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Lua War system. Money disappear and days stays at 3.

ohman

Member
Joined
Oct 24, 2008
Messages
294
Reaction score
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Location
Sweden
Hi guys! I got a talkaction war system and I got 2 problems.

First problem

When I write for example:
/war invite,Black ninjas,50,3000,5 day's
(/war invite,guild name,fraglimit,money,time)

It sends a invite with fraglimit 50, gold 3000gp and time 3 days.

At website (gesior aac) it says:

Pending acceptation
Invited on Jul 19 2013, 19:15:23 for unspecified days. The frag limit is set to 50 frags, with payment of 3000 bronze coins.
Will expire in three days.


So the days wont change from 3. Any ideas why?

Second problem

When I send a invite like the example up^ and the "Black ninjas" guild reject it the money disappering. Shouldnt they go back to guildbank balance?

Here is the script:
Code:
function onSay(cid, words, param, channel)
	local guild = getPlayerGuildId(cid)
	if(not guild or getPlayerGuildLevel(cid) < GUILDLEVEL_LEADER) then
		doPlayerSendChannelMessage(cid, "", "You cannot execute this talkaction.", TALKTYPE_CHANNEL_W, 0)
		return true
	end
 
	local t = string.explode(param, ",")
	if(not t[2]) then
		doPlayerSendChannelMessage(cid, "", "Not enough param(s).", TALKTYPE_CHANNEL_W, 0)
		return true
	end
 
	local enemy = getGuildId(t[2])
	if(not enemy) then
		doPlayerSendChannelMessage(cid, "", "Guild \"" .. t[2] .. "\" does not exists.", TALKTYPE_CHANNEL_W, 0)
		return true
	end
 
	if(enemy == guild) then
		doPlayerSendChannelMessage(cid, "", "You cannot perform war action on your own guild.", TALKTYPE_CHANNEL_W, 0)
		return true
	end
 
	local enemyName, tmp = "", db.getResult("SELECT `name` FROM `guilds` WHERE `id` = " .. enemy)
	if(tmp:getID() ~= -1) then
		enemyName = tmp:getDataString("name")
		tmp:free()
	end
 
	if(isInArray({"accept", "reject", "cancel"}, t[1])) then
		local query = "`guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild
		if(t[1] == "cancel") then
			query = "`guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy
		end
 
		tmp = db.getResult("SELECT `id`, `begin`, `end`, `payment` FROM `guild_wars` WHERE " .. query .. " AND `status` = 0")
		if(tmp:getID() == -1) then
			doPlayerSendChannelMessage(cid, "", "Currently there's no pending invitation for a war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
			return true
		end
 
		if(t[1] == "accept") then
			local _tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)
			local state = _tmp:getID() < 0 or _tmp:getDataInt("balance") < tmp:getDataInt("payment")
 
			_tmp:free()
			if(state) then
				doPlayerSendChannelMessage(cid, "", "Your guild balance is too low to accept this invitation.", TALKTYPE_CHANNEL_W, 0)
				return true
			end
 
			db.executeQuery("UPDATE `guilds` SET `balance` = `balance` - " .. tmp:getDataInt("payment") .. " WHERE `id` = " .. guild)
		end
 
		query = "UPDATE `guild_wars` SET "
		local msg = "accepted " .. enemyName .. " invitation to war."
		if(t[1] == "reject") then
			query = query .. "`end` = " .. os.time() .. ", `status` = 2"
			msg = "rejected " .. enemyName .. " invitation to war."
		elseif(t[1] == "cancel") then
			query = query .. "`end` = " .. os.time() .. ", `status` = 3"
			msg = "canceled invitation to a war with " .. enemyName .. "."
		else
			query = query .. "`begin` = " .. os.time() .. ", `end` = " .. (tmp:getDataInt("end") > 0 and (os.time() + ((tmp:getDataInt("begin") - tmp:getDataInt("end")) / 86400)) or 0) .. ", `status` = 1"
		end
 
		query = query .. " WHERE `id` = " .. tmp:getDataInt("id")
		if(t[1] == "accept") then
			doGuildAddEnemy(guild, enemy, tmp:getDataInt("id"), WAR_GUILD)
			doGuildAddEnemy(enemy, guild, tmp:getDataInt("id"), WAR_ENEMY)
		end
 
		tmp:free()
		db.executeQuery(query)
		doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. msg, MESSAGE_EVENT_ADVANCE)
		return true
	end
 
	if(t[1] == "invite") then
		local str = ""
                tmp = db.getResult("SELECT `guild_id`, `status` FROM `guild_wars` WHERE `guild_id` IN (" .. guild .. "," .. enemy .. ") AND `enemy_id` IN (" .. enemy .. "," .. guild .. ") AND `status` IN (0, 1)")
                if(tmp:getID() ~= -1) then
                        if(tmp:getDataInt("status") == 0) then
                                if(tmp:getDataInt("guild_id") == guild) then
                                        str = "You have already invited " .. enemyName .. " to war."
                                else
                                        str = enemyName .. " have already invited you to war."
                                end
			else
				str = "You are already on a war with " .. enemyName .. "."
			end
 
			tmp:free()
		end
 
		if(str ~= "") then
			doPlayerSendChannelMessage(cid, "", str, TALKTYPE_CHANNEL_W, 0)
			return true
		end
 
		local members = db.getResult("SELECT COUNT(`gr`.`id`) AS `total` FROM `players` AS `p` LEFT JOIN `guild_ranks` AS `gr` ON `gr`.`id` = `p`.`rank_id` WHERE `gr`.`guild_id` = ".. guild .. ";")
		if members:getID() ~= LUA_ERROR then
			if(members:getDataInt("total") < 1) then
				doPlayerSendChannelMessage(cid, "", "Your guild need to have at least 1 players to invite to war.", TALKTYPE_CHANNEL_W, 0)
				return true
			end
			members:free()
		end
 
		local enemys = db.getResult("SELECT COUNT(`gr`.`id`) AS `total` FROM `players` AS `p` LEFT JOIN `guild_ranks` AS `gr` ON `gr`.`id` = `p`.`rank_id` WHERE `gr`.`guild_id` = ".. enemy .. ";")
		if enemys:getID() ~= LUA_ERROR then
			if(enemys:getDataInt("total") < 1) then
				doPlayerSendChannelMessage(cid, "", "Enemy guild needs to have at least 1 players to be invited to war.", TALKTYPE_CHANNEL_W, 0)
				return true
			end
			enemys:free()
		end
 
		local frags = tonumber(t[3])
		if(frags ~= nil) then
			frags = math.max(1, math.min(1000, frags))
		else
			frags = 100
		end
 
		local payment = tonumber(t[4])
		if(payment ~= nil) then
			payment = math.max(1, math.min(1000000000, payment))
			tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)
 
			local state = tmp:getID() < 0 or tmp:getDataInt("balance") < payment
			tmp:free()
			if(state) then
				doPlayerSendChannelMessage(cid, "", "Your guild balance is too low for such payment.", TALKTYPE_CHANNEL_W, 0)
				return true
			end
 
			db.executeQuery("UPDATE `guilds` SET `balance` = `balance` - " .. payment .. " WHERE `id` = " .. guild)
		else
			payment = 0
		end
 
		local begining, ending = os.time(), tonumber(t[5])
		if(ending ~= nil and ending ~= 0) then
			ending = begining + (ending * 86400)
		else
			ending = 0
		end
 
		db.executeQuery("INSERT INTO `guild_wars` (`guild_id`, `enemy_id`, `begin`, `end`, `frags`, `payment`) VALUES (" .. guild .. ", " .. enemy .. ", " .. begining .. ", " .. ending .. ", " .. frags .. ", " .. payment .. ");")
		doBroadcastMessage(getPlayerGuildName(cid) .. " has invited " .. enemyName .. " to war till " .. frags .. " frags.", MESSAGE_EVENT_ADVANCE)
		return true
	end
 
	if(not isInArray({"end", "finish"}, t[1])) then
		return false
	end
 
	local status = (t[1] == "end" and 1 or 4)
	tmp = db.getResult("SELECT `id` FROM `guild_wars` WHERE `guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy .. " AND `status` = " .. status)
	if(tmp:getID() ~= -1) then
		local query = "UPDATE `guild_wars` SET `end` = " .. os.time() .. ", `status` = 5 WHERE `id` = " .. tmp:getDataInt("id")
		tmp:free()
		doGuildRemoveEnemy(guild, enemy)
		doGuildRemoveEnemy(enemy, guild)
 
		db.executeQuery(query)
		doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. (status == 4 and "mend fences" or "ended up a war") .. " with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)
		return true
	end
 
	if(status == 4) then
		doPlayerSendChannelMessage(cid, "", "Currently there's no pending war truce from " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
		return true
	end
 
	tmp = db.getResult("SELECT `id`, `end` FROM `guild_wars` WHERE `guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild .. " AND `status` = 1")
	if(tmp:getID() ~= -1) then
		if(tmp:getDataInt("end") > 0) then
			tmp:free()
			doPlayerSendChannelMessage(cid, "", "You cannot request ending for war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
			return true
		end
 
		local query = "UPDATE `guild_wars` SET `status` = 4, `end` = " .. os.time() .. " WHERE `id` = " .. tmp:getDataInt("id")
		tmp:free()
 
		db.executeQuery(query)
		doBroadcastMessage(getPlayerGuildName(cid) .. " has signed an armstice declaration on a war with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)
		return true
	end
 
	doPlayerSendChannelMessage(cid, "", "Currently there's no active war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
	return true
end

Thanks for all help! I need it.

How do I take away the money function? And set the day function to 50 days all the time instead. That would work for me. Thanks!
 
Last edited:
LUA:
function getPayment(t)
	local payment = tonumber(t[4])
	if(payment ~= nil) then
		payment = math.max(1, math.min(1000000000, payment))
	else
		payment = 0
	end
	return payment
end


function onSay(cid, words, param, channel)
	local guild = getPlayerGuildId(cid)
	if(not guild or getPlayerGuildLevel(cid) < GUILDLEVEL_LEADER) then
		doPlayerSendChannelMessage(cid, "", "You cannot execute this talkaction.", TALKTYPE_CHANNEL_W, 0)
		return true
	end
 
	local t = string.explode(param, ",")
	if(not t[2]) then
		doPlayerSendChannelMessage(cid, "", "Not enough param(s).", TALKTYPE_CHANNEL_W, 0)
		return true
	end
 
	local enemy = getGuildId(t[2])
	if(not enemy) then
		doPlayerSendChannelMessage(cid, "", "Guild \"" .. t[2] .. "\" does not exists.", TALKTYPE_CHANNEL_W, 0)
		return true
	end
 
	if(enemy == guild) then
		doPlayerSendChannelMessage(cid, "", "You cannot perform war action on your own guild.", TALKTYPE_CHANNEL_W, 0)
		return true
	end
 
	local enemyName, tmp = "", db.getResult("SELECT `name` FROM `guilds` WHERE `id` = " .. enemy)
	if(tmp:getID() ~= -1) then
		enemyName = tmp:getDataString("name")
		tmp:free()
	end
    
	local payment = getPayment(t)
	if(isInArray({"accept", "reject", "cancel"}, t[1])) then
		local query = "`guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild
		if(t[1] == "cancel") then
			query = "`guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy
		end
 
		tmp = db.getResult("SELECT `id`, `begin`, `end`, `payment` FROM `guild_wars` WHERE " .. query .. " AND `status` = 0")
		if(tmp:getID() == -1) then
			doPlayerSendChannelMessage(cid, "", "Currently there's no pending invitation for a war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
			return true
		end
 
		if(t[1] == "accept") then
			local _tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)
			local state = _tmp:getID() < 0 or _tmp:getDataInt("balance") < tmp:getDataInt("payment")
 
			_tmp:free()
			if(state) then
				doPlayerSendChannelMessage(cid, "", "Your guild balance is too low to accept this invitation.", TALKTYPE_CHANNEL_W, 0)
				return true
			end
 
			db.executeQuery("UPDATE `guilds` SET `balance` = `balance` - " .. tmp:getDataInt("payment") .. " WHERE `id` = " .. guild)
		end
 
		query = "UPDATE `guild_wars` SET "
		local msg = "accepted " .. enemyName .. " invitation to war."
		if(t[1] == "reject") then
			query = query .. "`end` = " .. os.time() .. ", `status` = 2"
			msg = "rejected " .. enemyName .. " invitation to war."
			db.executeQuery("UPDATE `guilds` SET `balance` = `balance` + ".. payment .." WHERE `id = " .. enemy)
		elseif(t[1] == "cancel") then
			query = query .. "`end` = " .. os.time() .. ", `status` = 3"
			msg = "canceled invitation to a war with " .. enemyName .. "."
			db.executeQuery("UPDATE `guilds` SET `balance` = `balance` + ".. payment .." WHERE `id = " .. guild)
		else
			query = query .. "`begin` = " .. os.time() .. ", `end` = " .. (tmp:getDataInt("end") > 0 and (os.time() + ((tmp:getDataInt("begin") - tmp:getDataInt("end")) / 86400)) or 0) .. ", `status` = 1"
		end
 
		query = query .. " WHERE `id` = " .. tmp:getDataInt("id")
		if(t[1] == "accept") then
			doGuildAddEnemy(guild, enemy, tmp:getDataInt("id"), WAR_GUILD)
			doGuildAddEnemy(enemy, guild, tmp:getDataInt("id"), WAR_ENEMY)
		end
 
		tmp:free()
		db.executeQuery(query)
		doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. msg, MESSAGE_EVENT_ADVANCE)
		return true
	end
 
	if(t[1] == "invite") then
		local str = ""
                tmp = db.getResult("SELECT `guild_id`, `status` FROM `guild_wars` WHERE `guild_id` IN (" .. guild .. "," .. enemy .. ") AND `enemy_id` IN (" .. enemy .. "," .. guild .. ") AND `status` IN (0, 1)")
                if(tmp:getID() ~= -1) then
                        if(tmp:getDataInt("status") == 0) then
                                if(tmp:getDataInt("guild_id") == guild) then
                                        str = "You have already invited " .. enemyName .. " to war."
                                else
                                        str = enemyName .. " have already invited you to war."
                                end
			else
				str = "You are already on a war with " .. enemyName .. "."
			end
 
			tmp:free()
		end
 
		if(str ~= "") then
			doPlayerSendChannelMessage(cid, "", str, TALKTYPE_CHANNEL_W, 0)
			return true
		end
 
		local members = db.getResult("SELECT COUNT(`gr`.`id`) AS `total` FROM `players` AS `p` LEFT JOIN `guild_ranks` AS `gr` ON `gr`.`id` = `p`.`rank_id` WHERE `gr`.`guild_id` = ".. guild .. ";")
		if members:getID() ~= LUA_ERROR then
			if(members:getDataInt("total") < 1) then
				doPlayerSendChannelMessage(cid, "", "Your guild need to have at least 1 players to invite to war.", TALKTYPE_CHANNEL_W, 0)
				return true
			end
			members:free()
		end
 
		local enemys = db.getResult("SELECT COUNT(`gr`.`id`) AS `total` FROM `players` AS `p` LEFT JOIN `guild_ranks` AS `gr` ON `gr`.`id` = `p`.`rank_id` WHERE `gr`.`guild_id` = ".. enemy .. ";")
		if enemys:getID() ~= LUA_ERROR then
			if(enemys:getDataInt("total") < 1) then
				doPlayerSendChannelMessage(cid, "", "Enemy guild needs to have at least 1 players to be invited to war.", TALKTYPE_CHANNEL_W, 0)
				return true
			end
			enemys:free()
		end
 
		local frags = tonumber(t[3])
		if(frags ~= nil) then
			frags = math.max(1, math.min(1000, frags))
		else
			frags = 100
		end
		
	    tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)
	    local state = tmp:getID() < 0 or tmp:getDataInt("balance") < payment
	    tmp:free()
	    if(state) then
	    	doPlayerSendChannelMessage(cid, "", "Your guild balance is too low for such payment.", TALKTYPE_CHANNEL_W, 0)
	    	return true
	    end
        
	    db.executeQuery("UPDATE `guilds` SET `balance` = `balance` - " .. payment .. " WHERE `id` = " .. guild)
	
		local begining, ending = os.time(), tonumber(t[5])
		if(ending ~= nil and ending ~= 0) then
			ending = begining + (ending * 86400)
		else
			ending = 0
		end
 
		db.executeQuery("INSERT INTO `guild_wars` (`guild_id`, `enemy_id`, `begin`, `end`, `frags`, `payment`) VALUES (" .. guild .. ", " .. enemy .. ", " .. begining .. ", " .. ending .. ", " .. frags .. ", " .. payment .. ");")
		doBroadcastMessage(getPlayerGuildName(cid) .. " has invited " .. enemyName .. " to war till " .. frags .. " frags.", MESSAGE_EVENT_ADVANCE)
		return true
	end
 
	if(not isInArray({"end", "finish"}, t[1])) then
		return false
	end
 
	local status = (t[1] == "end" and 1 or 4)
	tmp = db.getResult("SELECT `id` FROM `guild_wars` WHERE `guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy .. " AND `status` = " .. status)
	if(tmp:getID() ~= -1) then
		local query = "UPDATE `guild_wars` SET `end` = " .. os.time() .. ", `status` = 5 WHERE `id` = " .. tmp:getDataInt("id")
		tmp:free()
		doGuildRemoveEnemy(guild, enemy)
		doGuildRemoveEnemy(enemy, guild)
 
		db.executeQuery(query)
		doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. (status == 4 and "mend fences" or "ended up a war") .. " with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)
		return true
	end
 
	if(status == 4) then
		doPlayerSendChannelMessage(cid, "", "Currently there's no pending war truce from " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
		return true
	end
 
	tmp = db.getResult("SELECT `id`, `end` FROM `guild_wars` WHERE `guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild .. " AND `status` = 1")
	if(tmp:getID() ~= -1) then
		if(tmp:getDataInt("end") > 0) then
			tmp:free()
			doPlayerSendChannelMessage(cid, "", "You cannot request ending for war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
			return true
		end
 
		local query = "UPDATE `guild_wars` SET `status` = 4, `end` = " .. os.time() .. " WHERE `id` = " .. tmp:getDataInt("id")
		tmp:free()
 
		db.executeQuery(query)
		doBroadcastMessage(getPlayerGuildName(cid) .. " has signed an armstice declaration on a war with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)
		return true
	end
 
	doPlayerSendChannelMessage(cid, "", "Currently there's no active war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
	return true
end
This should solve your second problem...
As for the first one, perhaps try typing the last part of the command like this "3" instead of this "3 days".
 
It didnt solved any problem :/. How do I take away the money function? And set the day function to 50 days all the time instead. That would work for me. Thanks!
 

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