hello, is there the possibility that using such doPlayerSendTextMessage (example) text could be a two-color as in the case of writing at NPC
example: doPlayerSendTextMessage(cid, 19, 'text text {text2} text')
possible? or difficult to write in c++?
NPC: normal color others color normal colorselfSay('normal color {others color} normal color', cid)
example: doPlayerSendTextMessage(cid, 19, 'text text {text2} text')
possible? or difficult to write in c++?