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Writing in two colors as npc

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hello, is there the possibility that using such doPlayerSendTextMessage (example) text could be a two-color as in the case of writing at NPC
selfSay('normal color {others color} normal color', cid)
NPC: normal color others color normal color

example: doPlayerSendTextMessage(cid, 19, 'text text {text2} text')

possible? or difficult to write in c++?
 
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