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Weapon types

How about pvp?
attack with sword could drop enemies weapon to one's backpack,
attack with axe could drop armor and
attack with club can drop shield to backpack.

i know it can be reequip with hotkey, but it could be also drop on ground and for 10 seconds only your enemy could retake it and then everybody^^

i differed
one handed leaving them normal
but all two handed got +10 attack
and all shields got +10 def

I also made few long weapons with melee and 2 range like halberd, drachaku

with bow making 50% damage every 1 second and
crossbow 100% damage every 2 seconds

makes it really nice choice for players

Question how you do this effect depending on weapon?
by just lua script? i mean movement? or weapons? or creaturescript?
I also wish to have all swords making bonus to hit but have no idea where to execute it as i have already some weapons with their own scripts
 
So guys, I'm pretty tired of how there's typically no difference in how clubs, axes, and swords are when it comes to tibia. Nothing to make each of them stand out and make players really decide which one they want to master.
I'm coming to you guys to ask, if you were to play a server what would you like to see added to each in order to make them really stand out and be different?
It depends on how much you want to tweak things. I would go for a single "strength" stat or add other like dexterity, and then the weapons become "elements" themselves, like slash, stab, blunt
 
Question how you do this effect depending on weapon?
by just lua script? i mean movement? or weapons? or creaturescript?
or only in server core?
 
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