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[7.6] Error when walking on pyramid

met_fredrik

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Hi!
I am starting a 7.6 server with some old friends for old times sake with RL map.
However there is one error I can't find a solution for:

Some info:
Using dev-cpp with Insight debugger.
Eldin 7.6 server which is Neverland 4.2 sources since Eldin didn't change the sources.


The error:
Server is super stable. Been hunting demons with buddies in edron for hours. But when I go on the third floor of a pyramid as you can see on the picture, I get an error saying the application has an unhandled exception.
I am using the insight debugger and this is the error I get:

Code:
Program received signal SIGSEGV, Segmentation fault.
And then it jumps straight to this line:
Code:
__normal_iterator(const _Iterator& __i) : _M_current(__i) { }
in stl_iterator.h.

Is there any way I can see what was the last executed command in my code only? Instead of jumping into a c++ library file?

As far I can understand this error comes when there is a reference to a pointer which does not exist.
Is there anyone that can shed some light onto this?

The itemid looks like 459 in the mapeditor.

I don't want to build a fence around all my pyramids so all help is appreciated.
Thanks!

Sincerely,
Eriksen
Errorpic.jpg
 
Thanks for a quick reply.
I am using Neverland because of old memories actually, so ofcourse I can be open to switching.
Is there any negative issues with going to Avesta instead of Neverland?
 
That's some kind of major fuck up if it points internal functions in gdb :|.
Just wish the debugger was a bit more powerful.
Should've had the project in visual studio for full debugging.
Anyone imported one of these old projects to Visual studio?

And are there really no negative sides with going from Neverland to Avesta?
Which Avesta distribution is the most stable one?

Thanks for all the great response!
 
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