How about pvp?
attack with sword could drop enemies weapon to one's backpack,
attack with axe could drop armor and
attack with club can drop shield to backpack.
i know it can be reequip with hotkey, but it could be also drop on ground and for 10 seconds only your enemy could retake it and then everybody^^
i differed
one handed leaving them normal
but all two handed got +10 attack
and all shields got +10 def
I also made few long weapons with melee and 2 range like halberd, drachaku
with bow making 50% damage every 1 second and
crossbow 100% damage every 2 seconds
makes it really nice choice for players
Question how you do this effect depending on weapon?
by just lua script? i mean movement? or weapons? or creaturescript?
I also wish to have all swords making bonus to hit but have no idea where to execute it as i have already some weapons with their own scripts
attack with sword could drop enemies weapon to one's backpack,
attack with axe could drop armor and
attack with club can drop shield to backpack.
i know it can be reequip with hotkey, but it could be also drop on ground and for 10 seconds only your enemy could retake it and then everybody^^
i differed
one handed leaving them normal
but all two handed got +10 attack
and all shields got +10 def
I also made few long weapons with melee and 2 range like halberd, drachaku
with bow making 50% damage every 1 second and
crossbow 100% damage every 2 seconds
makes it really nice choice for players
Question how you do this effect depending on weapon?
by just lua script? i mean movement? or weapons? or creaturescript?
I also wish to have all swords making bonus to hit but have no idea where to execute it as i have already some weapons with their own scripts