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~ YClassic Server 7.72 | - In development - Official Thread ~

Acubens

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YClassic Server
Best regards to all lovers of the old school, this thread has been open to discuss the development of this project, this server has been started with the base of the legendary map YurOts by (Yurez) and with new additions and reformulations to enhance the appearance and playability of the server.
About the features of YClassic:
  • The server will use the 7.72 protocol .
  • Soul system working.
  • Bless System working.
  • Bed System working.
  • Normal PVP.
  • Double charges at cast runes.
  • The cost of houses will be semi-expensive.
  • The runes at magic shops will be semi-expensive, so that the economy of the server can be more enjoyable.
  • Wands and Rods will exist in the game.
  • Each quest will give you experience, depending on the requirement level.
  • Shop online without OP items, quest items, and other shit who kill the game.
Rates:
  • Experience Stages: Start in x40 at level 1 and end in x3 after level 119.
  • Loot Rate: x2
  • Magic Rate: x6
  • Skills Rate: x12
Regeneration: (With promotion the players get 2 points in hp/mana extra and 1 second left in tick.)
  • Sorcerer: 6 health points / 8 mana points each 4 seconds.
  • Druid: 6 health points / 8 mana points each 4 seconds.
  • Paladin: 7 health points / 7 mana points each 4 seconds.
  • Knight: 8 health points / 4 mana points each 4 seconds.
All your suggestions will be welcome.
Creating good server to you, to you friend, to you team..

 
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New update added.

Code:
~ Version 1.0.2 ~

-> Celeste city has been expanded in the north.
-> Removed single quests in the principal temple. (harms the rpg)
-> Clean and optimization in the distro.
 
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if you want a longterm server make it lowrate or low/midrate ,because the higher the rates the faster people will get bored. cool to see some new costum oldschool server
 
@hehemidu

I agree with the idea of low rates, I would like suggestions for stages and loot rate.
Thanks for your suggestion.

@2stuffmaker

I'll upload pictures soon. :p
 
@hehemidu

I agree with the idea of low rates, I would like suggestions for stages and loot rate.
Thanks for your suggestion.

@2stuffmaker

I'll upload pictures soon. :p

I would say start at 25x and end it at 3x so something like

1-29 - 25x
30-49 - 15x
50-69 - 10x
70-89 - 8x
90-99 - 5x
100+ - 3x

Loot rate - 2/3x
Skills - 5x

Something like that
 
Thanks you for your suggestions in reference to the stages, which have been published catch my attention, however I would like that had a little more variation in the range of levels, I think and believe that more than one of us sees something crazy change the value of the experience greatly from one level to another,

Hey player
What do you think about this?
 
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1-29 - 25x
30-39 - 22x
40-49 - 19x
50-59 - 16x
60-69 - 13x
70-79 - 10x
80-89 - 7x
90-99 - 5x
100+ - 3x

Maybe something like that
 
New update added.

Code:
~ Version 1.0.3 ~

-> Added the real Orc Fortress.
-> Added new tower with undead spawns including secret passage.
-> More more dragys spawns.
-> Added new decorations to the map.
-> Added more houses to Celeste City.

@Demonkil nice stages !
 
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New update added.

Code:
~ Version 1.0.4 ~

-> Added Darashia.
-> Fixed bug in fluids when a player try to use in container. (now working 100%)
-> Added Demona with the respective spawns and route.
-> Added Elvenbane Quest
-> Added Crystal Wand Quest (This wand is only for decoration dont make damage)
-> Added Big Tomb to the desert of Ankrah.
-> New config about the price of manafluids now cost 55gps each.
-> The quest system is updated with new features.

Preview of the world.

2ur2tcx.jpg
 
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Looks dope. How much time estimated until the project is done?
 
The exp rate (stages) will start in 25x descending to the final exp 3x (with closed distance),
in the last days before the server gonna be online i will give the complete info about the rates.

About the server opening, i hope finish the server at the middle or the last days of november.
But maybe exist factors what maybe i need wait a bit more. (Get balance and search a good hosting company)

Remember, your post here is welcome.
 
The map was designed for a mixed game. (more tibia sence and less tibia crazy). :D
 
New update added.

Code:
~ Version 1.0.5 ~

-> Added all houses in Darashia including the guild houses.
-> Added a big respawn of Dragons / Dragon Lords at the west of POH.
 
New update added.

Code:
~ Version 1.0.6 ~

-> Added all npcs in Darashia.
-> Added all Boat Captains with information about the routes.
-> Fixed some little bugs in the map.
-> All map has been revamped.
-> Fixed minors bugs in the npc system.
 
New update Added.

Code:
~ Version 1.0.7 ~

-> Added 76 houses to Lituania.
-> Added monsters like wolf, bugs, rats, and others in the roads.
 
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