Very important - Rules change on otservlist.org

Flatlander

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Really nice, it's good to have "real" information.
As said, there are some problems, but it will help with those 700~1000 players otservers.
It would be nice if you or someone release some code not to block other players but to count only the first 4, we need to add this, right?
Since it's starting in a few days we would need the code, I don't want to block mc, only not to count.
That is what the code does.

It just counts the first 4. The issue is, if you have a server that a huge portion of your players use WTFast or ReduceTheLag, then that huge portion of players will not be counted.
 

Marcus

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That is what the code does.

It just counts the first 4. The issue is, if you have a server that a huge portion of your players use WTFast or ReduceTheLag, then that huge portion of players will not be counted.
And with a 500 player server becomes a 125 players server, it will drop chances getting players as I mentioned in my previous post..
Make people stop value player counts and start value work....

It would solve most spoof problems without doubts!
 

Flatlander

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And with a 500 player server becomes a 125 players server, it will drop chances getting players as I mentioned in my previous post..
Make people stop value player counts and start value work....

It would solve most spoof problems without doubts!
otservlist.org sorts servers by playersonline by default so the "top servers" are the ones with the most players.

Instead, the default should be sorting the servers by "points'. This way they can edit their "points" system in a way that spoofing players is less likely to get you to the top of the list.
 

RIPSoft

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What is the reasoning behind this change? Unfortunately we are forced to start enforcing such rule because some server owners started encouraging people to log in as many multi clients as possible.
Oh they just started doing this? Oh my.. :D
 

DukeeH

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That is what the code does.

It just counts the first 4. The issue is, if you have a server that a huge portion of your players use WTFast or ReduceTheLag, then that huge portion of players will not be counted.
the code will be put on the otserv, right? or it will be otservlist sided?
thats what i'm asking, if yes, the code should be posted, since the rule starts in a few days.
 

imkingran

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Nice!

One question:
Would the same person who is connecting with multiple MCs be able to continue to abusing the system by using an IP Changer each time he opens a new client, change the IP, and connect?
 

Flatlander

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Nice!

One question:
Would the same person who is connecting with multiple MCs be able to continue to abusing the system by using an IP Changer each time he opens a new client, change the IP, and connect?
You can't do it with an IPChanger, but you can do it with a program that helps spoof your IP.

I have a friend who gold farms, and he helps me design ways to stop him. But honestly, there aren't many ways you can stop people from using multi-client.

It is much easier to break internet-defense, than to make internet-defense.
 

newby

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Nice idea 4 per IP, now me and my brothers can not play a server together here XD
The guys who want fake players will use virtual machines to do it

You site is to big, you should think more before create things like that

Really good idea -.-
 

Flatlander

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Nice idea 4 per IP, now me and my brothers can not play a server together here XD
The guys who want fake players will use virtual machines to do it

Really good idea -.-
You can still play, the counter on OTServlist just won't go up.

For example:
Lets say you are going to log into hexera.net.
This server currently has 729 players online.

If you had 10 people in your house that all logged in, 4 of those 10 players would count, and 6 would not.
So 10 players log in, and Hexera.net goes from 729 players to 733 players. (Instead of 739 players).


You all can still log in and play, just hexera.net doesn't get credit for any players after the 4th one that logs in.

Now, if you use WTFast, you'll never be counted ever. Because a huge percentage of OT Players use this service, so the first 4 people that log in using WTFast will be counted, then after that every player that logs in will not be counted.

So for example:
Hexera.net might have 250 players using WTFast, and 150 players using ReduceTheLag, and 100 players using pingzapper.
So out of these 500 players they will get 12 of them counted. Yippie.
 

RIPSoft

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On top of my ironic post making fun of the statement "they just started doing this" i'd like to thank Xinn for finally taking a step towards combating this. It's about time!

Thank you, an honorable act.
 

razael

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It's only players not being counted. You can still play how much you want.
I don't have a server and i hated this new rulles
1 server screw all, using 100 players fake...
I agree, servers like that need to be punished, can not be counted
But a hard server where you need 2 knights to makers to make money, a druid to make uh or anything like that
When i have 4 characters and my brother have this 4 characters, the otlist will not count my brother's?

Thats not the way to fix the problem...
 

RIPSoft

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I don't have a server and i hated this new rulles
1 server screw all, using 100 players fake...
I agree, servers like that need to be punished, can not be counted
But a hard server where you need 2 knights to makers to make money, a druid to make uh or anything like that
When i have 4 characters and my brother have this 4 characters, the otlist will not count my brother's?

Thats not the way to fix the problem...
Are you serious? The Online-list, for everyone but yourself, should represent(as close to as possible) the number of players online... not your sick idea of "how many characters online 1 player needs to bot"...........................
 

Flatlander

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4!? Really?

Not 20,10...
4!?
It's under the assumption, that servers have one player from one IP with TONS of MCs.

The stats are probably like this on servers where it is easy to bot:
[40% of players do not MC]
[50% of players MC 2-5 clients]
[8% of players mc 6-10 clients]
[2% of players mc 11+ clients//lets pretend the max is 20]

So, lets pretend everyone MCs the most possible clients with 1000 players online.
[400 players do not MC] - 400 players counted
[100 players MC 5 clients] - 400 players counted
[8 players MC 10 clients] - 32 players counted
[1 player MCs 20 clients] - 4 players counted

So instead of this server having 1000 players online, it will show 836.

But now lets also add in people who use tunnels.
Out of the 836 players left it could be:
[60% do not use a proxy/tunnel]
[20% use WTFast] - Out of these 167 players(20%), 4 are counted.
[15% use ReduceTheLag] - Out of these 125 players (15%) , 4 are counted
[5% use PingZapper] - Out of these 41 players (5%), 4 are counted

So now we have reduced 1000 players to 515 players.

By the way, in this example, 491 MCs are open on this server AND are being counted.
And 321 players that are just using a proxy/tunnel are not being counted.

Also, the one guy who is spoofing 20 clients, is probably using virtual machines and can make the IP appear different.
So the guy you REALLY want to catch, gets away with it, and the guys that MC 5 characters, you only catch 1 of them (20% success rate).

Then, the people who use tunnel/proxy, you catch most of them since they are all on the same ip.
 

Sir Knighter

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You can still play, the counter on OTServlist just won't go up.

For example:
Lets say you are going to log into hexera.net.
This server currently has 729 players online.

If you had 10 people in your house that all logged in, 4 of those 10 players would count, and 6 would not.
So 10 players log in, and Hexera.net goes from 729 players to 733 players. (Instead of 739 players).


You all can still log in and play, just hexera.net doesn't get credit for any players after the 4th one that logs in.

Now, if you use WTFast, you'll never be counted ever. Because a huge percentage of OT Players use this service, so the first 4 people that log in using WTFast will be counted, then after that every player that logs in will not be counted.

So for example:
Hexera.net might have 250 players using WTFast, and 150 players using ReduceTheLag, and 100 players using pingzapper.
So out of these 500 players they will get 12 of them counted. Yippie.
Although I think this change is the right idea and beneficial in the long run, we are sponsored by wtfast and a massive chunk of our NA player base use WTFast. Your points idea is a very interesting proposition and hopefully something Xinn would consider.
 

warriorfrog

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I think @xinn made it with no think, because a report to a server high exp that i don't remember the name...
Where a guy cried here on forum cause that server give you some coin to stay online, so people open 30 mc's to get that coin and it get the server on the high on otlist
I will never play a server who give a coin to you stay online where a lot people should open 30 mc to abuse, but anyways, the server not count xloged players

---

It will fuck servers low exp, where you need makers
Lans, Coffes, and everybody who use proxy will fuck the server owner

I think after this medivia will need to remove proxy on client, let they players play on lag, or search to a proxy to fuck the server on otlist

---

Who want to abuse will be abuse and now with this new rulles, will get more higher then before on otlist
Yes, is really izi to abuse
 

Mkalo

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You can still play, the counter on OTServlist just won't go up.

For example:
Lets say you are going to log into hexera.net.
This server currently has 729 players online.

If you had 10 people in your house that all logged in, 4 of those 10 players would count, and 6 would not.
So 10 players log in, and Hexera.net goes from 729 players to 733 players. (Instead of 739 players).


You all can still log in and play, just hexera.net doesn't get credit for any players after the 4th one that logs in.

Now, if you use WTFast, you'll never be counted ever. Because a huge percentage of OT Players use this service, so the first 4 people that log in using WTFast will be counted, then after that every player that logs in will not be counted.

So for example:
Hexera.net might have 250 players using WTFast, and 150 players using ReduceTheLag, and 100 players using pingzapper.
So out of these 500 players they will get 12 of them counted. Yippie.
Nope you're wrong, the iptables command will drop connections if there is 4 active ones already. Otservlist cant check players IP so you need to edit the code in protocolstatus to not send those players. He said he wont provide the code for this in otland discord.
 
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