I'm 99% sure it applies to the caster. I honestly think this makes priest a little too strong. I see them out dpsing many other vocations. Aren't they supposed to be support?@Xagul Does the priest damage buff work on yourself and if so is it supposed to be like this and stay that way or is that a bug?
Yea, that's what is says!I'm 99% sure it applies to the caster. I honestly think this makes priest a little too strong. I see them out dpsing many other vocations. Aren't they supposed to be support?
So excited for tomorrows update! Have you decided what vocation you want to rebirth into yet?
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because items already have an action when u use themAs far as I remember there was one ot where u could right click a weapon and it changed to another one (as of melee that is). Why not make it this way?
Todays update includes the following stuff, I likely forgot some things in this list. Final update list will be posted on the website later today.
~~~ New Stuff ~~~
- Added fire bomb rune.
- Added destroy field rune.
- Added Tier 4 to lottery wheel.
- Added 7000+ areas
- Added Fisco Ice [World Boss]
- Added First Rebirth
- Added new vocation: Tactician
- Added a mark on players minimap showing where the exit to the mega-dome pvp arena is.
- Added character swapping (beta must have admin present for now)
~~~ Changes/Bug Fixes ~~~
- Soul Orbs may no longer be consumed while Psi Shield is active (Zealot Spell)
- Loot Orb effects are now randomized.
- Candy/Canes will not be consumable after rebirth.
- Time to lose a frag has been reduced to 2 hours.
- Fixed a bug where priest healing spells would pretty much always heal the target to full health.
- Fixed a bug where !info was incorrectly displaying the amount of health healed per second. The amount of health healed is still the same, only the information in the dialog has changed.
- Strength/Intelligence gems and Deaths Remedy amulet have been changed from %max health healing to %increased healing. This should prevent healing from getting out of control when players start to rebirth.
- Clicking a runic item will now display the level required to channel its power if the users level is not high enough.
- Fixed a bug with backpack of holding having 0 weight.
- Fixed a bug where Expertise perk was not properly increasing damage of auto attacks.
- Expertise perk reduced to 1% increased attack (down from 2%).
- Daggers will now grant bonus critical chance.
- Soul Orbs / Paralyze Ammunition loot amount lowered.
- Deaths Carnage Amulet is available and functional again. It now grants 20 skills for a short time after killing a monster.
- Trading tier items with higher tier npcs will be more cost effective now.
- Fixed a bug that prevented monsters from healing.
- Removed ammo from lottery wheel.
- Players may now use up to 5 maps/keys at a time. Additional keys after the original will receive 2x the cooldown.
- Fixed a few pz bugs.
- Fixed a bug (I think) that allowed players to regenerate in food fight.
- Killing a much lower level player will no longer cause them to lose blessings. (Experience will still be lost)
i like the updates other then no use orbs with psi shield lolTodays update includes the following stuff, I likely forgot some things in this list. Final update list will be posted on the website later today.
~~~ New Stuff ~~~
- Added fire bomb rune.
- Added destroy field rune.
- Added Tier 4 to lottery wheel.
- Added 7000+ areas
- Added Fisco Ice [World Boss]
- Added First Rebirth
- Added new vocation: Tactician
- Added a mark on players minimap showing where the exit to the mega-dome pvp arena is.
- Added character swapping (beta must have admin present for now)
~~~ Changes/Bug Fixes ~~~
- Soul Orbs may no longer be consumed while Psi Shield is active (Zealot Spell)
- Loot Orb effects are now randomized.
- Candy/Canes will not be consumable after rebirth.
- Time to lose a frag has been reduced to 2 hours.
- Fixed a bug where priest healing spells would pretty much always heal the target to full health.
- Fixed a bug where !info was incorrectly displaying the amount of health healed per second. The amount of health healed is still the same, only the information in the dialog has changed.
- Strength/Intelligence gems and Deaths Remedy amulet have been changed from %max health healing to %increased healing. This should prevent healing from getting out of control when players start to rebirth.
- Clicking a runic item will now display the level required to channel its power if the users level is not high enough.
- Fixed a bug with backpack of holding having 0 weight.
- Fixed a bug where Expertise perk was not properly increasing damage of auto attacks.
- Expertise perk reduced to 1% increased attack (down from 2%).
- Daggers will now grant bonus critical chance.
- Soul Orbs / Paralyze Ammunition loot amount lowered.
- Deaths Carnage Amulet is available and functional again. It now grants 20 skills for a short time after killing a monster.
- Trading tier items with higher tier npcs will be more cost effective now.
- Fixed a bug that prevented monsters from healing.
- Removed ammo from lottery wheel.
- Players may now use up to 5 maps/keys at a time. Additional keys after the original will receive 2x the cooldown.
- Fixed a few pz bugs.
- Fixed a bug (I think) that allowed players to regenerate in food fight.
- Killing a much lower level player will no longer cause them to lose blessings. (Experience will still be lost)
Also curious, do orbs spawn instantly now rather than a delay after killing a creature?
When I try to log in, It says "Cannot connect to a login sever. Error: Disconnected from server. (200002)"
Any ideas? Is the server down?
" my healing went from 300k down to 170k.
- Fixed a bug where !info was incorrectly displaying the amount of health healed per second. The amount of health healed is still the same, only the information in the dialog has changed.
- Strength/Intelligence gems and Deaths Remedy amulet have been changed from %max health healing to %increased healing. This should prevent healing from getting out of control when players start to rebirth.