also reducing magic level scaling too
changed the dimishing returns to mlvl 20+
RP:
Sharpshooter no longer removes your shielding and now gives 40% extra distskill, just like RL tibia
exori con/gran con both got changed abit to scaling more with distskill also
mas san scales better with distskill too and reduced the mlvl scaling too
Mages:
All UE Max Dmg got Nerfed about 15% and there CD got reduced to from 36 to 30 secs increased the mana required by 200 also
lowered the CD of ultimate energy/flame/ice/terra strikes from 30-10 secs
lowered the CD of Strong energy/flame/ice/terra strikes from 8-4 secs
Nerfed exura gran by 15%
General
Whats new in Nutopia Season 8?
The server has had a huge overall balance pass with respect to the stat system introduced a few seasons ago. This is both from the perspective of vocational balancing, quests, resources, experiance rates etc. The same old systems that people have come to love are still in place. (Full patch notes are at the bottom of the post). The Wiki has had alot of work done to it so if you want any more info check it out below.
Connection Information
Nutopia Website
Server Wiki
Old Old Advertisement Thread
Old Advertisement Thread
Exp Rate = 2
Skill Rate = 2
Magic Rate = 3
Loot Rate = 1
Account creation will open and the client will be posted in the discord and website at the time of release.
Whats is the sales pitch of Nutopia?
Nutopia is a low rate RPG that adds easy to understand but difficult to master systems around the basic original design philosphy of tibia. The core loop of hunt, get better rewards, do quests and explore still exsists but with an added layer of depth to support the original vision of tibia. The map is 100% custom and not seen anywhere else so exploration is a huge part for a new player.
What is Nutopia?
Nutopia is a server that i have been working on for a total of 4 years now, the map has been in development on and off for about 10 years. Nutopia is a low rate 4x custom RPG server. I felt that my home country (Australia) was lacking a decent custom OT and set out to make one. I started out on my own and after two years had another two people joined my project. Im old school and believe in the values that made OT's popular in the first place. A fun no bullshit MTX server thats custom and was built for fun and thats exactly how i designed the server to be.
How do the seasons work?
Their is no given time frame for each season its just once the server dies/starts to wind down to small numbers do we wipe the server with a massive update. Currently each season has lasted about 6-9 months and we are currently about to start the 8th season.
How is the server monetized?
I despise predetory PTW microtransations to my core, their will never for as long as i live be a way to convert irl $$ to EXP in game. The first 3 years of the server had no cash shop and all and the server generated no income. I wasnt into making OT's for money but as a hobby that i enjoyed. The 5th season will have a extreamly minimlistic cosmetic cash shop to cover some server costs as ive paid out of my own pocket for 3 years now. All my current players can attest to how vocal and persisent i am on never letting any of that bullshit MTX touch my server. Im not in OT's for money.
What game mode is the server? PvP, PvE
The server is PvP ON by default however it can be toggled off/on with a command on a 2 day cooldown. However to keep things interesting we have made it so when ever you come within 100 squares of a world boss your PVP is forced on without option and only turns off after 3 minutes of leaving the 100 square radius or the boss dies, other scenarios force your PvP on and you are warned of this.
SERVER FEATURES
Mining
Around the map are nodes that spawn 6 different tiers of ore, they are harvested and used with creature products to add enhancment to weapons and armor through the smiting skill

Smithing
You combine harvest ores with flux and creature products to create enchantments to gear.

Farming
Similar to mining their are 6 tiers of plants out in the world, they can be harveted for raw plant materials and used in the alchmey skill. You also have a chance to aqquire a seed and those seeds can be planted in a player owned purchased plot to be grown and harvested (think harvest moon/stardew valley).

Alchemy
The plants you gather can be mixed with creature products to make 8 different types of potions at varying effectiveness.

Bosses/Outfits
Throughout the world are bosses placed deep into spawns, they are on varying re-spawn intervals from 2 hours to a few days. Their are a total of 32 bosses on the map. When killed they open a portal to claim an outfit specific to that boss. These bosses also have acess to rare loot tables.

Waypoints
The server uses a waypoint system. As you move further from the main city you can discovery a total of 12 encampments, once discovered you can unlock the waypoint and quick access that encampment later on.

Elite Monsters
Their is a 1 in 500 chance for a monster to spawn an elite version of itself with 3x HP and 3x Damage, once killed provided you are within the level range of the monster a "energetic bacpack" drops with access to unique and rare loot tables, the loot gets better depending on how strong the elite is.

Item Enchant System
Every item that a monster drops has a chance to either be a uncommon, rare, epic, legendary or artifact version of its self. Their are also gems evequivilent to those rarities that can be obtained from boss monsters/quest rewards. These gems can be used on an item to enchant it to one of the above mentioned rarities.

Item Crafting System
Ingame crafting was added to bridge the gaps between early-mid-late game, you can craft tiered harvesting tools or equipment and armor from around the world.
Quests
On the server their are unique and custom quests. We have a fully scripted boss enounter at the end of the servers main quest chain. It has proper boss mechanics that require coordination to complete. We intended to add more of this stuff this season.

Latest Content
We try to keep the server update with the latest tibia content by releasing new spawns, areas & items that are the most recent version of retail tibia.

Their are many other sub systems like the acheivement system, task system and the mount collection systems that people can engage in.
What is endgame?
The endgame of the server are raids (big dungeons). Their are a total of 4 raids in the game and can be accessed once every two days. You are given a 2 hour timer to get as fare as you can. The bosses in these raids drop the best items, offer the best mounts and outfits in the game. The raids are typical bosses you see in tibia but have unique abilitys. Below are some screenshots of players doing some of the raids.



What client are we using?
We are using our own custom client for season 5 with alot of modifications with bot protection. Theirs an ingame getting started guide, wiki and other useful tools. We also have coloured rarity items & our custom professions visible in the client,
What about the map?
As mentioned above the map has been made 95% by myself and 5% from others over the course of 9 years. Some assets from other maps have been used and i have also made a considerable amount. Here is the minimap progression.
2011 version

2025 version
Season 8 Patch Notes
Voc balance changes
hp/mana gain per lvl
EK HP: from 15 to 12
EK mana: from 5 to 6
RP HP: from 15 to 10
RP mana: from 15 to 13
Mage HP: from 5 to 6
Mage Mana from 50 to 30
Party changes
-20% dmg to party
flat exp bonus to party example: rotworm gives 10 exp, if you have a party of 4, you'll get 10 exp still
Diminishing Returns Update
Magic levels now grow slower after 20 to keep things balanced. Here's how it works:
If your magic level is 20 or less: Nothing changes, your magic level is used as-is.
Example: Magic Level = 15 → Effective Magic Level = 15.
If your magic level is higher than 20: It grows slower using this formula:
effectiveMaglevel = 20 + (maglevel - 20)^0.85
Example: Magic Level = 50 → Effective Magic Level = 43.
Example: Magic Level = 100 → Effective Magic Level = 71.
Ek:
all ico spells have had there formula adjusted to use shielding skill to increase healing while also reducing magic level scaling too
changed the dimishing returns to mlvl 20+
RP:
Sharpshooter no longer removes your shielding and now gives 40% extra distskill, just like RL tibia
exori con/gran con both got changed abit to scaling more with distskill also
mas san scales better with distskill too and reduced the mlvl scaling too
Mages:
All UE Max Dmg got Nerfed about 15% and there CD got reduced to from 36 to 30 secs increased the mana required by 200 also
lowered the CD of ultimate energy/flame/ice/terra strikes from 30-10 secs
lowered the CD of Strong energy/flame/ice/terra strikes from 8-4 secs
Nerfed exura gran by 15%
General
Treasure goblin changes - they now have a chance to spawn off of passive monsters, it also has a progression system for maxchance of 10% which will take killing 100 passive monsters to get to max chance, then it'll reset back down to basechance
Bosses now send reward bags to your depot - let me know if any bosses not drop any loot or is shit loot
ROH and life ring now have a lvl requirement, ROH - 100, life ring - 20
Expose Weakness now Sets title of the monster to weakened
Gathering Tools now show a different Effect when the bonus of the tool procs
Added in 4 more gather quests around the map - explore a few areas
Revamped the Swamp coryms area
Added Shield% back to shields and removed Melee% from shields too
Adjusted trollroot drop chance
adjusted from paladin school quest and the first 4 parts of the First encampment quest to give less exp/Gold (mainly reduced the gold)
Changed the starter wands/rod to necro rod and wand of decay, lvl 19 req
Adjusted the Min Count for daily exercise training weapons from 1k - 5k so now its a range of 5k-10k charges
Adjusted Treasure goblin loot by 5x, if its still bad ill look to add other stuff to it also
Fix the Group cooldown on the mage spells
Adjusted Kick timer to be 24 hours
Increased Autoloot list limit from 100 to 500
!bless should now cost the same as RL bless cost wise ill have the function below
You can now leave party and enable party share at any time
adjusted crafting flux prices and add tier 2-4 fluxs to raid bosses and some normal bosses
Reworked Jeff and now outfitter has retired
Adjusted some of the items amount required for some mounts by half
Random events, all have 20% extra bonus - exp, loot, skill, gather amount, gather xp. im open to more ideas on them
Added a new interactive map on the wikia World map (World map (https://nutopia.fandom.com/wiki/Map:World_map))
Added a new Discord Role Events
Adjusted the price of falcon wand/rod so there shouldnt be anymore money printing