Change Log as of 8-29-12
Promotion now requires level 300, from level 20
Promotion now costs 5mil, from zero
Reasoning -> Before, when you started DeathZot you pretty much logged in and used /promotion and were instantly promoted & got all the outfits + addons. It was pretty much a useless feature because it meant everyone was promoted and there really wasn't any work to getting the promotion. However, it was still good to become promoted because it gave you roughly 30% more attack speed, less death loss, and more health + mana regeneration. Now promotion will be something that has to be worked towards and the rewards will be worth it. I've increased the attack speed by 10% for non-promoted vocations to compensate for this change, and made it so promotion (depending on your vocation) will give you roughly 20-30% additional attack speed, along with less loss on death and increased health, mana and soul regeneration. The mana + health regeneration is now 10x higher then previous promotion, and soul regen is 3x faster after being promoted. Promotion can be obtained through an NPC located in Edron castle.
Changes to low level bosses
Sin, Hate, Evil, and Terror no longer spawn anywhere on the map
They were replaced with 'Essence of Sin / Hate / Evil / Terror" which are non aggressive monsters that are hidden throughout the game, however they only have 1 health and can be killed by anyone. Once you kill them, their corpse turns into an 'Essence of Sin / Hate / Evil / Terror" which can then be used by anyone above level 100 to summon the specific boss where ever they want. This allows people of any level to collect the essences and gives them a chance to sell / trade them off to higher levels. I decided to do this change so that you don't necessarily need to be a high level in order to have items that have value.
Changes to Edron
Edron is currently being revamped to suit hunting from lvl 200 - 500, all spawn's are being revamped to be more noob friendly in terms of finding where the spawns are. The town was also revamped to be more of a town people would want to hang out in, rather then just pop in and hunt it and leave.