With our last version of WoH we had 20 SQM spawn range for the monsters. The reason for this was to avoid that monsters could be lured around stairs, town gates etc. This made it a bit hard to run monsters before they disappeared. It also made it a bit easier to just collect a group of monsters then run away to make them "poff".
We've now managed to fix so monsters gets teleported back to their spawn when they loose the player target. With this fix we're now able to make the spawn ranges bigger and solve the issues stated above.
We've now managed to fix so monsters gets teleported back to their spawn when they loose the player target. With this fix we're now able to make the spawn ranges bigger and solve the issues stated above.