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TFS 1.X+ Yellow Skull TFS 1.5

LeOnArd0

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I have a problem with a yellow skull in TFS 1.5 downgrade by @Nekiro

I had even commented on the post by @potinho, but in order not to disturb his solution, which is from another version, I decided to create this topic.

My test is:

Player 3 (Orange) - Attack Player 1 (get white skull)
Player 1 (Blue) - Attack Player 2 (get white skull)
Player 2 (Black) - Attack Player 3 (get yellow)

3e5d2eafe0202c5d256c35900cc86257.png

Until then, everything is fine.

Player 1 (Blue) continues to attack Player 2 (Black) (keeping the battle active, the one with the yellow skull on Player 3 (Orange)).

Player 3 (Orange) loses the white skull, however, Player 2 (Black) remains yellow skull for him (it should come out with Player 3 (Orange) white skull).

5c39ff4ff84a63aae529d02787f7fea6.png


I believe the problem is in players.cpp, I tried some configurations, but without success.

Could anyone help me with this?

Complete code:

Thanks very much!
Leo
 
Last edited:

C++:
        for (const auto& playerAttackers : g_game.getPlayers()) {
            Player* attacker = playerAttackers.second;
            if (attacker->hasAttacked(this))
            {
                attacker->removeAttacked(this);
                sendCreatureSkull(attacker);
            }
        }
 
---EDIT: It works fine when using worldtype pvp, but for pvp enforced bugs out for some reason.---

Hey guys, im using nekiro downgrade TFS1.5 for 7.72 and i cant get normal skulls to work at all?
On PK I get PZ and i am able to kill the other player and do damage but no skull on my chars appear.

Thoughts/help?
 
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