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[weapon] multi value based script for damage output

ares413

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Apr 1, 2010
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i want a weapon whose attack increases as all 3 (maglevel, level, skill)increase

a script with a formula like

a*mlevel + b*level
(mage weapon)
c*skill+ b* level
(knight weapon)
c*skill + b*level = a*mlevel
(pally weapon)
and when you use the weapon it will either increase swording distance axe club or magic level depending on the vocation of the weapon

is this possible in weapons or actions?

and what would i have to do to change it to a healing script with the same mag level and level formula?

i will rep you..
 
would work and may take some time.
so if its wand the mlvl will be higher and and skill for it willl be higher to if its a knight? and if its a pally its dist will be higher?
 
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