Cygnus Server
Member
- Joined
- Dec 14, 2024
- Messages
- 11
- Reaction score
- 10
I've been working on a profession system for Cygnus and wanted to show how it currently works.
Cygnus has eight professions, for now:
Professions can be changed whenever the player wants, but replacing one permanently resets its level and progress. This means players need to decide which professions they want to focus on.
Each profession has its own level and experience system, with a current maximum level of 150.
The level cap will be expanded through future updates as new areas, materials, creatures and recipes are introduced.
As the profession level increases, the player can gather rarer materials and create more useful and valuable items.
The system is also connected to the server economy. Profession materials and crafted items can be bought and sold through the market, allowing players to make money through gathering and crafting instead of depending only on hunting.
Most recipes are not learned automatically.
Recipe scrolls can drop from monsters as rare loot. The player learns a recipe by using the scroll, which permanently unlocks that recipe for the respective profession.
Recipe scrolls can also be traded and sold through the market. A recipe that one player does not need may still be valuable to another crafter.
There is a crafting interface where players can see their unlocked recipes and select what they want to create.
The interface currently shows:

Profession levels are also displayed in the Skills window. This allows the player to check the level of every profession and see which two are currently active.

To learn a profession, the player speaks with its respective NPC and pays a fee of 250 gold. The profession then starts at level 1 and can be trained by gathering materials or crafting items.
The main goal is to make professions part of exploration, progression and the server economy, rather than having them exist only as an optional side activity.
For example, a player may find a rare recipe while hunting but need the help of another player who has the correct profession and level to craft it.
Gatherers can sell materials, crafters can sell equipment, and hunters can sell the recipes they find.
Do you like having gathering and crafting professions in an OT server?
Would you focus on gathering and selling materials, crafting equipment for yourself, or collecting rare recipes to sell on the market?
Which of these professions would you personally choose?
If you like what you see, please consider joining our Discord server. I’ll be posting more updates there, and we'll soon be looking for people to test the Alpha. I also set up English channels so everyone feels welcome!
Discord Link: Discord - Group Chat That’s All Fun & Games (https://discord.gg/9eHJsCccY)
Cygnus has eight professions, for now:
- Alchemy: Creates potions and elixirs using herbs and other materials.
- Herbalism: Collects plants found throughout the map.
- Mining: Mines ore veins placed around the world.
- Blacksmithing: Turns ores into metal bars and uses them to create heavy equipment and weapons.
- Enchanting: Creates magical items such as wands, rods, rings, necklaces and special runes. These are not regular Tibia runes, but more powerful items created through the profession system.
- Skinning: Collects leather, hides, fur and similar materials from dead creatures.
- Leatherworking: Uses leather, hides and fur to create light equipment for vocations such as Hunters, Rogues and Feral Druids.
- Tailoring: Creates cloth and magical equipment, profession recipe scrolls, outfits and other items.
Professions can be changed whenever the player wants, but replacing one permanently resets its level and progress. This means players need to decide which professions they want to focus on.
Each profession has its own level and experience system, with a current maximum level of 150.
The level cap will be expanded through future updates as new areas, materials, creatures and recipes are introduced.
As the profession level increases, the player can gather rarer materials and create more useful and valuable items.
The system is also connected to the server economy. Profession materials and crafted items can be bought and sold through the market, allowing players to make money through gathering and crafting instead of depending only on hunting.
Most recipes are not learned automatically.
Recipe scrolls can drop from monsters as rare loot. The player learns a recipe by using the scroll, which permanently unlocks that recipe for the respective profession.
Recipe scrolls can also be traded and sold through the market. A recipe that one player does not need may still be valuable to another crafter.
There is a crafting interface where players can see their unlocked recipes and select what they want to create.
The interface currently shows:
- The recipes the player has unlocked;
- The required profession level;
- The required materials;
- Whether the player has the necessary ingredients;
- Whether the item can currently be crafted.

Profession levels are also displayed in the Skills window. This allows the player to check the level of every profession and see which two are currently active.

To learn a profession, the player speaks with its respective NPC and pays a fee of 250 gold. The profession then starts at level 1 and can be trained by gathering materials or crafting items.
The main goal is to make professions part of exploration, progression and the server economy, rather than having them exist only as an optional side activity.
For example, a player may find a rare recipe while hunting but need the help of another player who has the correct profession and level to craft it.
Gatherers can sell materials, crafters can sell equipment, and hunters can sell the recipes they find.
Do you like having gathering and crafting professions in an OT server?
Would you focus on gathering and selling materials, crafting equipment for yourself, or collecting rare recipes to sell on the market?
Which of these professions would you personally choose?
If you like what you see, please consider joining our Discord server. I’ll be posting more updates there, and we'll soon be looking for people to test the Alpha. I also set up English channels so everyone feels welcome!
Discord Link: Discord - Group Chat That’s All Fun & Games (https://discord.gg/9eHJsCccY)