My:
demonOak.lua
demonOakTree.lua
demonOakArea.lua
movements
actions
I guess that's all 'cause gravestone and demon oak works, only this dead tree don't.. [only doesn't show the requied level, insted it return 'You cannot use this object.', all other things works].
Thanks,
ablebal.
demonOak.lua
Lua:
function onUse(cid, item, fromPosition, itemEx, toPosition)
local onePerQuest = "yes"
local level = 120
local positions =
{
kick = { x = 86, y = 569, z = 7 },
summon =
{
{x=83, y=584, z=7},
{x=83, y=589, z=7},
{x=90, y=584, z=7},
{x=90, y=589, z=7}
}
}
local summons =
{
[1] = {"Demon", "Grim Reaper", "Elder Beholder", "Demon Skeleton"},
[2] = {"Dark Torturer", "Banshee", "Betrayed Wraith", "Blightwalker"},
[3] = {"Bonebeast", "Braindeath", "Diabolic Imp", "Giant Spider"},
[4] = {"Hand of Cursed Fate", "Lich", "Undead Dragon", "Vampire"},
[5] = {"braindeath", "Demon", "Bonebeast", "Diabolic Imp"},
[6] = {"Demon Skeleton", "Banshee", "Elder Beholder", "Bonebeast"},
[7] = {"Dark Torturer", "Undead Dragon", "Demon", "Demon"},
[8] = {"Elder Beholder", "Betrayed Wraith", "Demon Skeleton", "Giant Spider"},
[9] = {"Demon", "Banshee", "Blightwalker", "Demon Skeleton"},
[10] = {"Grim Reaper", "Demon", "Diabolic Imp", "Braindeath"},
[11] = {"Banshee", "Grim Reaper", "Hand of Cursed fate", "Demon"}
}
local areaPosition =
{
{x=65, y=578, z=7, stackpos = 255},
{x=109, y=606, z=7, stackpos = 255}
}
local demonOak = {8288, 8289, 8290, 8291}
local storages =
{
done = 35700,
cutTree = 36901
}
local blockingTree =
{
[2709] = {32193, 3669}
}
if blockingTree[itemEx.itemid] and itemEx.uid == blockingTree[itemEx.itemid][1] then
if getPlayerLevel(cid) < level then
doPlayerSendCancel(cid, "You need level " .. level .. " or more to enter this quest.")
return FALSE
end
if getPlayerStorageValue(cid, storages.done) > 0 then
doPlayerSendCancel(cid, "You already done this quest.")
return TRUE
end
if getPlayerStorageValue(cid, storages.cutTree) > 0 then
return FALSE
end
if onePerQuest == "yes" then
local players = getPlayersOnline()
for _, pid in ipairs(players) do
if isInRange(getCreaturePosition(pid), areaPosition[1], areaPosition[2]) then
doPlayerSendCancel(cid, "Wait until " .. getCreatureName(pid) .. " finish the quest.")
return TRUE
end
end
end
doTransformItem(itemEx.uid, blockingTree[itemEx.itemid][2])
doSendMagicEffect(toPosition, CONST_ME_POFF)
doMoveCreature(cid, SOUTH)
doPlayerSetStorageValue(cid, storages.cutTree, 1)
return TRUE
elseif isInArray(demonOak, itemEx.itemid) then
local get = getPlayerStorageValue(cid, itemEx.itemid)
if get == -1 then
get = 1
end
if(getPlayerStorageValue(cid, 8288) == 12 and getPlayerStorageValue(cid, 8289) == 12 and getPlayerStorageValue(cid, 8290) == 12 and getPlayerStorageValue(cid, 8291) == 12) then
doTeleportThing(cid, positions.kick)
doPlayerSetStorageValue(cid, storages.done, 1)
return TRUE
end
if getPlayerStorageValue(cid, itemEx.itemid) > 11 then
doSendMagicEffect(toPosition, CONST_ME_POFF)
return TRUE
end
if(math.random(100) <= 10) then
doPlayerSetStorageValue(cid, itemEx.uid, 12)
return TRUE
end
if summons[get] then
for i = 1, #summons[get] do
doCreateMonster(summons[get][i], positions.summon[i])
end
doSendMagicEffect(toPosition, CONST_ME_DRAWBLOOD)
doPlayerSetStorageValue(cid, itemEx.itemid, get + 1)
if math.random(100) >= 50 then
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS)
end
end
return FALSE
end
end
Lua:
--- Made by Mazen ---
function onStepOut(cid, item, position, fromPosition)
if item.uid == 32193 then
doTransformItem(item.uid, 2709)
end
return TRUE
end
Lua:
function onStepIn(cid, item, position, fromPosition)
if isPlayer(cid) == TRUE and math.random(1, 24) == 1 then
doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS)
end
return TRUE
end
Code:
<!-- Demon Oak Quest -->
<movevent type="StepOut" uniqueid="32193" event="script" value="demonOak/demonOakTree.lua" />
<movevent type="StepIn" itemid="8292" event="script" value="demonOak/demonOakArea.lua" />
Code:
<!-- Demon Oak Quest -->
<action itemid="8293" event="script" value="quests/demonOak/demonOak.lua"/>
I guess that's all 'cause gravestone and demon oak works, only this dead tree don't.. [only doesn't show the requied level, insted it return 'You cannot use this object.', all other things works].
Thanks,
ablebal.