dunnish
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- Joined
- Jun 18, 2009
- Messages
- 268
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hello!
this script is working on windows.
but when i move the db and the website only to ubuntu its dossnt work.
if someone has an automatic script thats working would be aewsome
this script is working on windows.
but when i move the db and the website only to ubuntu its dossnt work.
Lua:
-- Znote Shop v1.0 for Znote AAC on TFS 0.3.6+ Crying Damson.
function onSay(cid, words, param)
local storage = 54073 -- Make sure to select non-used storage. This is used to prevent SQL load attacks.
local cooldown = 15 -- in seconds.
if getPlayerStorageValue(cid, storage) <= os.time() then
setPlayerStorageValue(cid, storage, os.time() + cooldown)
local accid = getAccountNumberByPlayerName(getCreatureName(cid))
-- Create the query
local orderQuery = db.storeQuery("SELECT `id`, `type`, `itemid`, `count` FROM `znote_shop_orders` WHERE `account_id` = " .. accid .. " LIMIT 1;")
-- Detect if we got any results
if orderQuery ~= false then
-- Fetch order values
local q_id = result.getDataInt(orderQuery, "id")
local q_type = result.getDataInt(orderQuery, "type")
local q_itemid = result.getDataInt(orderQuery, "itemid")
local q_count = result.getDataInt(orderQuery, "count")
result.free(orderQuery)
-- ORDER TYPE 1 (Regular item shop products)
if q_type == 1 then
-- Get wheight
local playerCap = getPlayerFreeCap(cid)
local itemweight = getItemWeightById(q_itemid, q_count)
if playerCap >= itemweight and getTileInfo(getCreaturePosition(cid)).protection then
--backpack check
local backpack = getPlayerSlotItem(cid, 3)
local gotItem = false
if(backpack and backpack.itemid > 0) then
local received = doAddContainerItem(getPlayerSlotItem(cid, 3).uid, q_itemid,q_count)
if(received ~= false) then
db.executeQuery("DELETE FROM `znote_shop_orders` WHERE `id` = " .. q_id .. ";")
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Congratulations! You have recieved ".. q_count .." "..getItemNameById(q_itemid).."(s)!")
gotItem = true
end
end
if(not gotItem) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "You have no available space in backpack to receive that item.")
end
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Need more CAP and Need ProtectZone!")
end
end
-- ORDER TYPE 5 (Outfit and addon)
if q_type == 5 then
-- Make sure player don't already have this outfit and addon
if not canPlayerWearOutfit(cid, q_itemid, q_count) then
db.executeQuery("DELETE FROM `znote_shop_orders` WHERE `id` = " .. q_id .. ";")
doPlayerAddOutfit(cid,q_itemid,q_count)
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Congratulations! You have received a new outfit!")
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "You already have this outfit and addon!")
end
end
-- ORDER TYPE 6 (Mounts)
if q_type == 6 then
-- Make sure player don't already have this outfit and addon
if not getPlayerMount(cid, q_itemid) then -- Failed to find a proper hasMount 0.3 function?
db.executeQuery("DELETE FROM `znote_shop_orders` WHERE `id` = " .. q_id .. ";")
doPlayerAddMount(cid, q_itemid)
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Congratulations! You have received a new mount!")
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "You already have this mount!")
end
end
-- Add custom order types here
-- Type 1 is for itemids (Already coded here)
-- Type 2 is for premium (Coded on web)
-- Type 3 is for gender change (Coded on web)
-- Type 4 is for character name change (Coded on web)
-- Type 5 is for character outfit and addon (Already coded here)
-- Type 6 is for mounts (Already coded here)
-- So use type 7+ for custom stuff, like etc packages.
-- if q_type == 7 then
-- end
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "You have no orders.")
end
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Can only be executed once every "..cooldown.." seconds. Remaining cooldown: ".. getPlayerStorageValue(cid, storage) - os.time())
end
return false
end