Because it's script for proohmm which action id or unique id i should put on the teleport that leads to the zombies event? you didn't explain that?
[Error - CreatureScript Interface]
data/creaturescripts/scripts/zombie/onattack.luanStatsChange
Description:
data/lib/032-position.lua:2: attempt to index global 'position' (a nil value)
stack traceback:
data/lib/032-position.lua:2: in function 'isInRange'
data/creaturescripts/scripts/zombie/onattack.lua:36: in function <data/creaturescripts/scripts/zombie/onattack.lua:35>
[21/08/2012 13:44:22] [Error - TalkAction Interface]
[21/08/2012 13:44:22] data/talkactions/scripts/createitem.luanSay
[21/08/2012 13:44:22] Description:
[21/08/2012 13:44:22] (luaDoPlayerAddItemEx) Item not found
[21/08/2012 13:47:33] Reloaded talk actions.
../data/creaturescripts/scripts/zombie/onthink.lua from first post should remove summons. When zombie target on summon [no way to player] it should remove it. If it removes to slow then you should make onThink event for player that will check if he has summons and is in zombie area (and remove).i want to erase (auto remove summon) how can i take this off?