I've realized that most players actually only equip 1 spell strong on purpose, and that is not intended at all...
With the new spell system, you should fill all of your slots with spells, because here's how it works:
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Old Spell System:
For example... (Dark Mage)
Slot 1 - Torment (3 second cd)
Slot 2 - Death Explosion (4 second cd)
Slot 3 - Shadowbeam (1 second cd)
If you cast slot 2 (Death Explosion), you won't be able to cast any spells at all for 4 seconds.
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Now for the new spell system...
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New spell system:
Slot 1 - Torment (3 second cd)
Slot 2 - Death Explosion (4 second cd)
Slot 3 - Shadowbeam (1 second cd)
If you cast Death Explosion (4 second cd), you won't be able to cast that spell again for 4 seconds, however you can still cast shadow beam and torment.
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Meaning, spells now have their individual cooldowns.
tl;dr fill all of ur 3 spell slots, it's better that way now
- Spell system reworked heavily
- All spell cooldowns below 3 seconds has been increased to 3 seconds
-- Buff and healing spells remain at 1 second cooldown
-- Furthermore, all spell cooldowns has been multiplied by 2.
--- So buff & healing spells will have a cooldown of 2 seconds and 3 second spells will have 6 second cooldowns and such.
- You may not unequip or equip a spell onto a slot which is in cooldown