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Want Lua Scripts? Request here.

Flourence

New Member
Joined
Sep 22, 2009
Messages
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Ok Me and Doggynub opening this to help you guys a bit.
[If i didnt know somthng i will ask Doggynub to help , so your request will most likely be done :p]

How requests should be written?
Script name : Speed Item
Description : When you click on this item you get a definite amount of speed according to your level
Options : yes i need some tables and locals to edit what i want. / No no need.



Rules :
1- In Clear English language
2- No very Big event scripts
2- No very big npc script

----------------------------------------------------------
Requests & Scripts with links :

[1]
Requested by Fresh : Healing potion like World of Warcraft Style.
Script by Flourence & little check by Doggynub: The script


[2]
Requested by Tibiamakers : Click 5 levers in x postions destroy a wall - with some checks
Script by Flourence : The script
 
Last edited:
Script name : Frezze Rune
Description : Use On Players [ONLY PLAYERS PLEASE] And Paralizes Them For 3 Second Cant Use Spells Heal Or Actions [Better Say The Rune Gives Exhausted Of 3 Sec]
Options:
-If Player Allready Has Exhausted It takes It Off :)
-You Cant Use On Yourself

gimme ID of the rune you want to be freeze rune, I'll do this for you
 
You don't know Lua, you don't know C++ you propably dont even know how to play around in your config.lua lol.. You don't show any appreciation when we make you a script.

What the fuck are you thinking when you are making a pokemon server? You're the biggest noob I've seen so far, you request like 500 scripts a day and they are all pokemon related.

Well wake up call for you. You have to add spells animation in source, you have to do duel system etc in source you have to do so pokemons don't atk you if you don't atk them in source, you have to do alot of shit in source you just have no clue how to do, so quit your project right now and save yourself some time..

Because it ain't you working on your server, it's us..
Well, the way you handle your LUA scripting is very weird and bad, you invent imaginary functions that you think will work on TFS, say incoherent LUA things, etc. I don't think you are the appropiate guy to criticize him or talk about LUA to him.
 
Well, the way you handle your LUA scripting is very weird and bad, you invent imaginary functions that you think will work on TFS, say incoherent LUA things, etc. I don't think you are the appropiate guy to criticize him or talk about LUA to him.

atleast I try, I didn't make up the function ok? Cykotitan told me it would work on 0.4 so I took his word for it. I haven't even downloaded the distribution so I had no idea.

Instead of trolling me, you should leave me be, atleast I'm trying to help the community. I just don't like the part of the community who want to make pokemon servers and stuff. How would you feel if someone stole your work? huh?????

Yeah, excatly.. My point has been made
 
Script Name: Money Change
Description: When you get 100 crystal coins it changes into a Gold Ingot
Options: Anything, really.
 
Last edited:
[REQUEST] Capture The Flag System . and tell me how to config it ? . Can you make it a MOD ? . Can you make it with other storages that is in war MOD , doggynub? ..
 
First of all this thread is dead, second you didn't follow the rules of commanding a script nor the rules of script length. :p
 
is it ur's ?
Code:
<?xml version="1.0" encoding="UTF-8"?>
<mod name="CTF" version="1.0" author="Doggynub" contact="otland.net" enabled="yes">
<config name="toto"><![CDATA[
 
--[[ Storage Settings]]--
 
 
 Owner = 1900 -- put empty storage
 
 FLAG2_INn = 4000 -- put empty storage
 
 FLAG_IN = 4001 -- put empty storage
 
 TEAM1_FLAGS = 3030 -- put empty storage
 
 TEAM2_FLAGS = 3031 -- put empty storage
 
 Event_Start = 3032 -- put empty storage
 
 Event_timeend = 3033 -- put empty storage
 
 Event_Tile_Close = 3039 -- put empty storage
 
 joined = 2023 --put empty storage
 
 Timer = 1010 --put empty storage
 
--------------------------------------
 
 
--[[ Places setting ]]--
 
 
 BLUE_FLAG = {x=5036,y=2037,z=7} -- Blue flag Place
 
 RED_FLAG = {x=5114,y=2112,z=7} --red flag Place
 
 Tp_Place = {x=1000,y=994,z=7} -- Place where the event teleport will be created.
 
 Wait_Place = {x=5053, y=2059, z=7} -- Positions Players will  be sent when the enter event's teleport
 
 frompos = {x=5051,y=2057,z=7} --start sqm in the waiting room(1 floor)
 
 topos = {x=5055,y=2061,z=7} -- end sqm in the waiting room(1 floor)
 
 Red_Position = {x=5114,y=2101,z=7} -- Red team temple pos
 
 Blue_Position = {x=5046,y=2036,z=7} -- Blue team temple pos
 
 
 
---------------------------------------
 
 
--[[Event setting ]]--
 
 
 Event_WaitTime = 0.2 -- time for the collection of player then event will start (in minutes)
 
 Event_MaxTime = 3 --- in minutes ( this is the max time for an event to bb running )
 
 Players_Speed = 200 -- put the level of base speed in event ( like if you want the speed of lvl 300 then wright 300)
 
 Flag_Holder_Speed = 7 -- [Old-Styled feature] speed for the player when he hold a flag better not to increase. 
 
 TEAM2_NAME = "Red" -- team 2 name
 
 TEAM1_NAME = "Green" -- team 1 name
 
 FLAG_SCORE = 3 -- score when team gets he wins
 
 Teleport_On_Score = true -- this teleport all players to their team main position when some one score a flag , make false to disable.
 
 Players_Least_Number = 2 -- this means if there is less than 2 players joined the event will be cancelled
 
 Min_Join_Level = 50 -- min lvl for a player to join event
 
 rewards_random = {		
						[60] = { -- Rewards of 60% , if it is then it will randomly give one of the items in the items verible if there you put more than one item there
									items = {2446,2446,2446}
								},
 
						[30] = { -- Rewards of 30% 
									items = {2466,2466,2466}
								},
 
 
						[10] = { -- Rewards of 10% 
									items = {2160,2160,2160}
								}
					}
 
 
]]></config>
 <lib name="CTF-lib"><![CDATA[
function isTeamTwo(cid)
	return (isPlayer(cid) and getPlayerStorageValue(cid,5054) > -1)
end
function isTeamOne(cid)
	return (isPlayer(cid) and getPlayerStorageValue(cid,5055) > -1)
end
function resetTheTeams(cid)
	return (isPlayer(cid) and setPlayerStorageValue(cid,5054,-1) and setPlayerStorageValue(cid,5055,-1))
end
function setflagOwner(cid)
	return setPlayerStorageValue(cid,Owner,1)
end
function flagOwner(cid)
	return (isPlayer(cid) and getPlayerStorageValue(cid,Owner) > 0)
end
function releaseBF(cid)
	setGlobalStorageValue(FLAG_IN,-1)
	setPlayerStorageValue(cid,103, 0)
	setPlayerStorageValue(cid,Owner,-1)
return true
end
function releaseRF(cid)
	setGlobalStorageValue(FLAG2_INn,-1)
	setPlayerStorageValue(cid,103, 0)
	setPlayerStorageValue(cid,Owner,-1)
return true
end
function setFirstTeam(cid)
	return setPlayerStorageValue(cid,5055,1)
end
function setSecondTeam(cid)
	return setPlayerStorageValue(cid,5054,2)
end
function addToRed()
	return setGlobalStorageValue(TEAM2_FLAGS,getGlobalStorageValue(TEAM2_FLAGS)+1)
end
function addToBlue()
	return setGlobalStorageValue(TEAM1_FLAGS,getGlobalStorageValue(TEAM1_FLAGS)+1)
end
function getBlueScore()
	return getGlobalStorageValue(TEAM1_FLAGS)
end
function getRedScore()
	return getGlobalStorageValue(TEAM2_FLAGS)
end
function getTheSpeed(level)
	value = (220 +(2 *(level -1)))
	return value
end
 
function resetTheStorage()
	setGlobalStorageValue(Event_Start,-1)
	setGlobalStorageValue(Event_timeend,-1)
	setGlobalStorageValue(TEAM1_FLAGS,0)
	setGlobalStorageValue(FLAG2_INn,-1)
    setGlobalStorageValue(FLAG_IN,-1)
	setGlobalStorageValue(TEAM2_FLAGS,0)
return true
end
function blueStolen()
	return getGlobalStorageValue(FLAG_IN)
end
function redStolen()
	return getGlobalStorageValue(FLAG2_INn)
end
function giveReward(cid)
	local t = math.random(1,100)
	if t <= 10 then
		local rare = rewards_random[10].items[math.random(1,#rewards_random[10].items)]
		doPlayerAddItem(cid,rare,1)
		doPlayerSendTextMessage(cid,25,"Rare rate Reward : you won "..getItemNameById(rare)..".")
 
	elseif t > 10 and t <= 40 then
		local semi = rewards_random[30].items[math.random(1,#rewards_random[30].items)]
		doPlayerAddItem(cid,semi,1)
		doPlayerSendTextMessage(cid,25,"Semi rate Reward : you won "..getItemNameById(semi)..".")
 
 
	elseif t > 40 then
		local aver = rewards_random[60].items[math.random(1,#rewards_random[60].items)]
		doPlayerAddItem(cid,aver,1)
		doPlayerSendTextMessage(cid,25,"Averege rate Reward : you won "..getItemNameById(aver)..".")
	end
	return true
end
]]></lib>
<event type="login" name="Tutorial Login" event="script"><![CDATA[
domodlib('toto')
domodlib('CTF-lib')
function onLogin(cid)
	if getGlobalStorageValue(Event_Start) < 1 then
		if isTeamOne(cid) or isTeamTwo(cid) then
			resetTheTeams(cid)
		end
	end
	registerCreatureEvent(cid, "Attk")
	registerCreatureEvent(cid, "prepare")
return true
end
]]></event>
    <event type="combat" name="Attk" event="script"><![CDATA[
domodlib('toto')
domodlib('CTF-lib')
 
function onCombat(cid, target)
	if isTeamOne(cid) and isTeamOne(target) then
		return false
    end
    if isTeamTwo(cid) and isTeamTwo(target) then
        return false
    end
	return true
end
]]></event>
 <event type="statschange" name="prepare" event="script"><![CDATA[
domodlib('toto')
domodlib('CTF-lib')
 
local corpse_ids = {
		[0] = 3065, -- female
        [1] = 3058 -- male
}
function onStatsChange(cid, attacker, type, combat, value)
		if combat == COMBAT_HEALING then
			return true
        end
        if getCreatureHealth(cid) > value then
			return true
        end
		if getGlobalStorageValue(Event_Start) > 0 then
			if flagOwner(cid) then
				if isTeamOne(cid) then
					doItemSetAttribute(doCreateItem(corpse_ids[getPlayerSex(cid)], 1, getThingPos(cid)), "description", "You recognize "..getCreatureName(cid)..". He was killed by "..(isMonster(attacker) and "a "..string.lower(getCreatureName(attacker)) or isCreature(attacker) and getCreatureName(attacker) or "a field item").."[Flag Holder].") 
					doTeleportThing(cid,Blue_Position,false)
					doSendMagicEffect(Blue_Position,10)
					doCreatureAddHealth(cid,getCreatureMaxHealth(cid))
					doCreatureAddMana(cid,getCreatureMaxMana(cid))
					releaseRF(cid)
							for _,cid in ipairs(getPlayersOnline()) do
								if isTeamOne(cid) or isTeamTwo(cid) then				   
									doPlayerSendTextMessage(cid,22,getCreatureName(cid) .. " has died with the "..TEAM2_NAME.." team flag. The flag is returned back to the "..TEAM1_NAME.." team.")
								end
							end
					return false
				elseif isTeamTwo(cid) then
					doItemSetAttribute(doCreateItem(corpse_ids[getPlayerSex(cid)], 1, getThingPos(cid)), "description", "You recognize "..getCreatureName(cid)..". He was killed by "..(isMonster(attacker) and "a "..string.lower(getCreatureName(attacker)) or isCreature(attacker) and getCreatureName(attacker) or "a field item").."[Flag Holder].") 
					doTeleportThing(cid,Red_Position,false)
					doSendMagicEffect(Red_Position,10)
					doCreatureAddHealth(cid,getCreatureMaxHealth(cid))
					doCreatureAddMana(cid,getCreatureMaxMana(cid))
					releaseBF(cid)
							for _,cid in ipairs(getPlayersOnline()) do
								if isTeamOne(cid) or isTeamTwo(cid) then				   
									doPlayerSendTextMessage(cid,22,getCreatureName(cid) .. " has died with the "..TEAM1_NAME.." team flag. The flag is returned back to the "..TEAM1_NAME.." team.")
								end
							end
				return false
				end
 
			else
				if isTeamOne(cid) or isTeamTwo(cid) then
					doItemSetAttribute(doCreateItem(corpse_ids[getPlayerSex(cid)], 1, getThingPos(cid)), "description", "You recognize "..getCreatureName(cid)..". He was killed by "..(isMonster(attacker) and "a "..string.lower(getCreatureName(attacker)) or isCreature(attacker) and getCreatureName(attacker) or "a field item").."[Normal kill].") 
					doTeleportThing(cid,( isTeamTwo(cid) and Red_Position or Blue_Position ),false)
					doSendMagicEffect(Red_Position,10)
					doCreatureAddHealth(cid,getCreatureMaxHealth(cid))
					doCreatureAddMana(cid,getCreatureMaxMana(cid))
					return false
				end
			end  
 
		end
return true
end
 
]]></event>
<movevent type="StepIn" actionid="6000" event="script"><![CDATA[
domodlib('toto')
domodlib('CTF-lib')
 
function eventEnds()
	doBroadcastMessage('CTF-Event : The '..TEAM2_NAME..' team won and reciaved their reward.') 
	    for _,cid in ipairs(getPlayersOnline()) do
			if isTeamTwo(cid) then
				doTeleportThing(cid,getTownTemplePosition(getPlayerTown(cid)),false)
				doSendMagicEffect(getTownTemplePosition(getPlayerTown(cid)),10)
			    doRemoveConditions(cid,false)
			    resetTheTeams(cid)
				doChangeSpeed(cid, getTheSpeed(getPlayerLevel(cid)) - getCreatureSpeed(cid))
				giveReward(cid)
 
			elseif isTeamOne(cid) then
				doTeleportThing(cid,getTownTemplePosition(getPlayerTown(cid)),false)
			    doSendMagicEffect(getTownTemplePosition(getPlayerTown(cid)),10)
			    doRemoveConditions(cid,false)
			    doPlayerSendTextMessage(cid,22,'Your team have lost.')
				resetTheTeams(cid)
				doChangeSpeed(cid, getTheSpeed(getPlayerLevel(cid)) - getCreatureSpeed(cid))
			end
		end
    addEvent(resetTheStorage,5)
end
function onStepIn(cid, item, position, fromPosition)
	if getGlobalStorageValue(Event_Start) > 0 and getGlobalStorageValue(Event_timeend) > 0 then
		if isTeamTwo(cid) and redStolen() < 0 then
			if not flagOwner(cid) then
				doTeleportThing(cid, fromPosition,TRUE)
				doSendMagicEffect(getThingPos(cid),2)
				doPlayerSendTextMessage(cid, 27, "This is your team flag, you cant take it!")
			end
		elseif isTeamTwo(cid) and redStolen() > 0 and blueStolen() < 0 then
			doPlayerSendTextMessage(cid, 27, "Your team's Flag has been stolen, go get it back!")
			doTeleportThing(cid, fromPosition,TRUE)
			doSendMagicEffect(getThingPos(cid),2)
		  return true
		end
        if isTeamTwo(cid) and flagOwner(cid) and blueStolen() > 0 and redStolen() < 0 then
			if getRedScore() == FLAG_SCORE -1 then
				addEvent(eventEnds,1000)
				addToRed()	   
				doTeleportThing(cid, fromPosition,TRUE)
				releaseBF(cid)
				doChangeSpeed(cid, getTheSpeed(Players_Speed) - getCreatureSpeed(cid) )
					for _,tid in ipairs(getPlayersOnline()) do
						if isTeamOne(tid) or isTeamTwo(tid) then
							doPlayerSendTextMessage(tid,22,getCreatureName(cid) .. " have captured the last flag and earned match win to the ".. TEAM2_NAME.." team!")
						end
					end
			else
				releaseBF(cid)
				addToRed()	   
				doTeleportThing(cid, fromPosition,TRUE)
				doChangeSpeed(cid, getTheSpeed(Players_Speed) - getCreatureSpeed(cid) )
					for _,tid in ipairs(getPlayersOnline()) do
						if isTeamOne(tid) or isTeamTwo(tid) then
							doPlayerSendTextMessage(tid,22,getCreatureName(cid) .. " have captured the flag and earned 1 point to the ".. TEAM2_NAME.." team!")
								if Teleport_On_Score == true then
									doTeleportThing(tid,( isTeamTwo(tid) and Red_Position or Blue_Position ), false)
									doSendMagicEffect(getThingPos(tid),10)
								end
						end
					end
			end
		end
		if isTeamOne(cid) then
			if blueStolen() < 0 and redStolen() > 0 then
	            if flagOwner(cid) then
                    doPlayerSendTextMessage(cid, 27, "You already holding the flag!")
	                doTeleportThing(cid, fromPosition,TRUE)
		            doSendMagicEffect(getThingPos(cid),2)
                elseif (not flagOwner(cid)) then
	                doPlayerSendTextMessage(cid, 27, "Your Team mates already stole the oponent flag, defend him!")
	                doTeleportThing(cid, fromPosition,TRUE)
		            doSendMagicEffect(getThingPos(cid),2)
                end
			elseif blueStolen() > 0 and redStolen() < 0 then  
	            doPlayerSendTextMessage(cid, 27, "Your team's flag is taken you can't capture or steel a flag!")
		        doTeleportThing(cid, fromPosition,TRUE)
		        doSendMagicEffect(getThingPos(cid),2)
			end
			if redStolen() < 0 and blueStolen() < 0 then
	            setGlobalStorageValue(FLAG2_INn,1)
			    setflagOwner(cid)
                setPlayerStorageValue(cid,103, os.time()+300)
                doTeleportThing(cid, fromPosition,TRUE)   
				doChangeSpeed(cid, getTheSpeed(Flag_Holder_Speed) - getCreatureSpeed(cid) )
					for _,tid in ipairs(getPlayersOnline()) do
		                if isTeamOne(tid) or isTeamTwo(tid) then				   
                            doPlayerSendTextMessage(tid,22,getCreatureName(cid) .. " stolen the "..TEAM2_NAME.." team flag!")
						end
					end
			end
		end
	end
return true
end
]]> </movevent>
<movevent type="StepIn" actionid="3435" event="script"><![CDATA[
domodlib('toto')
domodlib('CTF-lib')
function onStepIn(cid, item, position, lastPosition, fromPosition, toPosition, actor)
	if getStorage(Event_Tile_Close) > 0 then
		if getPlayerLevel(cid) < Min_Join_Level then
		   doTeleportThing(cid,fromPosition,false)
			doSendMagicEffect(fromPosition,10)
			doPlayerSendTextMessage(cid,21,"Only players of level "..Min_Join_Level.." are allowed to pass.")
		else
			doTeleportThing(cid,Wait_Place,false)
			doSendMagicEffect(Wait_Place,10)
		end
	else
		doTeleportThing(cid,fromPosition,false)
		doSendMagicEffect(fromPosition,10)
		doPlayerSendTextMessage(cid,21,"Come back later, event is closed now.")
	end
return true
end
 
]]> </movevent>
<movevent type="StepIn" actionid="6001" event="script"><![CDATA[
domodlib('toto')
domodlib('CTF-lib')
 
function eventEnded()
	if getGlobalStorageValue(Event_Start) > 0 and getGlobalStorageValue(Event_timeend) > 0 then
		doBroadcastMessage('CTF-Event : The '.. TEAM1_NAME..' team won and reciaved their reward.') 
	        for _,cid in ipairs(getPlayersOnline()) do
			    if isTeamOne(cid) then
				    doTeleportThing(cid,getTownTemplePosition(getPlayerTown(cid)),false)
					doSendMagicEffect(getTownTemplePosition(getPlayerTown(cid)),10)
					doRemoveConditions(cid,false)
					resetTheTeams(cid)
					doChangeSpeed(cid, getTheSpeed(getPlayerLevel(cid)) - getCreatureSpeed(cid))
					giveReward(cid)
				elseif isTeamTwo(cid) then
				    doTeleportThing(cid,getTownTemplePosition(getPlayerTown(cid)),false)
					doSendMagicEffect(getTownTemplePosition(getPlayerTown(cid)),10)
					doRemoveConditions(cid,false)
			        doPlayerSendTextMessage(cid,22,'Your team have lost.')
					resetTheTeams(cid)
					doChangeSpeed(cid, getTheSpeed(getPlayerLevel(cid)) - getCreatureSpeed(cid))
				end
			end
    end
    addEvent(resetTheStorage,5)
end
function onStepIn(cid, item, position, fromPosition)
	if getGlobalStorageValue(Event_Start) > 0 and getGlobalStorageValue(Event_timeend) > 0 then
		if isTeamOne(cid) and blueStolen() < 0 then
			if not flagOwner(cid) then
				doTeleportThing(cid, fromPosition,TRUE)
				doSendMagicEffect(getThingPos(cid),2)
				doPlayerSendTextMessage(cid, 27, "This is your team flag, you cant take it!")
			end
		elseif isTeamOne(cid) and blueStolen() > 0 and redStolen() < 0 then
			doPlayerSendTextMessage(cid, 27, "Your team's Flag has been stolen, go get it back!")
			doTeleportThing(cid, fromPosition,TRUE)
			doSendMagicEffect(getThingPos(cid),2)
         return true
		end
		if isTeamOne(cid) and flagOwner(cid) and redStolen() > 0 and blueStolen() < 0 then
			if getBlueScore() == FLAG_SCORE -1 then
				addEvent(eventEnded,1000)
				addToBlue()	   
				doTeleportThing(cid, fromPosition,TRUE)
				doChangeSpeed(cid, getTheSpeed(Players_Speed) - getCreatureSpeed(cid) )
				releaseRF(cid)
					for _,tid in ipairs(getPlayersOnline()) do
						if isTeamOne(tid) or isTeamTwo(tid) then
							doPlayerSendTextMessage(tid,22,getCreatureName(cid) .. " have captured the last flag and earned match win to the ".. TEAM1_NAME.." team!")
						end
					end
			else
				releaseRF(cid)
				addToBlue()	   
				doTeleportThing(cid, fromPosition,TRUE)
				doChangeSpeed(cid, getTheSpeed(Players_Speed) - getCreatureSpeed(cid) )
					for _,tid in ipairs(getPlayersOnline()) do
						if isTeamOne(tid) or isTeamTwo(tid) then
							doPlayerSendTextMessage(tid,22,getCreatureName(cid) .. " have captured the flag and earned 1 point to the ".. TEAM1_NAME.." team!")
								if Teleport_On_Score == true then
									doTeleportThing(tid,( isTeamTwo(tid) and Red_Position or Blue_Position ), false)
									doSendMagicEffect(getThingPos(tid),10)
								end
						end
					end
			end
		end
		if isTeamTwo(cid) then
			if blueStolen() > 0 and redStolen() < 0 then
			    if flagOwner(cid) then
					doPlayerSendTextMessage(cid, 27, "You already holding the flag!")
	                doTeleportThing(cid, fromPosition,TRUE)
		            doSendMagicEffect(getThingPos(cid),2)
                elseif (not flagOwner(cid)) then
	                doPlayerSendTextMessage(cid, 27, "Your Team mates already stole the oponent flag, defend him!")
	                doTeleportThing(cid, fromPosition,TRUE)
		            doSendMagicEffect(getThingPos(cid),2)
                end
			elseif redStolen() > 0 and blueStolen() < 0 then  
				doPlayerSendTextMessage(cid, 27, "Your team's flag is taken you can't capture or steel a flag!")
				doTeleportThing(cid, fromPosition,TRUE)
				doSendMagicEffect(getThingPos(cid),2)
			end
			if blueStolen() < 0 and redStolen() < 0 then
				setGlobalStorageValue(FLAG_IN,1)
			    setflagOwner(cid)
				setPlayerStorageValue(cid,103, os.time()+300)
				doTeleportThing(cid, fromPosition,TRUE) 
				doChangeSpeed(cid, getTheSpeed(Flag_Holder_Speed)- getCreatureSpeed(cid) )
                    for _,tid in ipairs(getPlayersOnline()) do
						if isTeamOne(tid) or isTeamTwo(tid) then				   
							doPlayerSendTextMessage(tid,22,getCreatureName(cid) .. " stolen the "..TEAM1_NAME.." team flag!")
						end
					end
			end
		end
	end
return true
end
]]> </movevent>
<globalevent name="ctf" time="12:19:05" event="script"><![CDATA[
domodlib('toto')
domodlib('CTF-lib')
local players = {}
function eventEnd()
	if getGlobalStorageValue(Event_Start) > 0 and getGlobalStorageValue(Event_timeend) > 0 then
		if getRedScore() > getBlueScore() then
	        doBroadcastMessage('CTF-Event : The '.. TEAM2_NAME..' team won and recieved their reward.') 
				for _,cid in ipairs(getPlayersOnline()) do
					if isTeamTwo(cid) then
						doTeleportThing(cid,getTownTemplePosition(getPlayerTown(cid)),false)
						doSendMagicEffect(getTownTemplePosition(getPlayerTown(cid)),10)
						doRemoveConditions(cid,false)
						resetTheTeams(cid)
						doChangeSpeed(cid, getTheSpeed(getPlayerLevel(cid)) - getCreatureSpeed(cid))
						giveReward(cid)
					elseif isTeamOne(cid) then
						doTeleportThing(cid,getTownTemplePosition(getPlayerTown(cid)),false)
						doSendMagicEffect(getTownTemplePosition(getPlayerTown(cid)),10)
						doRemoveConditions(cid,false)
						doPlayerSendTextMessage(cid,22,'Your team have lost.')
						resetTheTeams(cid)
						doChangeSpeed(cid, getTheSpeed(getPlayerLevel(cid)) - getCreatureSpeed(cid))
					end
				end
 
		elseif getRedScore() < getBlueScore() then
	        doBroadcastMessage('CTF-Event : The '.. TEAM1_NAME..' team won and recieved their reward.') 
				for _,cid in ipairs(getPlayersOnline()) do
					if isTeamOne(cid) then
						doTeleportThing(cid,getTownTemplePosition(getPlayerTown(cid)),false)
						doSendMagicEffect(getTownTemplePosition(getPlayerTown(cid)),10)
						doRemoveConditions(cid,false)
						resetTheTeams(cid)
						doChangeSpeed(cid, getTheSpeed(getPlayerLevel(cid)) - getCreatureSpeed(cid))
						giveReward(cid)
					elseif isTeamTwo(cid) then
						doTeleportThing(cid,getTownTemplePosition(getPlayerTown(cid)),false)
						doSendMagicEffect(getTownTemplePosition(getPlayerTown(cid)),10)
						doRemoveConditions(cid,false)
						doPlayerSendTextMessage(cid,22,'Your team have lost.')
						resetTheTeams(cid)
						doChangeSpeed(cid, getTheSpeed(getPlayerLevel(cid)) - getCreatureSpeed(cid))
					end
				end
		elseif getRedScore() == getBlueScore() then
	        doBroadcastMessage('CTF-Event : The Event ended with a draw between both teams.') 
				for _,cid in ipairs(getPlayersOnline()) do
					if isTeamTwo(cid) or isTeamOne(cid) then
						doTeleportThing(cid,getTownTemplePosition(getPlayerTown(cid)),false)
						doSendMagicEffect(getTownTemplePosition(getPlayerTown(cid)),10)
						doRemoveConditions(cid,false)
						doPlayerSendTextMessage(cid,22,'It was a draw between both teams.')
						resetTheTeams(cid)
						doChangeSpeed(cid, getTheSpeed(getPlayerLevel(cid)) - getCreatureSpeed(cid))
					end
				end
 
		end
		addEvent(resetTheStorage,1000)
	end
end
 
function eventStart()
	doSetStorage(Event_Tile_Close,-1)
	setGlobalStorageValue(Event_timeend,1)
	setGlobalStorageValue(Timer, os.time() + Event_MaxTime*60)
	addEvent(eventEnd,Event_MaxTime*60*1000)
	local bmale = createConditionObject(CONDITION_OUTFIT)
		setConditionParam(bmale, CONDITION_PARAM_TICKS, -1)
		addOutfitCondition(bmale, {lookType = math.random(128,134), lookHead = 115, lookBody =114, lookLegs = 81, lookFeet = 81, lookTypeEx = 0, lookAddons = 3})
 
	local bfemale = createConditionObject(CONDITION_OUTFIT)
		setConditionParam(bfemale, CONDITION_PARAM_TICKS, -1)
		addOutfitCondition(bfemale, {lookType = math.random(136,142), lookHead = 115, lookBody =114, lookLegs = 81, lookFeet = 81, lookTypeEx = 0, lookAddons = 3})
 
	local rmale = createConditionObject(CONDITION_OUTFIT)
		setConditionParam(rmale, CONDITION_PARAM_TICKS, -1)
		addOutfitCondition(rmale, {lookType = math.random(128,134), lookHead = 94, lookBody = 94, lookLegs = 94, lookFeet = 94, lookTypeEx = 0, lookAddons = 3})
 
	local rfemale = createConditionObject(CONDITION_OUTFIT)
		setConditionParam(rfemale, CONDITION_PARAM_TICKS, -1)
		addOutfitCondition(rfemale, {lookType = math.random(136,142),lookHead = 94, lookBody = 94, lookLegs = 94, lookFeet = 94, lookTypeEx = 0, lookAddons = 3})
	local fight = createConditionObject(CONDITION_INFIGHT)
		setConditionParam(fight, CONDITION_PARAM_TICKS, -1)
 
 
            for v = frompos.x , topos.x do
				for k = frompos.y , topos.y do
					for i = 1, 200 do
						position = {x = v, y = k, z = 7, stackpos = i}
						pid = getThingfromPos(position).uid
							if(pid ~= nil and isPlayer(pid)) then
								table.insert(players, pid)
							end
					end
				end
			end
			if math.mod(#players, 2) ~= 0 then	
                doTeleportThing(players[#players],getTownTemplePosition(getPlayerTown(players[#players])),false)
				doSendMagicEffect(getThingPosition(players[#players]),10)
				doPlayerSendTextMessage(players[#players], 19, "Sorry, you have been kicked from event to balance teams.")					
				table.remove(players)
            end
            if #players < Players_Least_Number then
                                doBroadcastMessage("CTF event was cancelled because less than "..Players_Least_Number.." players joined.[joined : "..#players.." players]")
				resetTheStorage()
					if #players > 0 then
						for i = 1,#players do
						     doTeleportThing(players[i],getTownTemplePosition(getPlayerTown(players[i])),false) 
				             doSendMagicEffect(getThingPos(players[i]), 10) 
					    end
					end
			else	
					 doBroadcastMessage("CTF started")
						for i = 1, math.floor(#players/2) do
							setFirstTeam(players[i])
						end
						for i = math.floor(#players/2)+1 , #players do
							setSecondTeam(players[i])
						end
						for _,cid in ipairs(getPlayersOnline()) do
							if isTeamOne(cid) then
								if getPlayerSex(cid) == 1 then
									doAddCondition(cid, bmale)
								elseif getPlayerSex(cid) ~= 1 then
									doAddCondition(cid, bfemale)
								end
								doAddCondition(cid, fight)
								doTeleportThing(cid,Blue_Position,false) 
								doSendMagicEffect(Blue_Position, 10) 
								doChangeSpeed(cid, getTheSpeed(Players_Speed) - getCreatureSpeed(cid))
							elseif  isTeamTwo(cid) then
								if getPlayerSex(cid) == 1 then
									doAddCondition(cid, rmale)
								elseif getPlayerSex(cid) ~= 1 then
									doAddCondition(cid, rfemale)
								end
								doAddCondition(cid, fight)
								doTeleportThing(cid,Red_Position,false) 
								doSendMagicEffect(Red_Position, 10)
								doChangeSpeed(cid, getTheSpeed(Players_Speed) - getCreatureSpeed(cid))					
							end
						end	
						players = {}
 
            end
end
function onTime()
   if getGlobalStorageValue(Event_Start) < 0 then
		setGlobalStorageValue(Event_Start,1)
		doSetStorage(Event_Tile_Close,1)
		doBroadcastMessage("CTF event is opened and teleport is created. It will start in "..Event_WaitTime.." minutes.")
		players = {}
		if getTileItemById(Tp_Place, 1387).uid < 1 then
			doItemSetAttribute(doCreateItem(1387,1, Tp_Place), "aid", 3435)
		end
 
		f= Event_WaitTime - 1
			for i = 1,Event_WaitTime-1 do
				addEvent(doBroadcastMessage,i*60*1000,"CTF event is opened and teleport is created. It will start in "..f.." minutes.")
				f= f-1
			end
		addEvent(eventStart,Event_WaitTime*60*1000)
	end
return true
end
]]></globalevent>
<globalevent name="ctf" interval="3000" event="script"><![CDATA[
domodlib('toto')
domodlib('CTF-lib')
 
local bl = BLUE_FLAG
local re = RED_FLAG
function onThink(interval)
	if getGlobalStorageValue(Event_Start) > 0 and getGlobalStorageValue(Event_timeend) > 0 then
        if redStolen() < 0 then
			doSendAnimatedText(re,"FLAG!",TEXTCOLOR_DARKRED)
			doSendMagicEffect(re, CONST_ME_SOUND_RED) 
        end
        if blueStolen() < 0 then
			doSendAnimatedText(bl,"FLAG!",TEXTCOLOR_GREEN)
			doSendMagicEffect(bl, CONST_ME_SOUND_GREEN)
	    end
        for _, cid in ipairs(getPlayersOnline()) do
			if isTeamOne(cid) or isTeamTwo(cid) then
				if hasCondition(cid,CONDITION_HASTE) then
					doRemoveCondition(cid,CONDITION_HASTE)
				end
			end
            if flagOwner(cid) then
				pl = getThingPos(cid) 
					if isTeamTwo(cid) then
						if getPlayerStorageValue(cid,103) < os.time() then
							releaseBF(cid)
								for _,cid in ipairs(getPlayersOnline()) do
									if isTeamOne(cid) or isTeamTwo(cid) then											
										doPlayerSendTextMessage(cid,22,getCreatureName(cid) .. " wasted 5 minutes with FLAG."..TEAM2_NAME.." flag is again on spawn!")
									end
								end
						else
							doSendAnimatedText(pl,"FLAG!",TEXTCOLOR_GREEN)
							doSendMagicEffect(pl, CONST_ME_SOUND_GREEN)
						end
					elseif isTeamOne(cid) then
						if getPlayerStorageValue(cid,103) < os.time() then
							releaseRF(cid)
								for _,cid in ipairs(getPlayersOnline()) do
									if isTeamOne(cid) or isTeamTwo(cid) then											
										doPlayerSendTextMessage(cid,22,getCreatureName(cid) .. " wasted 5 minutes with FLAG."..TEAM1_NAME.." flag is again on spawn!")
									end
								end
						else
							doSendAnimatedText(pl,"FLAG!",COLOR_RED)
							doSendMagicEffect(pl, CONST_ME_SOUND_RED)
						end
					end
			end
		end
	end
  return true
end
]]></globalevent>
<globalevent name="timer" interval="400" event="script"><![CDATA[
domodlib('toto')
domodlib('CTF-lib')
 
function onThink(interval)
	for _,cid in ipairs(getPlayersOnline()) do
		if isTeamOne(cid) or isTeamTwo(cid) then
			if getGlobalStorageValue(Event_Start) > 0 and getGlobalStorageValue(Event_timeend) > 0 then
				if getGlobalStorageValue(Timer)- os.time() >= 0 then
					doPlayerSendCancel(cid, "Time -> ".. os.date("%M:%S ",getGlobalStorageValue(Timer)- os.time()) .. "  |  ".. TEAM1_NAME.." Score : "..getBlueScore(cid).."/"..FLAG_SCORE.." captures  |  ".. TEAM2_NAME.." Score : "..getRedScore(cid).."/"..FLAG_SCORE.." captures")
				end
			end
		end
	end
return true
end
]]></globalevent>
<globalevent name="starting" type="startup" event="script"><![CDATA[
domodlib('toto')
domodlib('CTF-lib')
function onStartup()
	resetTheStorage()
 
 return true
end
]]></globalevent>
</mod>

can u make it with other storages because when i put it my war event no work?
can u tell me how to config it?

please ,sir
 
Script name : Broadcast TopLevel.
Description : Every X time it broadcast Like Top One [Level] \n Top Two [Level] \n Top Three [Level]
Options : Just this simple script :x

Doubt: Is possible to make something to show skulls on hardcore pvp type? (can be source change)
 
Script name : NPC
Description : Check player if it's in a guild to travel
Options:
- Able to be teleported to different islands (Arenas) if you are a member of a guild.
- Required level 50 and above
 
Script Name: Money Change
Description: When you get 100 crystal coins it changes into a Gold Ingot
Options: Anything, really.

PHP:
local ITEM_GOLD_INGOT = 9971
local coins = {
	[ITEM_GOLD_COIN] = {
		to = ITEM_PLATINUM_COIN, effect = TEXTCOLOR_YELLOW
	},
	[ITEM_PLATINUM_COIN] = {
		from = ITEM_GOLD_COIN, to = ITEM_CRYSTAL_COIN, effect = TEXTCOLOR_LIGHTBLUE
	},
	[ITEM_CRYSTAL_COIN] = {
		from = ITEM_PLATINUM_COIN, to = ITEM_GOLD_INGOT, effect = TEXTCOLOR_TEAL
	},
	[ITEM_GOLD_INGOT] = {
		from = ITEM_CRYSTAL_COIN, effect = TEXTCOLOR_YELLOW
	}
}

function onUse(cid, item, fromPosition, itemEx, toPosition)
	if(getPlayerFlagValue(cid, PLAYERFLAG_CANNOTPICKUPITEM)) then
		return false
	end

	local coin = coins[item.itemid]
	if(not coin) then
		return false
	end

	if(coin.to and item.type == ITEMCOUNT_MAX) then
		doChangeTypeItem(item.uid, item.type - item.type)
		doPlayerAddItem(cid, coin.to, 1)
		doSendAnimatedText(fromPosition, "$$$", coins[coin.to].effect)
	elseif(coin.from) then
		doChangeTypeItem(item.uid, item.type - 1)
		doPlayerAddItem(cid, coin.from, ITEMCOUNT_MAX)
		doSendAnimatedText(fromPosition, "$$$", coins[coin.from].effect)
	end
	return true
end

and in actions.xml add this

PHP:
<action itemid="9971" event="script" value="other/changegold.lua"/>
 
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