Rather than creating a server like TibiaLight you should use the ideas from server as a foundation for yours and then build up to something so much more, there's so much potential!
Spell System: One unique feature on TibiaLight was the
Auto Spell system! Basically you would have up to 3 spells automatically equipped and while attacking the monster, they will cast automatically.
This feature was something that I loved a lot. You didn't have to worry about spamming hotkeys which was so nice because it was some different for a chance. What was the last server you remember where you didn't need to smash a bunch of hotkeys? None, exactly! Since you didn't have to use hotkeys you were able to pay more attention to your positioning which create a whole new aspect. For example there was a Trapper vocation whose spells would be all types of traps. Once the traps were used they stayed on the ground for a certain amount of time depending on the trap and then you would lure the monster into the trap, or some traps could explode in x amount of second. The spell system went through some reworks because obviously some spells would be better than others so people would equip only 1 spell thinking they would using it more often rather than having 3 spells. Eventually this was the final product. (posted below) Now from what I recall there wasn't any potions, or was there? I just don't remember exactly how the healing system worked. I know there was healing spells maybe there was potions too? Was the base regen itself super high? Wish I could remember..
Slot 1 - Torment (3 second cd)
Slot 2 - Death Explosion (4 second cd)
Slot 3 - Shadowbeam (1 second cd)
If you cast Death Explosion (4 second cd), you won't be able to cast that spell again for 4 seconds, however you can still cast shadow beam and torment.
This way it's way better to fill all 3 of your spell slots.
Legendary drops: This here was the main reason I loved and could play this server all day without getting bored. ALL equip-able items were able to have some kind of refinement on them, when looted. Those refinements were
[
RUSTY] -- > [
Refined] -- > [
Unique] --> [
Elite] --> [
Super] ----------------------> [
Legendary]
(posted from the thread) The
least common, thus usually of worse value is the
Refined, The easier to loot, but still good is
Elite.
Super is Near the best, and has a better drop rate than Legendary, but still weaker than legendary. Any item can be
Refined -
Super, which can add the stats of;
Critical,
%Defense,
%Attack,
%Attack Speed
There are also Rusty items, which uncovered can have multiple different types of stats!
+attack, +
%chance to heal mana,
%Hit Chance, %chance to deal XXX amount of a specific type of elemental damage!
The next, final, & STRONGEST, tier in the game is ;
Legendary! Legendary tier is the strongest tier you can get in game, they are the most valuable, & rare items.
Basically when you found a legendary item you would poop yourself. These Legendary item were SO crazy good to the point where they would make you OP compared to someone without one. Yes this might sound like it's broken but its just how the server worked, I mean eventually everyone would find a Legendary. These Legendary items had a much higher attack/defense value and they always had some unique name as well as an cool effect on them. For example here's one item
02:42 You see {Shenlong's Fury} 86 atk, 30 def, 16% chance to hit 1886. When these items would drop, there would be a HUGE BLUE ARROW pointing to the body so there was no way you could miss and not see it drop, and it also gave you something to look forward to, cause as soon as you saw that blue arrow you had an orgasm. All rare drops should have a cool effect like an explosion, or like the gem drops on there had a orange glow around the monster. Eventually you would find Legendary items that you don't need and instead of trading it to players, you would be able to smelt them into hellsteel. With hellsteel you were able to craft all sorts of legendary items, some items were only craftable and not lootable, but the most famous craftable item was the Ring of Midas! It was a ring that would double your magic find which was insane! If you don't know what magic find is, it's the chance for you to find a legendary item. You were able to use the command !mf and it would tell your magic find aka chance to find a legendary, and I even think it told you the approximate amount of monster you would have to kill in order to find one.
This is all I have time to say for right now since I don't have time to keep going. I will be posting more of what I remember, and not just what I remember but A LOT more of what I would like to see as well as a whole lot of crazy awesome ideas. What I will say though is that this isn't something you should rush and think you can finish in a week or two. If you want a good server you will need to put in the effort and time. A lot of servers are really repetitive like for example, level, get next set of equipment, kill the boss, level, get next set of equipment, kill the boss, etc.. they will have like 10 sets, a ton of bosses, and then that's all you do on there. I don't want to see that on here, I just want players to always be unexpected of what will come next to make it more exciting. The fact that the original TibiaLight was a dungeon crawler could make this server a whole lot interesting if you are willing to hear out my idea, which of course ill be posting later on when I have time and trust me, it's one hell of an idea
When it comes to ideas, I am THE master. I can spit out ideas all day long and make your jaw drop. Anyway enough of my ramble I should be going now. Just don't lose motivation, I really want to see this happen!