OP
OP
Deleted member 49793
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2. Livestream will be live in 1 hour 55 minutes on https://twitch.tv/sirknighter - Come ask any questions you have, as well as come win a portion of $400 in Coins for Launch! If you have a question but cant be there for the livestream, feel free to PM me the question
Additional Expansion Notes #2!
Server
Improved accuracy for Health/Mana Regeneration visual representations by applying Restoration to it.
Adjusted Spinning Blades (and its variants) to follow your character in a more reasonable fashion.
Fixed an issue with Soul Fire where players didn't take damage from fire fields if they were hit by it first (Soul Fire).
Corrected a visual bug regarding Gold & AT upon using the Marketplace.
Allow Gatherers & Craftsman Backpack to be active on all 5 slots. The accumulated bonus are done via multiplication for less effect.
Enable Energy Reduction for Journeymans Trinket at all times.
You can now inspect a player's power by simply looking at them.
Increased the damage-over-time output for Thunder Shock & Vortex Beam.
Fixed an issue with Ritual Lords where they sometimes died upon spawning due to sacrificing a lot of gold.
Client
Auto Loot
It is now capable of saving/loading item lists.
The ability to assign loot slot (one of your backpack slots) for each item.
Emblem runes can be recharged by simply right-clicking on them instead of visiting the NPCs.
Offers in the in-game store will be shown with a green border if you own it already, orange/gold if you can afford it, and red if you cannot afford it/or haven't unlocked previous perk for example.
Tooltip for labels has received a minor update (from brown to red background).
Fixed an issue with the Quest Log where entries weren't always parsed correctly.
Removed from previous patch notes (Due to balance concerns)
Attacks that are capable of bouncing around (i.e. Ricochet, Sunfire Missile) can now hit the same target several times (in case of there not being anyone around).
Additional Expansion Notes #2!
Server
Improved accuracy for Health/Mana Regeneration visual representations by applying Restoration to it.
Adjusted Spinning Blades (and its variants) to follow your character in a more reasonable fashion.
Fixed an issue with Soul Fire where players didn't take damage from fire fields if they were hit by it first (Soul Fire).
Corrected a visual bug regarding Gold & AT upon using the Marketplace.
Allow Gatherers & Craftsman Backpack to be active on all 5 slots. The accumulated bonus are done via multiplication for less effect.
Enable Energy Reduction for Journeymans Trinket at all times.
You can now inspect a player's power by simply looking at them.
Increased the damage-over-time output for Thunder Shock & Vortex Beam.
Fixed an issue with Ritual Lords where they sometimes died upon spawning due to sacrificing a lot of gold.
Client
Auto Loot
It is now capable of saving/loading item lists.
The ability to assign loot slot (one of your backpack slots) for each item.
Emblem runes can be recharged by simply right-clicking on them instead of visiting the NPCs.
Offers in the in-game store will be shown with a green border if you own it already, orange/gold if you can afford it, and red if you cannot afford it/or haven't unlocked previous perk for example.
Tooltip for labels has received a minor update (from brown to red background).
Fixed an issue with the Quest Log where entries weren't always parsed correctly.
Removed from previous patch notes (Due to balance concerns)
Attacks that are capable of bouncing around (i.e. Ricochet, Sunfire Missile) can now hit the same target several times (in case of there not being anyone around).
Very understandable, it's definitely not some peoples flavor, but for alot of our playerbase they love the "season" style. Like in PoE/Diablo, they enjoy the race elements. Thanks for the kind words though, hopefully in future we can deliver something you enjoy as well i loved the server, but i wont play anymore
sad to play a good server and after sometime it resets
the reset stuff should end on otservers