• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Lua War system tfs 0.4

moudyyyy

New Member
Joined
May 14, 2013
Messages
42
Reaction score
0
I have the script and if you enter the command /war-reject the message still gets "Not pending invitations.",
white color message in game
how to change it and how it works

Code:
<?xml version="1.0" encoding="UTF-8"?> 
<mod name="Guild War System" version="0.4" author="Xampy and  Nahruto" contact="otland.net" enabled="yes"> 
<config name="function_config"><![CDATA[ 
DelayToCancel = 24 -- HOURS <-> [max: 47 -- min: 24] -->  default: 24 hours [1 day] 
  
Maps = { 
        ["map1"] = 
                { 
                        Guild1Pos = {x=238, y=442, z=12}, 
                        Guild2Pos = {x=244, y=442, z=12} 
                }, 
        ["map2"] = 
                { 
                        Guild1Pos = {x=994, y=1004, z=6}, 
                        Guild2Pos = {x=1000, y=1003, z=6}                        
                } 
        } 
  
TimeToTeleport = 1 --minutes, when start a challenge 
StopBattle = TRUE --Stop battle after X time ? TRUE  /  FALSE 
TimeToStop = 60 --Minutes Time to Stop if StopBattle = TRUE. 
  
--Cancel messages~ 
CancelMessagesWar = { 
        --Message when player try accept/reject/cancel a war but there  is no a invitation. 
        [1] = "Not pending invitations.", 
        --Message when the player is not the guild leader. 
        [2] = "Only Guild Leader can execute this command.", 
        --Message when try Cancel the invitation but the war is already  accepted. 
        [3] = "The war is already accepted.", 
        --MEssage when the invited guild name is not correct or does not  exist. 
        [4] = "Not correct guild name.", 
        --Message when try invite any guild to a war but his guild  already have a war or a pending invitation. 
        [5] = "Your guild is already in war or have a pending  invitation.", 
        --Same of the cancel message 5 but the the enemy guild. 
        [6] = "This guild is already in war or have a pending  invitation.", 
        --Message when use invite command but not write guild name. 
        [7] = "Command needs param.", 
        --Message when try invite his guild. 
        [8] = "You can\'t invite you guild.", 
        --Message when the map name is not correct. 
        [9] = "Please write a correct name.", 
        --Message when try go to any map but the guild is have no  received/sent any war invitation 
        [10] = "Your guild is not in any war.", 
        --When try to cancel a war before the delay 
        [11] = "You should wait ".. DelayToCancel .." hours to cancel  the war" 
        } 
  
--Broadcast messages when invite/accept/reject/cancel ~ Remember the  Spaces. 
BroadCast_Type = MESSAGE_EVENT_ADVANCE 
BroadCast = { 
        --Message when inviting 
        [1] = 
                { 
                        "Guild ", 
                        --Here will be the guild name 
                        " have invited guild ", 
                        --Here will be the invited guild name 
                        " to have a war." 
                }, 
        --Message when accept. 
        [2] = 
                { 
                        "Guild ", 
                        --Here will be the guild name 
                        " have accepted the invitation of the guild " , 
                        --Here will be the name of the guild who have  invited em. 
                        " to have a war." 
                }, 
        --Message when reject. 
        [3] = 
                { 
                        "Guild ", 
                        --Here will be the guild name 
                        " have rejected the invitation of the guild " , 
                        --Here will be the name of the guild who have  invited em. 
                        " to have a war." 
                }, 
        --Message when cancel. 
        [4] = 
                { 
                        "Guild ", 
                        --Here will be the guild name 
                        " have canceled the invitation to the guild " , 
                        --Here will be the name of the guild who have  invited em. 
                        " to have a war." 
                }, 
        --Message whenstar a battle.. 
        [5] = 
                { 
                        "Guild ", 
                        --Here will be the guild name 
                        " and guild " , 
                        --Here will be the name of the guild who have  invited em. 
                        " will have a battle in the map :" 
                }, 
        --message when a battle ends. 
        [6] = 
                { 
                        "The battle betwen guild ", 
                        --Here will be the guild name 
                        " and guild " , 
                        --Here will be the name of the guild who have  invited em. 
                        " its over." 
                }, 
        } 
  
--Functions ~. 
  
function getShowInfo(id) 
        local Info = db.getResult("SELECT `show` FROM `guilds` WHERE  `id` = " .. id .. "") 
        if Info:getID() ~= -1 then 
                local showy = Info:getDataInt("show") 
                Info:free() 
                return showy 
        end 
        return -1 
end 
  
function getKills(name) 
        local Info = db.getResult("SELECT `kills` FROM `guilds` WHERE  `name` = '"..name.."'") 
        if Info:getID() ~= -1 then 
                local killy = Info:getDataInt("kills") 
                Info:free() 
                return killy 
        end 
        return -1 
end 
  
function getGuildWarInfo(id) 
        local Info = db.getResult("SELECT `invited_to`, `invited_by`,  `in_war_with`,`war_time` FROM `guilds` WHERE `id` = " .. id .. "") 
        if Info:getID() ~= -1 then 
                local invTo, invBy, warWith, Time =  Info:getDataInt("invited_to"), Info:getDataInt("invited_by"),  Info:getDataInt("in_war_with"), Info:getDataInt("war_time") 
                Info:free() 
                return {To = invTo, By = invBy, With = warWith, T =  Time} 
        end 
        return -1 
end 
  
function getGuildNameById(id) 
        local Info = db.getResult("SELECT `name` FROM `guilds` WHERE  `id` = " .. id .. "") 
                if Info:getID() ~= -1 then 
                local Name = Info:getDataString("name") 
                Info:free() 
                return Name 
        end 
        return -1 
end 
  
function GuildIsInPEace(id) 
        local Info = getGuildWarInfo(id) 
        return (Info.To == 0 and Info.By == 0 and Info.With == 0) 
end 
  
function doInviteToWar(myGuild, enemyGuild) 
        local StartTime = os.time() 
        db.executeQuery("UPDATE `guilds` SET `invited_to` = "..  enemyGuild ..", `war_time` = ".. StartTime .." WHERE `id` = ".. myGuild  .."") 
        db.executeQuery("UPDATE `guilds` SET `invited_by` = ".. myGuild  .." WHERE `id` = ".. enemyGuild .."") 
end 
  
function WarAccept(myGuild, enemyGuild) 
        local StartTime = os.time() 
        db.executeQuery("UPDATE `guilds` SET `invited_to` = 0,  `invited_by` = 0, `in_war_with`  =  ".. myGuild ..", `kills` = 0, `show`  = 1 WHERE `id` = ".. enemyGuild .."") 
        db.executeQuery("UPDATE `guilds` SET `invited_to` = 0,  `invited_by` = 0, `war_time` = ".. StartTime ..", `in_war_with`  =  "..  enemyGuild ..", `kills` = 0, `show` = 0 WHERE `id` = ".. myGuild .."") 
end 
  
function cleanInfo(myGuild) 
        db.executeQuery("UPDATE `guilds` SET `invited_to` = 0,  `invited_by` = 0, `war_time` = 0, `in_war_with`  =  0, `kills` = 0,  `show` = 0 WHERE `id` = ".. myGuild .."") 
end 
  
function registerDeathOne(myGuild, enemyGuild, cid, target) 
        db.executeQuery("INSERT INTO `deaths_in_wars` (`guild_id`,  `player_id`, `killer_guild`, `killer`, `date`, `result1`, `result2`)  VALUES ("..enemyGuild..", "..getPlayerGUID(target)..", "..myGuild..",  "..getPlayerGUID(cid)..", " .. os.time() ..", 1, 0);")       
        db.executeQuery("UPDATE `guilds` SET `kills` = `kills` + 1 WHERE  `id` = ".. myGuild .."") 
end 
  
function registerDeathTwo(myGuild, enemyGuild, cid, target) 
        db.executeQuery("INSERT INTO `deaths_in_wars` (`guild_id`,  `player_id`, `killer_guild`, `killer`, `date`, `result1`, `result2`)  VALUES ("..enemyGuild..", "..getPlayerGUID(target)..", "..myGuild..",  "..getPlayerGUID(cid)..", " .. os.time() ..", 0, 1);")       
        db.executeQuery("UPDATE `guilds` SET `kills` = `kills` + 1 WHERE  `id` = ".. myGuild .."") 
end 
  
function removeDeaths(id) 
        db.executeQuery("DELETE FROM `deaths_in_wars` WHERE `guild_id` =  " ..id .. ";") 
end 
  
function StopWar(myGuild, enemyGuild) 
        cleanInfo(myGuild) 
        cleanInfo(enemyGuild) 
        removeDeaths(myGuild) 
        removeDeaths(enemyGuild) 
end 
  
function WeAreInWar(myGuild, enemyGuild) 
        local myGuildInfo = getGuildWarInfo(myGuild) 
        local enemyGuildInfo = getGuildWarInfo(enemyGuild) 
        if myGuild == enemyGuildInfo.With and enemyGuild ==   myGuildInfo.With then 
                if enemyGuildInfo.ON == 1 and myGuildInfo.ON == 1 then 
                        return TRUE 
                end             
        end 
        return FALSE 
end 
  
function getOnlineMembers(id) 
        local PlayersOnline = getPlayersOnline() 
        local MembersOnline = {} 
        for i, pid in ipairs(PlayersOnline) do 
                if id == getPlayerGuildId(PlayersOnline[i]) then 
                        table.insert(MembersOnline, PlayersOnline[i]) 
                end 
        end 
        return MembersOnline 
end 
  
function teleportGuild(id, pos) 
        local Members = getOnlineMembers(id) 
        if #Members > 0 then 
        for i = 1, #Members do 
                if #Members > 1 then 
                        if  getTilePzInfo(getCreaturePosition(Members[i])) == TRUE then 
                                doTeleportThing(Members[i], pos, FALSE) 
                                doSendMagicEffect(pos,  CONST_ME_TELEPORT) 
                                 doSendMagicEffect(getCreaturePosition(Members[i]), CONST_ME_POFF) 
                                doPlayerSendTextMessage(Members[i], 22,  'Prepare to fight!') 
                        else 
                                doPlayerPopupFYI(Members[i], 'GuildWar  challenge error:\n\nBoth guild members must stay in Protection Zone.') 
                        end 
                else 
                        doPlayerPopupFYI(Members[i], 'GuildWar challenge  error:\n\nBoth guilds must have more than one player online (leader  & any member, at least).') 
                end 
        end 
        end 
end 
  
function getGuildsWithWar() 
        local res = db.getResult("SELECT `id` FROM `guilds` WHERE  `in_war_with` > 0") 
        local GuildW = {} 
        if res:getID() ~= -1 then 
                while true do 
                        table.insert(GuildW, res:getDataInt "id") 
                        if not res:next() then 
                                break 
                        end 
                end 
                res:free() 
        end 
        return GuildW 
end 
  
function guildExist(nom) 
        local Get = db.getResult("SELECT `id` FROM `guilds` WHERE `name`  = " .. db.escapeString(nom) .. ";") 
        if Get:getID() ~= -1 then 
                local ret = Get:getDataInt("id") 
                Get:free() 
                return ret 
        end 
        return -1 
end 
  
function StartWar(x) 
        teleportGuild(x.myGuild, Maps[x.map].Guild1Pos) 
        teleportGuild(x.enemyGuild, Maps[x.map].Guild2Pos) 
  
        if StopBattle == TRUE then 
                addEvent(StopWarNow, 60 * 1000, {myGuild = x.myGuild,  enemyGuild = x.enemyGuild}) 
        end 
end     
  
function StopWarNow(c) 
        StopWar(c.myGuild, c.enemyGuild) 
        doBroadcastMessage(BroadCast[6][1]  ..getGuildNameById(c.myGuild).. BroadCast[6][2]  ..getGuildNameById(c.enemyGuild).. BroadCast[6][3], BroadCast_Type) 
end 
  
function putWarOn(myGuild, enemyGuild) 
        db.executeQuery("UPDATE `guilds` SET `war_time`  = 1 WHERE `id` =  ".. myGuild .."") 
        db.executeQuery("UPDATE `guilds` SET `war_time`  = 1 WHERE `id` =  ".. enemyGuild .."") 
end]]></config> 
  
  
<talkaction words="!disband; /war-invite; /war-accept; /war-reject;  /war-cancel-invite; /war-cancel" event="script"><![CDATA[ 
domodlib('function_config') 
function onSay(cid, words, param, channel) 
        if getPlayerGuildLevel(cid) == GUILDLEVEL_LEADER then 
                local myGuild = getPlayerGuildId(cid) 
                if words == "/war-invite" then 
                        if GuildIsInPEace(myGuild) == true then 
                                if param ~= "" then 
                                        if guildExist(param) ~= -1 then 
                                                local invitedGuild =  getGuildId(param) 
                                                if invitedGuild ~= -1  then 
                                                        if invitedGuild  ~= myGuild then 
                                                                if  GuildIsInPEace(invitedGuild) == true then 
                                    if getPlayerStorageValue(cid, 65570)  <= os.time() then 
                                                                             doInviteToWar(myGuild, invitedGuild) 
                                                                             doBroadcastMessage(BroadCast[1][1] ..getPlayerGuildName(cid)..  BroadCast[1][2] ..getGuildNameById(invitedGuild).. BroadCast[1][3],  BroadCast_Type) 
                                        setPlayerStorageValue(cid,  65570, os.time()+(20*60)) 
                                    else 
                                        local waitTime =  (getPlayerStorageValue(cid, 65570) - os.time()) 
                                        doPlayerSendCancel(cid, "You  must wait " .. os.date("%M", waitTime) .. " minutes and " ..  os.date("%S", waitTime) .. " seconds until declare another war.") 
                                    end 
                                                                else 
                                                                         doPlayerSendCancel(cid, CancelMessagesWar[6]) 
                                                                end 
                                                        else 
                                                                 doPlayerSendCancel(cid, CancelMessagesWar[8]) 
                                                        end 
                                                else 
                                                         doPlayerSendCancel(cid, CancelMessagesWar[4]) 
                                                end 
                                        else 
                                                doPlayerSendCancel(cid,  CancelMessagesWar[4]) 
                                        end 
                                else 
                                        doPlayerSendCancel(cid,  CancelMessagesWar[7]) 
                                end 
                        else 
                                doPlayerSendCancel(cid,  CancelMessagesWar[5]) 
                        end 
                elseif words == "/war-accept" then 
                        if getGuildWarInfo(myGuild).By ~= 0 then 
                                local enemyGuild =  getGuildWarInfo(myGuild).By 
                                doBroadcastMessage(BroadCast[2][1]  ..getPlayerGuildName(cid).. BroadCast[2][2]  ..getGuildNameById(enemyGuild).. BroadCast[2][3], BroadCast_Type) 
                                WarAccept(myGuild, enemyGuild) 
                        else 
                                doPlayerSendCancel(cid,  CancelMessagesWar[1]) 
                        end 
                elseif words == "/war-reject" then 
                        if getGuildWarInfo(myGuild).By ~= 0 then 
                                doBroadcastMessage(BroadCast[3][1]  ..getPlayerGuildName(cid).. BroadCast[3][2]  ..getGuildNameById(getGuildWarInfo(myGuild).By).. BroadCast[3][3],  BroadCast_Type) 
                                cleanInfo(getGuildWarInfo(myGuild).By) 
                                cleanInfo(myGuild) 
                        else 
                                doPlayerSendCancel(cid,  CancelMessagesWar[1])   
                        end 
                elseif words == "/war-cancel-invite" then 
                        if getGuildWarInfo(myGuild).To ~= 0 then 
                                if getGuildWarInfo(myGuild).With == 0  then 
                                         doBroadcastMessage(BroadCast[4][1] ..getPlayerGuildName(cid)..  BroadCast[4][2] ..getGuildNameById(getGuildWarInfo(myGuild).To)..  BroadCast[4][3], BroadCast_Type) 
                                         cleanInfo(getGuildWarInfo(myGuild).To) 
                                        cleanInfo(myGuild) 
                                else 
                                        doPlayerSendCancel(cid,  CancelMessagesWar[3]) 
                                end 
                        else 
                                doPlayerSendCancel(cid,  CancelMessagesWar[1])   
                        end 
                elseif words == "/war-challenge" then 
                        local map = Maps[param] 
                        if map then 
                                if enemy ~= 0 then 
                                        local enemyGuild =  getGuildWarInfo(myGuild).With 
                                        addEvent(StartWar, 15000,  {myGuild = myGuild, enemyGuild = enemyGuild, map = param}) 
                                         doBroadcastMessage(BroadCast[5][1] ..getPlayerGuildName(cid)..  BroadCast[5][2] ..getGuildNameById(enemyGuild).. BroadCast[5][3] ..  param ..".", BroadCast_Type) 
                                else 
                                        doPlayerSendCancel(cid,  CancelMessagesWar[10]) 
                                end 
                        else 
                                doPlayerSendCancel(cid,  CancelMessagesWar[9]) 
                        end 
                elseif words == "/war-cancel" then 
                        local enemy = getGuildWarInfo(myGuild).With 
                        if enemy ~= 0 then 
                                if (os.time() -  getGuildWarInfo(myGuild).T) >= (60 * 60 * DelayToCancel) then 
                                        StopWar(myGuild, enemy) 
                                         doBroadcastMessage(BroadCast[6][1] ..getGuildNameById(myGuild)..  BroadCast[6][2] ..getGuildNameById(enemy).. BroadCast[6][3],  BroadCast_Type) 
                                else 
                    local timeEnd = getGuildWarInfo(myGuild).T + (60 *  60 * DelayToCancel) 
                    local timeLeft = timeEnd - os.time() 
                    local hours = (os.date("%H", timeLeft) + 23) 
                                        doPlayerSendCancel(cid, "Time  remaining: "..hours.." hours, " .. os.date("%M", timeLeft) .. " minutes  and " .. os.date("%S", timeLeft) .. " seconds.") 
                                end 
                        else 
                                doPlayerSendCancel(cid,  CancelMessagesWar[10]) 
                        end 
                elseif words == "!disband" then 
                        local enemy = getGuildWarInfo(myGuild).With 
                        if enemy > 0 then 
                if channel == CHANNEL_GUILD then 
                    if (os.time() - getGuildWarInfo(myGuild).T) >=  (60 * 60 * DelayToCancel) then 
                                            StopWar(myGuild, enemy) 
                                             doBroadcastMessage(BroadCast[6][1] ..getGuildNameById(myGuild)..  BroadCast[6][2] ..getGuildNameById(enemy).. BroadCast[6][3],  BroadCast_Type) 
                                    else 
                    local timeEnd = getGuildWarInfo(myGuild).T + (60 *  60 * DelayToCancel) 
                    local timeLeft = timeEnd - os.time() 
                    local hours = (os.date("%H", timeLeft) + 23) 
                                        doPlayerSendCancel(cid, "Time  remaining: "..hours.." hours, " .. os.date("%M", timeLeft) .. " minutes  and " .. os.date("%S", timeLeft) .. " seconds.") 
                                    end 
                            else 
                    doPlayerSendCancel(cid, "You have to say this  command in your guild channel.") 
                            end 
            else 
                                return FALSE 
            end 
                                return FALSE 
                end 
        else 
                doPlayerSendCancel(cid, CancelMessagesWar[2]) 
        end 
        local file = io.open("data/logs/Wars.txt", "a") 
        file:write("".. os.date("%d %B %Y %X ", os.time()) .." -->   "..getCreatureName(cid)..": "..words.." "..param.."\n") 
        file:close() 
        return TRUE 
end]]></talkaction> 
  
<event type="login" name="WarLogin" event="script"><![CDATA[ 
domodlib('function_config') 
function onLogin(cid) 
        registerCreatureEvent(cid, "WarKill") 
        return true 
end]]></event> 
  
<event type="kill" name="WarKill" event="script"><![CDATA[ 
domodlib('function_config') 
  
local PZ = createConditionObject(CONDITION_INFIGHT) 
setConditionParam(PZ, CONDITION_PARAM_TICKS,  getConfigInfo('whiteSkullTime')) 
  
function onKill(cid, target, flags) 
  
        if isPlayer(cid) == TRUE and isPlayer(target) == TRUE then 
  
local config = { 
                removeFrags = true -- If 'true' player won't gain frags  from a player that is versus him; else, player will gain frags as  normal. 
                } 
  
        local GUID = getPlayerGUID(cid) 
        local namec = getPlayerName(cid) 
        local namet = getPlayerName(target) 
        local skull = getCreatureSkullType(cid) 
        local skullend = getPlayerSkullEnd(cid) 
    local playerPos = getPlayerPosition(cid) 
    local targetPos = getPlayerPosition(target) 
        local cidd = cid 
  
        local timeA = os.time() 
        local timesA = {today = (timeA - 86400), week = (timeA - (7 *  86400))} 
  
        local contentsA, resultA = {day = {}, week = {}, month = {}},  db.getResult("SELECT `pd`.`date`, `pd`.`level`, `p`.`name` FROM  `player_killers` pk LEFT JOIN `killers` k ON `pk`.`kill_id` = `k`.`id`  LEFT JOIN `player_deaths` pd ON `k`.`death_id` = `pd`.`id` LEFT JOIN  `players` p ON `pd`.`player_id` = `p`.`id` WHERE `pk`.`player_id` = " ..  getPlayerGUID(cid) .. " AND `k`.`unjustified` = 1 AND `pd`.`date` >=  " .. (timeA - (30 * 86400)) .. " ORDER BY `pd`.`date` DESC") 
        if(resultA:getID() ~= -1) then 
                repeat 
                        local contentA = { 
                                name = resultA:getDataString("name"), 
                                level = resultA:getDataInt("level"), 
                                date = resultA:getDataInt("date") 
                        } 
                        if(contentA.date > timesA.today) then 
                                table.insert(contentsA.day, contentA) 
                        elseif(contentA.date > timesA.week) then 
                                table.insert(contentsA.week, contentA) 
                        else 
                                table.insert(contentsA.month, contentA) 
                        end 
                until not resultA:next() 
                resultA:free() 
        end 
  
        local sizeA = { 
                day = table.maxn(contentsA.day), 
                week = table.maxn(contentsA.week), 
                month = table.maxn(contentsA.month) 
        } 
local function removeFrag(cid) 
  
        local timeB = os.time() 
        local timesB = {today = (timeB - 86400), week = (timeB - (7 *  86400))} 
  
        local contentsB, resultB = {day = {}, week = {}, month = {}},  db.getResult("SELECT `pd`.`date`, `pd`.`level`, `p`.`name` FROM  `player_killers` pk LEFT JOIN `killers` k ON `pk`.`kill_id` = `k`.`id`  LEFT JOIN `player_deaths` pd ON `k`.`death_id` = `pd`.`id` LEFT JOIN  `players` p ON `pd`.`player_id` = `p`.`id` WHERE `pk`.`player_id` = " ..  GUID .. " AND `k`.`unjustified` = 1 AND `pd`.`date` >= " .. (timeB -  (30 * 86400)) .. " ORDER BY `pd`.`date` DESC") 
        if(resultB:getID() ~= -1) then 
                repeat 
                        local contentB = { 
                                name = resultB:getDataString("name"), 
                                level = resultB:getDataInt("level"), 
                                date = resultB:getDataInt("date") 
                        } 
                        if(contentB.date > timesB.today) then 
                                table.insert(contentsB.day, contentB) 
                        elseif(contentB.date > timesB.week) then 
                                table.insert(contentsB.week, contentB) 
                        else 
                                table.insert(contentsB.month, contentB) 
                        end 
                until not resultB:next() 
                resultB:free() 
        end 
  
        local sizeB = { 
                day = table.maxn(contentsB.day), 
                week = table.maxn(contentsB.week), 
                month = table.maxn(contentsB.month) 
        } 
  
  
if sizeB.day > sizeA.day or sizeB.week > sizeA.week or sizeB.month  > sizeA.month then 
        db.executeQuery("UPDATE `killers` SET `unjustified` = 0 WHERE  `id` IN (SELECT `kill_id` FROM `player_killers` WHERE `player_id` =  "..GUID..") ORDER BY `death_id` DESC LIMIT 1;") 
        doPlayerSendTextMessage(cidd, 21, "Frag from "..namet.." wasn't  counted.") 
end 
  
if skull == SKULL_RED then 
        if getCreatureSkullType(cidd) == SKULL_BLACK then 
                doPlayerSetSkullEnd(cidd, skullend, SKULL_RED) 
                doCreatureSetSkullType(cidd, SKULL_RED) 
        end 
elseif skull == SKULL_WHITE then 
        if getCreatureSkullType(cidd) == SKULL_RED then 
                doPlayerSetSkullEnd(cidd, timeB, SKULL_RED) 
                doCreatureSetSkullType(cidd, SKULL_WHITE) 
        end 
end 
  
end 
  
                local myGuild = getPlayerGuildId(cid) 
                local enemyGuild = getPlayerGuildId(target) 
  
                if myGuild ~= 0 and enemyGuild ~= 0 then 
                        if enemyGuild == getGuildWarInfo(myGuild).With  then 
local guildc = getPlayerGuildName(cid) 
local guildt = getPlayerGuildName(target) 
                                doAddCondition(cid, PZ) 
  
                    if getTileZoneInfo(playerPos) == 0 and getTileZoneInfo(targetPos)  == 0 then 
                                            if getShowInfo(myGuild) == 1  then 
                                                     registerDeathOne(myGuild, enemyGuild, cid, target)
                                            else 
                                                     registerDeathTwo(myGuild, enemyGuild, cid, target)
                                            end     
                    else 
                        doPlayerSendTextMessage(cid, 19, "Remember: in PvP zone the system  doesn't register the frag.") 
                    end 
  
                                if config.removeFrags == true then 
                                        addEvent(removeFrag, 150) 
                                end 
  
local gsim = getShowInfo(myGuild) 
local gsie = getShowInfo(enemyGuild) 
  
if gsim > gsie then 
    resulta = getKills(guildc) 
    resultb = getKills(guildt) 
else 
    resulta = getKills(guildt) 
    resultb = getKills(guildc) 
end 
  
local players = getOnlinePlayers() 
    for i,playerName in ipairs(players) do 
        local player = getPlayerByName(playerName); 
        if getPlayerGuildId(player) == myGuild then 
    if getTileZoneInfo(playerPos) == 0 and getTileZoneInfo(targetPos) == 0  then 
            doPlayerSendChannelMessage(player, "", "Opponent "..namet.."  of the "..guildt.." was killed by "..namec..". The new score is  "..resulta..":"..resultb.." frags.", TALKTYPE_CHANNEL_W, CHANNEL_GUILD) 
    end 
        end 
    end 
                        end 
                end 
        end 
        return TRUE 
end]]></event> 
</mod>

- - - Updated - - -

bump

- - - Updated - - -

bump....
 
Last edited:
Back
Top