eiserne festung
EmfF
Currently the remap of the Orcs......
<- new style old style ->
<- new style old style ->
the foot doesn't really make much sense, and the coffin doesn't either. Also, it's a tad bit spammy. And it needs more wood imo.My first mapping show off picture, is a torture room, what do you guys think?
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thank you im learning how to map im sure this threat will help me improve my skills as a mapper. im thinking of posting more stuff herethe foot doesn't really make much sense, and the coffin doesn't either. Also, it's a tad bit spammy. And it needs more wood imo.
Try mapping some nature stuff before jumping into architecture. It might help a bit :*thank you im learning how to map im sure this threat will help me improve my skills as a mapper. im thinking of posting more stuff here
It's good that you tried to make your own theme, but it needs just a little bit more work. For instance those bushes, large patches of grass, thick grass tufts (almost should never be used), and those pillars don't fit inside that cave. If there were ruin walls then the pillars would fit in but I do not see any. Bordering from a tile going onto the same type of tile typically looks bad and shouldn't be done. Your bordering needs some work to make it not look as squarish (For instance the cave walls).A new peak of a much larger spawn..
that lighting is fucking sickA new peak of a much larger spawn..
okay ill try to improve thanksIts ok, try putting some mud or dirt patches around the grass and maybe less trees on the right of the map and replace with a few stones? Consider some bushes or some water plants. Finish the bridge so it's 10 Sqm all together and it should look pretty neet
Also, use the grass from the nature palette, and not from the town palette.okay ill try to improve thanks
It's really helpful to invest some time looking the pieces of map that have been exposed on this thread. By watching you learn and you can imitate some of the ideas.my best with nature :l took me like 20 minutes " Coco Island "
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