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OTClient V8 - black screen when enabled extendedopcodes

S

Shadow_

Guest
when i add feature extendedopcodes the client gives errors and full black screen, trying to activate :
Lua:
g_game.enableFeature(GameExtendedOpcode)
g_game.enableFeature(GameChangeMapAwareRange)
change map aware range for more tiles on screen by using those

i received this error in client's terminal
Code:
errors in terminal : ERROR: no thing at pos:995 1009 7, stackpos:1
at:
    [C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
    [C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: ProtocolGame parse message exception (22 bytes, 0 unread, last opcode is 5, prev opcode is 70): unhandled opcode 5
ERROR: no thing at pos:995 1008 7, stackpos:1
at:
    [C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
    [C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: ProtocolGame parse message exception (36 bytes, 14 unread, last opcode is 5, prev opcode is 70): unhandled opcode 5
ERROR: no thing at pos:1007 1000 6, stackpos:1
at:
    [C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
    [C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: ProtocolGame parse message exception (22 bytes, 1 unread, last opcode is 32, prev opcode is 109): unhandled opcode 32
ERROR: no thing at pos:995 1009 7, stackpos:1
at:
    [C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
    [C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: ProtocolGame parse message exception (22 bytes, 1 unread, last opcode is 176, prev opcode is 109): InputMessage eof reached
ERROR: no thing at pos:993 1001 6, stackpos:1
at:
    [C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
    [C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: ProtocolGame parse message exception (22 bytes, 1 unread, last opcode is 32, prev opcode is 109): unhandled opcode 32
ERROR: no thing at pos:1007 1001 6, stackpos:1
at:
    [C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
    [C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: ProtocolGame parse message exception (22 bytes, 1 unread, last opcode is 32, prev opcode is 109): unhandled opcode 32
ERROR: no thing at pos:995 1010 7, stackpos:2
at:
    [C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
    [C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: ProtocolGame parse message exception (22 bytes, 0 unread, last opcode is 5, prev opcode is 70): unhandled opcode 5
ERROR: no thing at pos:996 1010 7, stackpos:1
at:
    [C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
    [C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: ProtocolGame parse message exception (36 bytes, 14 unread, last opcode is 5, prev opcode is 70): unhandled opcode 5
ERROR: no thing at pos:1007 1000 6, stackpos:1
at:
    [C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
    [C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: ProtocolGame parse message exception (22 bytes, 1 unread, last opcode is 32, prev opcode is 109): unhandled opcode 32
ERROR: no thing at pos:996 1009 7, stackpos:1
at:
    [C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
    [C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: ProtocolGame parse message exception (22 bytes, 0 unread, last opcode is 5, prev opcode is 70): unhandled opcode 5
ERROR: no thing at pos:993 1001 6, stackpos:1
at:
    [C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
    [C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: ProtocolGame parse message exception (22 bytes, 1 unread, last opcode is 32, prev opcode is 109): unhandled opcode 32
ERROR: no thing at pos:1007 999 6, stackpos:1
at:
    [C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
    [C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: ProtocolGame parse message exception (22 bytes, 1 unread, last opcode is 32, prev opcode is 109): unhandled opcode 32
ERROR: no thing at pos:996 1010 7, stackpos:1
at:
    [C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
    [C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: ProtocolGame parse message exception (22 bytes, 1 unread, last opcode is 176, prev opcode is 109): InputMessage eof reached
i can see its written inputmessage so i also did these edits because i had errors, iam using msvc 2019.
1594369294625.png
 
Man u can enable cache map and disable classic view, its same effect.
Options -> Interface
(Without Black Screen)3.png

If you have latest version u can use code from BOT -> tools (zoom +/-) it give you +2/3 tiles more.
 
Last edited:
it wont fit my needs, as there is already free system have what i need (for example : iam working on custom vocations with a bit longer range so i need wider screen)
 
Solution
Add 30 after your server ip: port in init.lua just like this

Lua:
Servers = {

  blabla= "blablabla.com:7171:1098:25:30:80:90:",

}

Here is the list of codes for each feature.

another error, iam not experienced with otclient errors at all
Lua:
ERROR: ProtocolGame parse message exception (4378 bytes, 4368 unread, last opcode is 218, prev opcode is 236): unhandled opcode 218
ERROR: ProtocolGame parse message exception (25 bytes, 16 unread, last opcode is 202, prev opcode is -1): unhandled opcode 202
ERROR: ProtocolGame parse message exception (21 bytes, 12 unread, last opcode is 202, prev opcode is -1): unhandled opcode 202
ERROR: ProtocolGame parse message exception (95 bytes, 86 unread, last opcode is 90, prev opcode is -1): unhandled opcode 90
ERROR: ProtocolGame parse message exception (18 bytes, 9 unread, last opcode is 202, prev opcode is -1): unhandled opcode 202
ERROR: ProtocolGame parse message exception (19 bytes, 10 unread, last opcode is 202, prev opcode is -1): unhandled opcode 202
ERROR: ProtocolGame parse message exception (11 bytes, 2 unread, last opcode is 146, prev opcode is -1): InputMessage eof reached
ERROR: ProtocolGame parse message exception (14 bytes, 1 unread, last opcode is 204, prev opcode is 130): InputMessage eof reached
ERROR: ProtocolGame parse message exception (12 bytes, 0 unread, last opcode is 0, prev opcode is 66): InputMessage eof reached
ERROR: ProtocolGame parse message exception (26 bytes, 17 unread, last opcode is 90, prev opcode is -1): unhandled opcode 90
ERROR: ProtocolGame parse message exception (16 bytes, 7 unread, last opcode is 202, prev opcode is -1): unhandled opcode 202
Post automatically merged:

wow sorry for the bother guys, any new feature using OP codes added must be enabled in that way to work perfectly.
Add 30 after your server ip: port in init.lua just like this

Lua:
Servers = {

  blabla= "blablabla.com:7171:1098:25:30:80:90:",

}

Here is the list of codes for each feature.
and in feature.lua thanks bro
 
Last edited by a moderator:
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