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Good night people , I come here to give some suggestions on paladin vocation wanted the collaboration and suggestions of all , what do you think the paladin vocation compared to the mage and warrior?
As we have seen 60 % of servers are mages , warriors 35 % , 5 % palladium .
The Why ?
Paladino is a vocation fully below , even if a paladin is high ability is not good for the hit rate .
Examples : one hour, it hits 600 , near 100 , 150 , buff , 246 .. and so on , single hit basic combo is available with exori con gran , who has an absurd cooldow while the warrior hits hard and gran combo with exori ico ranging 300-450 in player , or even the mage hitting up 650 more in your ultimate without forgetting the SD . How can we improve this?
My suggestion would be : the hits stop range , and increase according to skill "distance " , making it more similar to the true global champion for a paladin in overall damage is absurd compared to paladins in shadow , it is good that people hope you can give some tips and sujestões concerning the topic !
As we have seen 60 % of servers are mages , warriors 35 % , 5 % palladium .
The Why ?
Paladino is a vocation fully below , even if a paladin is high ability is not good for the hit rate .
Examples : one hour, it hits 600 , near 100 , 150 , buff , 246 .. and so on , single hit basic combo is available with exori con gran , who has an absurd cooldow while the warrior hits hard and gran combo with exori ico ranging 300-450 in player , or even the mage hitting up 650 more in your ultimate without forgetting the SD . How can we improve this?
My suggestion would be : the hits stop range , and increase according to skill "distance " , making it more similar to the true global champion for a paladin in overall damage is absurd compared to paladins in shadow , it is good that people hope you can give some tips and sujestões concerning the topic !