welcome!
I have been thinking for a long time about presenting my project to people. I've been programming this game for a few years but I keep taking long breaks and unfortunately the game looks like I've been developing it for a week hehe. The project was created while learning C++ and the SDL graphics library.
This is a description of the plot, which was born in my head while drinking beer:
The player's task is to collect repair items and start the spaceship engine... I can't think of anything better.
What I already have:
Unfortunately I didn't manage to implement pathfinding for monsters so they move in random directions. All graphical elements I created myself except for people and monsters graphics.
I am making the source code of this game available if anyone wants to read it out of curiosity, but I warn you it is spaghetti code badly organised.
github: GitHub - KrwawyOrk/Wanderer-2D: Wanderer 2D is a simple RPG project written in C++ as a learning experience. The game uses SDL 1 graphics library and takes place in underground laboratories. The player has to start the engine of a spaceship. (https://github.com/KrwawyOrk/Wanderer-2D)
Short gameplay video:
I would also like to add that at the time I started making this game, game engines like Unity and Unreal were not popular, and I don't think Unity even existed. Back then Ogre3D and Irrlicht 3D were used, but those tools were too complicated for my C++ knowledge.
I have been thinking for a long time about presenting my project to people. I've been programming this game for a few years but I keep taking long breaks and unfortunately the game looks like I've been developing it for a week hehe. The project was created while learning C++ and the SDL graphics library.
This is a description of the plot, which was born in my head while drinking beer:
The player's task is to collect repair items and start the spaceship engine... I can't think of anything better.
What I already have:
- loading a map from a txt file
- You can attack monsters
- inventory window
- simple, small map editor
Unfortunately I didn't manage to implement pathfinding for monsters so they move in random directions. All graphical elements I created myself except for people and monsters graphics.
I am making the source code of this game available if anyone wants to read it out of curiosity, but I warn you it is spaghetti code badly organised.
github: GitHub - KrwawyOrk/Wanderer-2D: Wanderer 2D is a simple RPG project written in C++ as a learning experience. The game uses SDL 1 graphics library and takes place in underground laboratories. The player has to start the engine of a spaceship. (https://github.com/KrwawyOrk/Wanderer-2D)
Short gameplay video:
I would also like to add that at the time I started making this game, game engines like Unity and Unreal were not popular, and I don't think Unity even existed. Back then Ogre3D and Irrlicht 3D were used, but those tools were too complicated for my C++ knowledge.