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Windows Why does my Vials (mana fluid, health potions)

jaecgo

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Aug 11, 2013
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even if i have 100 vials of health potions, if i use one of them, all of the fluids gets empty, does anyone knows whats the problem?! (in my OT)
 
this is the actions/script/liquid/potion.lua

PHP:
local config = {
	
removeOnUse = "yes",
	
usableOnTarget = "yes", -- can be used on target? (fe. healing friend)
	
splashable = "no",
	
range = -1,
	
realAnimation = "yes", -- make text effect visible only for players in range 1x1
	
multiplier = {
		health = 1.0,
		mana = 1.0
	}
}



config.removeOnUse = getBooleanFromString(config.removeOnUse)

config.usableOnTarget = getBooleanFromString(config.usableOnTarget)

config.splashable = getBooleanFromString(config.splashable)

config.realAnimation = getBooleanFromString(config.realAnimation)


local POTIONS = {
	[8704] = {empty = 7636, splash = 42, health = {50, 100}}, -- small health potion
	[7618] = {empty = 7636, splash = 42, health = {100, 200}}, -- health potion
	[7588] = {empty = 7634, splash = 42, health = {200, 400}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion
	[7591] = {empty = 7635, splash = 42, health = {600, 800}, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion
	[8473] = {empty = 7635, splash = 42, health = {900, 1100}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion

	[7620] = {empty = 7636, splash = 47, mana = {100, 150}}, -- mana potion
	[7589] = {empty = 7634, splash = 47, mana = {110, 200}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion
	[7590] = {empty = 7635, splash = 47, mana = {300, 400}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion

	[8472] = {empty = 7635, splash = 43, health = {500, 600}, mana = {150, 290}, level = 80, vocations = {3, 7}, vocStr = "paladins"}
}



local exhaust = createConditionObject(CONDITION_EXHAUST)

setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))



function onUse(cid, item, fromPosition, itemEx, toPosition)
	
local potion = POTIONS[item.itemid]
	
if(not potion) then
		
return false
	
end

	
if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then
		
if(not config.splashable) then
			
return false
		
end

		
if(toPosition.x == CONTAINER_POSITION) then
			
toPosition = getThingPosition(item.uid)
		
end

		
doDecayItem(doCreateItem(POOL, potion.splash, toPosition))
		
doRemoveItem(item.uid, 1)
		
if(not potion.empty or config.removeOnUse) then
			
return true
		
end

		
if(fromPosition.x ~= CONTAINER_POSITION) then
			
doCreateItem(potion.empty, fromPosition)
		
else
			
doPlayerAddItem(cid, potion.empty, 1)
		
end

		
return true
	
end

	
if(hasCondition(cid, CONDITION_EXHAUST)) then
		
doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
		
return true
	
end

	
if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and
		not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))
	then
		
doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)
		
return true
	
end

	
if(config.range > 0 and cid ~= itemEx.uid and getDistanceBetween(getCreaturePosition(cid), getCreaturePosition(itemEx.uid)) > config.range) then
		
return false
	
end

	
local health = potion.health
	
if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.multiplier.health))) then
		
return false
	
end

	
local mana = potion.mana
	
if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.multiplier.mana))) then
		
return false
	
end

	
doSendMagicEffect(getThingPosition(itemEx.uid), CONST_ME_MAGIC_BLUE)
	
if(not config.realAnimation) then
		
doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)
	
else
		
for i, tid in ipairs(getSpectators(getThingPosition(itemEx.uid), 1, 1)) do
			
if(isPlayer(tid)) then
				
doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid)
			
end
		
end
	
end

	
doAddCondition(cid, exhaust)
	
doRemoveItem(item.uid, 1)
	
if(not potion.empty or config.removeOnUse) then
		
return true
	
end

	
if(fromPosition.x ~= CONTAINER_POSITION) then
		
doCreateItem(potion.empty, fromPosition)
	
else
		
doPlayerAddItem(cid, potion.empty, 1)
	
end

	
return true

end
 
looks like doRemoveItem is defined correctly, I have no idea wtf, but it seems that I'm using engine based on same distro.
Try this one:
Lua:
local config = {
	removeOnUse = "no",
	usableOnTarget = "yes", -- can be used on target? (fe. healing friend)
	splashable = "yes",
	range = -1,
	area = {1, 1} -- if not set correctly, the message will be sent only to user of the item
}

local multiplier = {
	health = 1.0,
	mana = 1.0
}

local POTIONS = {
	[8704] = {empty = 7636, splash = 42, health = {50, 100}}, -- small health potion
	[7618] = {empty = 7636, splash = 42, health = {100, 200}}, -- health potion
	[7588] = {empty = 7634, splash = 42, health = {200, 400}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion
	[7591] = {empty = 7635, splash = 42, health = {500, 700}, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion
	[8473] = {empty = 7635, splash = 42, health = {800, 1000}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion

	[7620] = {empty = 7636, splash = 47, mana = {70, 130}}, -- mana potion
	[7589] = {empty = 7634, splash = 47, mana = {110, 190}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion
	[7590] = {empty = 7635, splash = 47, mana = {200, 300}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion

	[8472] = {empty = 7635, splash = 43, health = {200, 400}, mana = {110, 190}, level = 80, vocations = {3, 7}, vocStr = "paladins"} -- great spirit potion
}

for index, potion in pairs(POTIONS) do
	if(type(index) == 'number')then
		for k, v in pairs(config) do
			if(not potion[k]) then
				potion[k] = v
			end
		end

		if(potion.removeOnUse) then
			potion.removeOnUse = getBooleanFromString(potion.removeOnUse)
		end

		if(potion.usableOnTarget) then
			potion.usableOnTarget = getBooleanFromString(potion.usableOnTarget)
		end

		if(potion.splashable) then
			potion.splashable = getBooleanFromString(potion.splashable)
		end

		if(type(potion.health) == 'table' and table.maxn(potion.health) > 1) then
			potion.health[1] = math.ceil(potion.health[1] * multiplier.health)
			potion.health[2] = math.ceil(potion.health[2] * multiplier.health)
		else
			potion.health = nil
		end



		if(type(potion.mana) == 'table' and table.maxn(potion.mana) > 1) then
			potion.mana[1] = math.ceil(potion.mana[1] * multiplier.mana)
			potion.mana[2] = math.ceil(potion.mana[2] * multiplier.mana)
		else
			potion.mana = nil
		end

		POTIONS[index] = potion
	end
end

function onUse(cid, item, fromPosition, itemEx, toPosition)
	local potion = POTIONS[item.itemid]
	if(not potion) then
		return false
	end

	if(not isPlayer(itemEx.uid) or (not potion.usableOnTarget and cid ~= itemEx.uid)) then
		if(not potion.splashable or not potion.splash) then
			return false
		end

		if(toPosition.x == CONTAINER_POSITION) then
			toPosition = getThingPosition(item.uid)
		end

		doDecayItem(doCreateItem(POOL, potion.splash, toPosition))
		doRemoveItem(item.uid, 1)
		if(not potion.empty or potion.removeOnUse) then
			return true
		end

		if(fromPosition.x ~= CONTAINER_POSITION) then
			doCreateItem(potion.empty, fromPosition)
		else
			doPlayerAddItem(cid, potion.empty, 1)
		end

		return true
	end

	if(((potion.level and getPlayerLevel(itemEx.uid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(itemEx.uid)))) and
		not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))
	then
		doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_MONSTER, false, cid)
		return true
	end

	if(potion.range > 0 and cid ~= itemEx.uid and getDistanceBetween(getThingPosition(cid), getThingPosition(itemEx.uid)) > potion.range and not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_CANUSEFAR)) then
		doPlayerSendDefaultCancel(cid, RETURNVALUE_TOOFARAWAY)
		return true
	end

	if(potion.health and not doTargetCombatHealth(cid, itemEx.uid, COMBAT_HEALING, potion.health[1], potion.health[2], CONST_ME_MAGIC_BLUE, false)) then
		return false
	end

	if(potion.mana and not doTargetCombatMana(cid, itemEx.uid, potion.mana[1], potion.mana[2], CONST_ME_MAGIC_BLUE, false)) then
		return false
	end

	if(type(potion.area) == 'table' and table.maxn(potion.area) > 1) then
		for i, tid in ipairs(getSpectators(getThingPosition(itemEx.uid), potion.area[1], potion.area[2])) do
			if(isPlayer(tid)) then
				doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_MONSTER, false, tid)
			end
		end
	else
		doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_MONSTER, false, itemEx.uid)
		if(itemEx.uid ~= cid) then
			doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_MONSTER, false, cid)
		end
	end

	doRemoveItem(item.uid, 1)
	if(not potion.empty or potion.removeOnUse) then
		return true
	end

	if(fromPosition.x ~= CONTAINER_POSITION) then
		doCreateItem(potion.empty, fromPosition)
	else
		doPlayerAddItem(cid, potion.empty, 1)
	end

	return true
end
 
PHP:
local config = {
    removeOnUse = "yes",
    splashable = "no",
    realAnimation = "no", -- make text effect visible only for players in range 1x1
    healthMultiplier = 1.0,
    manaMultiplier = 1.0
}

config.removeOnUse = getBooleanFromString(config.removeOnUse)
config.splashable = getBooleanFromString(config.splashable)
config.realAnimation = getBooleanFromString(config.realAnimation)

local POTIONS = {
    [8704] = {empty = 7636, splash = 2, health = {50, 150}}, -- small health potion
    [7618] = {empty = 7636, splash = 2, health = {300, 500}}, -- health potion
    [7588] = {empty = 7634, splash = 2, health = {500, 600}, level = 50, vocations = {3, 4, 7, 8, 12, 11}, vocStr = "knights and paladins"}, -- strong health potion
    [7591] = {empty = 7635, splash = 2, health = {600, 800}, level = 80, vocations = {4, 8, 12}, vocStr = "knights"}, -- great health potion
    [8473] = {empty = 7635, splash = 42, health = {800, 1000}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion
    [7620] = {empty = 7636, splash = 7, mana = {70, 130}}, -- mana potion
    [7589] = {empty = 7634, splash = 7, mana = {110, 190}, level = 50, vocations = {1, 2, 3, 5, 6, 7, 9, 10, 11}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion
    [7590] = {empty = 7635, splash = 7, mana = {300, 400}, level = 80, vocations = {1, 2, 5, 6, 9, 10}, vocStr = "sorcerers and druids"}, -- great mana potion

    [8472] = {empty = 7635, splash = 3, health = {700, 900}, mana = {310, 710}, level = 80, vocations = {3, 7, 11}, vocStr = "paladins"} -- great spirit potion
}

local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))

function onUse(cid, item, fromPosition, itemEx, toPosition)
    local potion = POTIONS[item.itemid]
    if(not potion) then
        return false
    end

    if(not isPlayer(itemEx.uid)) then
        if(not config.splashable) then
            return false
        end

        if(toPosition.x == CONTAINER_POSITION) then
            toPosition = getThingPos(item.uid)
        end

        doDecayItem(doCreateItem(2016, potion.splash, toPosition))
        doTransformItem(item.uid, potion.empty)
        return true
    end

    if(hasCondition(cid, CONDITION_EXHAUST_HEAL)) then
        doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
        return true
    end

    if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and
        not getPlayerCustomFlagValue(cid, PlayerCustomFlag_GamemasterPrivileges))
    then
        doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)
        return true
    end

    local health = potion.health
    if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then
        return false
    end

    local mana = potion.mana
    if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then
        return false
    end

    doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE)
    if(not realAnimation) then
        doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)
    else
        for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do
            if(isPlayer(tid)) then
                doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid)
            end
        end
    end

    doAddCondition(cid, exhaust)
    if(not potion.empty or config.removeOnUse) then
        doRemoveItem(item.uid, 1)
        return true
    end

local aidd =
{
  min = 10901,
  max = 10911
    }
    if item.actionid < aidd.min then
      doItemSetAttribute(item.uid, "actionid", aidd.min)
      elseif item.actionid >= aidd.min and item.actionid <= aidd.max then
      doItemSetAttribute(item.uid, "actionid", getItemAttribute(item.uid, "actionid")+1)
    elseif item.actionid >= aidd.max then
    doTransformItem(item.uid, potion.empty)
  return TRUE
  end
return true
end
 
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