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[USA] WarZot 8.60 | Alliance vs. Hellbourne | Kings System | Prestige System | Based on Species War!

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Server was just released so expect a lot of vocation tweaks in the coming days.

I did a small update today that changed the following:
Teams now autobalance every hour, however you can still use !changeteam (changed cooldown to 4 hours) that way you can still at least have a chance to play with your friends
Fighters can now use m-walls
Magic walls now exhaust when you fail to cast them (cant repeatedly spam them and chain block an area)
You now gain bonus gold based on the the targets PvP Score
You will now grant assists gold from Kings & players even if you aren't on the floor they died, but you must be in the general area.

Things I'm looking into
Fighter regen & damage (too tanky, too low dmg)
Runes cost (cost too much for being 1x)
Events (I have a lot of new events planned: Team Death Match, Last Man Standing, Capture The Flag)
Other things to do when there's' not enough people online to war.
 
Awesome team based fights. Castle wars is pretty fun as well. Just needs some players!

Is it just me or does it seems fighters ultimate is a little op for how tanky they are?

Also I think jester ult needs to be lowered to 1.5 sec or 2... its just too much atm
lol i strongly disagree with that... if anything jesters ult is fine where it is, you cant solo anyone so it is perfect.
 
I JUST WANT DEATHZOT BACK MAN PLEASE, WE ALL DO : (
 
lol i strongly disagree with that... if anything jesters ult is fine where it is, you cant solo anyone so it is perfect.
nobody can solo anyone so that point is null and void

but only with jester can you kill ninja with just 2 people
 
My Opinion

Ninjas=Sucky spells/no damage
Jesters= made for group pking
fighters=ridiculesly hard to kill
witch= ehh good spells, maybe little over powered
 
You kidding me i had all my moneyz on the dice table and it crashed / lagged
 
Ninjas need a spell buff, Shuriken only hits 40
 
I'm currently working on a few things that will give players something to do while there aren't enough people online to war, as well as something to give people incentive to leave their characters online to boost the online list and bring more players to the server.
 
its a war ot... its going to have massive downtimes overnight and mornings.

time better spent could be working on Deathzot which can reach much higher numbers online and has a bigger effect on the community.
Shoudla already been finished by now if this war ot wasnt in the way -.-
 
Glad to see your up an kicking again Syn... As for obama, i think he just comes on your forums to rage >.>'
 
sure i came here to hate on Warzot, im not a war player, dont like team fights in tibia. This servers just a waste of time when he was in the middle of working on deathzot and stopped to play with this project, finish 1 before moving onto another, its the proper thing to do.
 
Why is all about you obama? People do what they want, you aren't gonna control them... he saw the opportunity to make a awesome war ot so he took it, now stop crying about deathzot
 
Update: 3/5/2014

New Events:
* ~ Spirits ~ Every hour a Hellbourne & Alliance Spirit will spawn, when you kill the enemies spirit you gain gold and experience

General:
* Amount of experience earned from killing players increased by 33%
* Amount of gold earned from killing players increased by 33%
* Whenever a king or queen is spawned, it will now tell players the location of the castle (to help new players)
* Added windows to a lot of different houses


Quests:
* Elves Hideout Quest (Boots) no longer requires a prestige to enter
* Haunted Halls Quest (Legs) no longer requires a prestige to enter.
* Pits of Inferno Quest (Weapons) is now Prestige 1 to enter. (was 3)


Items:
Healing Reducer Rune
* Cost reduced from 10,000 gold to 1,000 gold
* Now reduces healing for 10 seconds, from 3 seconds
* Now reduces healing by 25%, from 50%

Magic Tarp Rune
* Cost lowered to 1,500 gold

Vocation Changes:

Ninjas
* Shuriken cooldown has been lowered to 1500, from 2000
* Shuriken damage has been slightly increased
* Evasion chance lowered to 5%, from 7%.

Fighters
* Base health regen has been lowered from 230 per second, to 220 per second
* Punch cooldown has been lowered to 1500, from 2000
* Punch damage has been slightly increased

Other:
* Fixed a bug where you would get stuck in PZ randomly
 
I see people already with magebomb mcs. What is your thoughts on it?
 
It's fine for now because it gives people something to kill, in the future I'll limit clients by IP.
 
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