met_fredrik
New Member
- Joined
- Oct 27, 2012
- Messages
- 11
- Reaction score
- 0
Hi!
I am starting a 7.6 server with some old friends for old times sake with RL map.
However there is one error I can't find a solution for:
Some info:
Using dev-cpp with Insight debugger.
Eldin 7.6 server which is Neverland 4.2 sources since Eldin didn't change the sources.
The error:
Server is super stable. Been hunting demons with buddies in edron for hours. But when I go on the third floor of a pyramid as you can see on the picture, I get an error saying the application has an unhandled exception.
I am using the insight debugger and this is the error I get:
And then it jumps straight to this line:
in stl_iterator.h.
Is there any way I can see what was the last executed command in my code only? Instead of jumping into a c++ library file?
As far I can understand this error comes when there is a reference to a pointer which does not exist.
Is there anyone that can shed some light onto this?
The itemid looks like 459 in the mapeditor.
I don't want to build a fence around all my pyramids so all help is appreciated.
Thanks!
Sincerely,
Eriksen

I am starting a 7.6 server with some old friends for old times sake with RL map.
However there is one error I can't find a solution for:
Some info:
Using dev-cpp with Insight debugger.
Eldin 7.6 server which is Neverland 4.2 sources since Eldin didn't change the sources.
The error:
Server is super stable. Been hunting demons with buddies in edron for hours. But when I go on the third floor of a pyramid as you can see on the picture, I get an error saying the application has an unhandled exception.
I am using the insight debugger and this is the error I get:
Code:
Program received signal SIGSEGV, Segmentation fault.
Code:
__normal_iterator(const _Iterator& __i) : _M_current(__i) { }
Is there any way I can see what was the last executed command in my code only? Instead of jumping into a c++ library file?
As far I can understand this error comes when there is a reference to a pointer which does not exist.
Is there anyone that can shed some light onto this?
The itemid looks like 459 in the mapeditor.
I don't want to build a fence around all my pyramids so all help is appreciated.
Thanks!
Sincerely,
Eriksen
