Phases_Tic_Tac = {
-- // Horizontal raws \\--
{ {x = tic_pos.frompos.x, y = tic_pos.frompos.y, z = tic_pos.frompos.z } , {x = tic_pos.frompos.x+1, y = tic_pos.frompos.y, z = tic_pos.frompos.z } , {x = tic_pos.frompos.x+2, y = tic_pos.frompos.y, z = tic_pos.frompos.z } },
{ {x = tic_pos.frompos.x, y = tic_pos.frompos.y+1, z = tic_pos.frompos.z } , {x = tic_pos.frompos.x+1, y = tic_pos.frompos.y+1, z = tic_pos.frompos.z } , {x = tic_pos.frompos.x+2, y = tic_pos.frompos.y+1, z = tic_pos.frompos.z } },
{ {x = tic_pos.frompos.x, y = tic_pos.frompos.y+2, z = tic_pos.frompos.z } , {x = tic_pos.frompos.x+1, y = tic_pos.frompos.y+2, z = tic_pos.frompos.z } , {x = tic_pos.frompos.x+2, y = tic_pos.frompos.y+2, z = tic_pos.frompos.z } },
-- // Vertical raws \\--
{ {x = tic_pos.frompos.x, y = tic_pos.frompos.y, z = tic_pos.frompos.z } , {x = tic_pos.frompos.x, y = tic_pos.frompos.y+1, z = tic_pos.frompos.z } , {x = tic_pos.frompos.x, y = tic_pos.frompos.y+2, z = tic_pos.frompos.z } },
{ {x = tic_pos.frompos.x+1, y = tic_pos.frompos.y, z = tic_pos.frompos.z } , {x = tic_pos.frompos.x+1, y = tic_pos.frompos.y+1, z = tic_pos.frompos.z } , {x = tic_pos.frompos.x+1, y = tic_pos.frompos.y+2, z = tic_pos.frompos.z } },
{ {x = tic_pos.frompos.x+2, y = tic_pos.frompos.y, z = tic_pos.frompos.z } , {x = tic_pos.frompos.x+2, y = tic_pos.frompos.y+1, z = tic_pos.frompos.z } , {x = tic_pos.frompos.x+2, y = tic_pos.frompos.y+2, z = tic_pos.frompos.z } },
--// Crosses raws \\--
{ {x = tic_pos.frompos.x, y = tic_pos.frompos.y, z = tic_pos.frompos.z } , {x = tic_pos.frompos.x+1, y = tic_pos.frompos.y+1, z = tic_pos.frompos.z } , {x = tic_pos.frompos.x+2, y = tic_pos.frompos.y+2, z = tic_pos.frompos.z } },
{ {x = tic_pos.frompos.x, y = tic_pos.frompos.y+2, z = tic_pos.frompos.z } , {x = tic_pos.frompos.x+1, y = tic_pos.frompos.y+1, z = tic_pos.frompos.z } , {x = tic_pos.frompos.x+2, y = tic_pos.frompos.y, z = tic_pos.frompos.z } }