R3ignlasting
Well-Known Member
- Joined
- Nov 20, 2008
- Messages
- 1,293
- Reaction score
- 82
An improper beta test lead to a fucked up start for this server. I have been testing everything before the core community reaches it and I report the flaws as soon as I find them. If you look at the top levels, everyone is pretty much linear as far as progression except me. The reason for this is because these game breaking errors are reported to synthetic before you guys even know about them (aside from a few). This server does not need a wipe, my characters are the only ones that are so far out of line with the rest of the community. Once I finish doing the "beta testing" job that the "beta testers" were suppose to be doing, I will gladly de-level my character to prevent a wipe.
We didn't get to test the shit that you got to test. Syn will say that we botted forever and that's why we didn't test everything. The truth is, we were restricted to only 6~ areas to test around, I have the entire map from beta which leads up to the 3k area. Maybe before you talk, you should check your facts because you obviously didn't know that. We didn't have the 500 area for 2 days after beta started. We got the 1k, 2k area 1 week later. We tested those almost fully. I do not remember there being uniques or orc leathers in the beta, so we never tested those. He stopped the beta before we did anything close to where you are and changed a bunch of shit and is now testing during initial release. That's fucked up. I'd rather just play 8.0 dzot until this shit is fixed. I still support it, but I've been called an idiot numerous times by the server owner because I think that a jail system could nerf botting. It certainly could if he hired a few GMs to help, but he doesn't trust GMs? Maybe remove some of the powers from other GMs. Other than that, he gets on and stays on for a long time everyday so he would have enough time to go and jail botters. If he wasn't sure that they were botting, he could just use the same system collapserOT uses for a bot detector which works very well. You use the command on them, and it opens a log for them which if somebody without cavebot turned on, they wouldn't be able to do anything besides close that log and message the GM or a specific player as stated in the botcheck log. A cavebotter would keep moving while the log was active on his/her screen. I'm sure this doesn't matter at all because syn doesn't care about botters, but I'd rather have some more players to chat with, rather than 2 at the temple. Shadow agrees with me, but don't hold that to him.