Flatlander! You need to set the Cleave back to the way it used to be. You should just make it so it stacks when you use the spell multiple times so it will work 15-20x ect ect! The way it is now makes it to hard to train ml as a Warrior! You need to not have it so potions have a exhaust again cause that was a poor way to fix the complaints from people. Just add a better healing spell in like exana mort ect ect. Light healing does not heal enough including mages heal like 20-30 with it with ml35+! Also bosses don't spawn nearly enough anymore. Few people complain about mages hitting terrible dmg compared to the warrior and hunter and the skeletons are worthless! Few things you should work on when wake up because they were fine how they were the first time we logged on the server!
Summary for flat since xevil is bad at explaining things:
Cleave should not be toggle on or off. No one is ever going to take it off. Keep cobra shift a toggle, but not cleave. And before, It was a good way to gain mgl as a warrior because after every 5 hits you would have to use the spell again. Xevil mentions cleave should be stackable so, if I say the spell cleave 3 times, I should get my next 15 hits as cleave instead of the normal 5. But there should be a max limit on how stacked it can be. The stacking idea really doesn't matter but it shouldn't be a toggle.
Potions currently have no exhaust, and are too ridiculous at the moment.
Mages heal way to low with light healing. Healing 20-35 with mgl 35 is badddd. With such a large mana pool, they shouldn't be forced into buying health potions AND mana potions. Mages should usually be only required into buying a couple of health pots but mainly mana potions and relying on their large mana pool to use light healing/ intense healing.
Right now summon skeleton is literally useless in pvp. It takes so long for the skeleton to actually get near the target and I haven't really seen damages on them but apparently it's weak.
Death beam hits very very low as well. No sorcerer would ever want to use it since it deals pretty close or a little higher than energy strike but costs so much more mana. Death beam should be one of the strongest offensive spells currently but with a large mana cost or no one is going to want to use it.
Please implement mana shield and haste. Maybe a new warrior healing spell if the changes for light healing effect warriors. Slimes shouldn't be a 50% chance to summon or should only summon a max of 3-5 since they summon 10 of them basically instantly.
Other than that, the server apparently "crashed" at 1:40 AM but came back online in 2mins. No roll back occured but since !uptime doesn't work I can't tell if server really went offline, but im pretty sure it did. Also, /mode needs to be access level 5 since anyone can do it at the moment.