Heres a couple ideas for you
@owned
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For club
- When hitting a player on dirt ground theres a small percent chance that you'll miss and you will also temporarily leave a broken dirt tile where you missed
- Small percent chance of doing a really strong attack making the player rotate 360 degrees doubling the clubs damage but making you hit 20% slower due to exhaustion
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For axe
- When close to trees theres a small percent chance that you will chop down the tree, temporarily changing the tree onto a broken tree
- Player is able to physically
throw the axe having a high percent chance of missing, but if you do hit you will break the targets spine incapacitating him/her for 10 seconds.
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For sword
- Player is able to stab victim in his/hers heart causing them to become really confused over where they are (as you cannot confuse a player over his/hers whereabouts, the player can instead have a exhaustion on 10 seconds) but this has a really small percent chance of happening each hit
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For bow
- The further away you are from your target the less damage you will do as the arrow will slow down
- Arrow has a 15% chance of vanishing in thin air when moving 4-5 sqm away from the player towards his/hers target
- Certain percent chance of stunning player