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[8.41/42] The Forgotten Server 0.3.4PL2 (Crying Damson)

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TFS 0.3.4 uses less RAM... not more...

keep in mind that your words aren't useful...
post some errors logs... is it really hard to understand?

That's what I'm talking... I know that only talk it's unuseful, but you have to understand that there is not how to post any log here.

Think with me: after 15~ minutes of playing the database loses the connection. Only that. There are no reports. There are no errors.

Simply people can't connect anymore.
As you said...
is it really hard to understand?

I was thinking about my PC, because it's not exaclty 15 minutes. Sometimes are 5 minutes, and some other times are 2 hours playing till it loses the connection.
AND people with big servers and big hosts, some of them are not having this trouble (at least some ppl like you are not complaining about it), so maybe the good host is helping to keep their database connected? Idk, that's why I asked.
 
/etc/init.d/mysql restart if you are using linux
I don't know how to restart mysql server on windows

but I had those problems on 0.3.2 (I mean connection lost without any error in console, few minutes after starting the server), they disapeared in 0.3.4, atleast for me (200+ online atm, gonna patch later other servers)
 
Database issue is ok for me, never got it, but server just randomly crashing :< I posted reports on bug tracker, hope it will help... So I think, not only database issue left...
 
Yep, my online is just 30+ players, and forum\webpage...anyway :)
 
17:57 Using one of 253 sudden death runes...
17:57 Using one of 253 sudden death runes...
17:57 Using one of 253 sudden death runes...
17:57 Using one of 253 sudden death runes...
17:57 Using one of 253 sudden death runes...
17:57 Using one of 253 sudden death runes...
17:57 Using one of 253 sudden death runes...
17:57 Using one of 252 sudden death runes...
17:58 Using one of 252 sudden death runes...
17:58 Using one of 252 sudden death runes...
17:58 Using one of 252 sudden death runes...
17:58 Using one of 252 sudden death runes...
17:58 Using one of 252 sudden death runes...


Can someone help me with this?
 
@slawkens
playerExists really doesn't work.
My script is right 'cause I tested with getPlayerGUIDByName(playerName[cid]) ~= nil and it works perfectly.
 
17:57 Using one of 253 sudden death runes...
17:57 Using one of 253 sudden death runes...
17:57 Using one of 253 sudden death runes...
17:57 Using one of 253 sudden death runes...
17:57 Using one of 253 sudden death runes...
17:57 Using one of 253 sudden death runes...
17:57 Using one of 253 sudden death runes...
17:57 Using one of 252 sudden death runes...
17:58 Using one of 252 sudden death runes...
17:58 Using one of 252 sudden death runes...
17:58 Using one of 252 sudden death runes...
17:58 Using one of 252 sudden death runes...
17:58 Using one of 252 sudden death runes...


Can someone help me with this?

This is not a bug.

Global tibia is like this.

I have suggested it.
 
Yesss, mr using non edited narozia map (isn't it better to put 2 items on your map instead of wasting elf's time with reporting bug which wasn't actually a bug coming from tfs) especially when he hasn't even 30 players online :)

Kie? Feel not owned. Wanna more!
 
Is it only me or does anyone else have the problem when you start the server it goes down at the same second without any errors?

And also, when I try to rebuild the sources it says I have some errors but I haven't changed anything, but when I compile it right after it works.
Its just giving me warnings + won't let me build, but compiling works.

Code:
vocation.cpp - In member function `void Vocation::reset()': 
vocation.cpp - [Warning] passing `float' for converting 2 of `void* memset(void*, int, size_t)' 
weapons.cpp - In member function `virtual int32_t WeaponWand::getWeaponDamage(const Player*, const Creature*, const Item*, bool) const': 
weapons.cpp - [Warning] converting to `int32_t' from `float'


Remember, I haven't changed anything.
 
And why my but-switch-items doesn't work with the patch? :(
 
[04/05/2009 19:29:17] Lua Script Error: [TalkAction Interface]
[04/05/2009 19:29:18] data/talkactions/scripts/teleporthere.lua:eek:nSay

[04/05/2009 19:29:18] luaGetClosestFreeTile(). Creature not found

i put /c wolf =\
 
bug :s

bugxvh.jpg
 
I won't argue with you in this thread because it's not created for it.
However, already sent you a pm with an answer for your question.

@up
It works.

Stop talking shit man, you said you wont answer my question because i asked it many times? I only asked 1 time for the newest version. "However" 50% of this thread is post from you, stop posting here. Keep your server crashing, leave this thread. I'm asking for making sure, I dont want my server crashed every 10 minutes.

Leave thread plx?

/kick Specjalist
 
Specjalist - Please don't argue with Mickula as his case is confirmed. You aren't able to reproduce it due to your small amount of players on your server.
 
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