Dungeon System
To enter a dungeon
You need a party of 5. You also need sorts of classes to enter the dungeon
- 1 (Druid or Paladin) healer.
- 3 (Druid, Paladin, Sorcerer or Ranger) dps.
- 1 (Knight) tank.
Dungeon features
Dungeon difficulty is based on the level door outside the dungeons,
the dungeons will also be marked by a diamond sign outside, there will also be an instruction book there.
The dungeons have sorts of hidden treasures inside, find those hidden treasures and you gain more exp or items.
All dungeons will contain 1-3 bosses, those bosses are very strong and give tons of experience and items.
Note that it is possible to skip those bosses and continue with the hunting.
All dungeons will have some kind of road wich you have to follow. At the end of the road, the dungeon ends
and you will be teleported out of the dungeon and receive some kind of experience (based on the difficulty). The damage of the monsters inside the dungeon will remain original.
Also to not confuse people, this will not be over powered.
The gain rate of this depends on how fast and how easy you do it.
Ofcourse a dungeon for lvl 50 will be easy for a level 100 to do, but still
runes and potions costs money and he wont gain as much as he do in level 100 dungeons.
Dungeon rates
- Experience rate in dungeons: (E*3.33=R)
- Monster Health in dungeons: (MH*3.33=R)
- Loot rate in dungeons: 4
Those numbers might change at any time.