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Weather Effect System

You guys can add these features, if you want. I'm only creating the core and basic stuff. Such as size of the weather, roof check, thunder dmg and etc...

I'm just stuck on one thing and that is the water pools. Since everyone can see the water pools and you can't do it easy as the effect that only the player which have the weather activated. I've found a way with networkmessages, but it can cause client crash. So hopefully someone have knowlegede about that.

if(isInRange(cid, pid) == true) then
rainEffects[pid] = rainEffects[cid]
end
 
Looks good, Printer!
Could come up with some cool ideas for an area using a system like this :)

Red
 
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