Thank you sirGreat server. Enjoyed playing it in the early days and will definitely be back.
unsure, at moment I'm just building the core mechanics and fixing bugsIs there any way to transfer the bonus from one piece of equipment to another? For example, I have a +5 bow and I want to transfer that +5 bonus to a stronger bow.
the max status is 6% of each status?few updates:
fixed a bunch of bugs, including movement, should feels much smooth now
- added pet system
- added items optionals
- 3 new jewels
- Reforging: you can use to rollout new options
- Preservation: you can use to lock optionals ( max 3 )
- Life: you can use to add a new optional ( max 5 )
View attachment 97615
depends, for leech it's 0.6%, but at moment I'm just using any values for testing, at some point it will be balanced.the max status is 6% of each status?
tryed it at first and it was laggy as hell so i left, just retryed and lagg seems to be gone, im liking your server, hope it evolves goodly =)
few things to consider fixing:
when u drop an item with a trait to the floor it loses its trait and becomes common item
there is a trade bug with backpacks - you can infinitely spawn backpack when u trade your own backpack, u can do it again and again
class balance:
ive tested pally knight and sorc. out of the three sorc basically sucks
it doesnt stand a chance on the respawns where pally can go after 1 reb. without huge waste.
since its a mana hungry class its impossible to progress as fast as pally / knight. not to abysmal waste of potion
- you have to consider how you want this class to be but atm its just money sponge without benefits (no dmg to compensate). I would fix cds of the finals spells for this class asap.
traits:
currently these traits dont feel like much - why not switch reborn points from skills into trait points? I think that would help for example for sorc when u give him sustainability with for example 10% mana leach.
I like the ots and the idea of it so it would be nice to see it working
A few bugs ive found after update just to keep note ofThanks
Duplicate item bugs related to trading should now be fully fixed with the update released today.
About the classes, I applied several changes to how each class scales damage and healing. Hopefully this helps. A few more notes about todays release:
- Fixed a million bugs and probably created a million more
- No more carrying millions of gold in your backpack. Autohunt gold now goes straight to your bank, and the bank NPC was merged into the depot NPC ( you can see your balance under the inventory )
- XP now decreases gradually from level 300 to 500 until it reaches a 1x rate
- Fighting no longer gives skill XP, but you can now train all 5 skills at the same time at the training NPC
- Each reborn now gives 10 reborn points, rebalanced to give a better sense of progression
- Each reborn now requires 10 more levels (before it was 5)
And the biggest change of this update was the addition of runes
It would be a good idea to introduce potion scaling with reborn. Additionally, I’m in favor of creating a Discord server so we can share ideas and discuss things more easily. I’d also be happy to help you with managing and developing that server.
do u have shop player system?few updates:
fixed a bunch of bugs, including movement, should feels much smooth now
- added pet system
- added items optionals
- 3 new jewels
- Reforging: you can use to rollout new options
- Preservation: you can use to lock optionals ( max 3 )
- Life: you can use to add a new optional ( max 5 )
View attachment 97615

do u have shop player system?
View attachment 98016
But players on MU can open shopsThere is a market where you can list buy offers or sell offers, like tibia does
