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First serious request to the TwifySoft to change something about gameplay on both ots

Do you guys agree with my opinion?


  • Total voters
    74
  • Poll closed .
You are right, we were the one who chose the updates.
But updates can either be good or for the bad, in my opinion, for example; the level reducement didn't have any influence. Most people wanted to fight on lower levels like 200-300, if you see now there is tons of 350-400 levels again, who just botted up as the server lost it's population.

The best thing in my opinion, merge chars to Shadowcores, reset Lunarforce. Delete SSA, lower exp rate, MUCH lower ml rate!!
Follow these simple steps and you have the best server EU

+1
 
They should change/add on shadowcores:
1. ML ratio, like top ML would be 100 and smth. Exp is fine once the death penalty is pretty high there.
2. RPG updates even new raids, new bosses, something new to get players back.
3. Wheres Hani to kick botters? Its been awhile with no masskicks.
4. Maybe custom twifysoft stuff.
 
Tell me who would now play 2,5 years old server from the beginning if I would encourage some players from other ots or from real tibia they will always refuse it because they say that everyone has 350+ lvls and huge amount of cash for fight.

This is irrelevant for ShadowCores, especially considering that the levels you lose aren't easily regained, so the people who are above level 350 will have a harder time regaining their levels if you kill them outside of a guild war. This is why it's unlikely to see the top level players in battle, they are afraid of losing their levels and they are more likely to participate in battles using alt. characters. Cash should not be a problem in such aspects, there is no difference in the power of supplies you can buy whether you have 10kk or 100kk in your bank. The only problem with inflation is that rare items and houses become more expensive, it doesn't have a significant meaning for gameplay. I think this is just a bad excuse that people use when their actual problem with ShadowCores is something else.

I'm assuming that you wont' have time,cash and whatever reason to put the third fresh server for all the players that will return to have some fun and fight against or play rpg.

I have time, but I can't speak for anyone else in my team since they barely dedicate time to log in on their gamemasters, so it's unlikely that a third server will happen anytime soon, if at all.

I think that you should transfer all the lunar characters to the Shadowcores which would be best thing you can do as i said above this server is not for fights anymore due to lack of interest and then set lunaforce as a fresh server with pvp and set the stage and the shared exp percentage that players would agree and everyone will be happy.

If we were to close down LunarForce (which there are no current plans to do), yes, everyone on LunarForce would get a free transfer to ShadowCores and the new server (if it does happen, not saying it will) would more or less be similar to ShadowCores because that has proven to be most successful.

Most people wanted to fight on lower levels like 200-300, if you see now there is tons of 350-400 levels again

That's because the people who argued for lower levels stopped playing for whatever reason, the low rates along with the low party experience bonus makes it challenging for them to level up faster than you can kill them if you actually choose to play. This is a reason why we're against reversing our decision on the party experience change, LunarForce isn't a server for people to level up, but a server for people to have fun battles on (no "noob chars" ruining your wars, 50% damage AOE runes and spells, etc.). 350-400 is more or less the peak where people will be around on LunarForce, because it's 2x experience rate after 200 and 1x after 400.
 
You see Mark responding to a thread like this you know shit is about to go down
ps: asking for changes then quitting just to start again asking for new changes won't work gajs you tried this 100x already :<
 
That's because the people who argued for lower levels stopped playing for whatever reason, the low rates along with the low party experience bonus makes it challenging for them to level up faster than you can kill them if you actually choose to play. This is a reason why we're against reversing our decision on the party experience change, LunarForce isn't a server for people to level up, but a server for people to have fun battles on (no "noob chars" ruining your wars, 50% damage AOE runes and spells, etc.). 350-400 is more or less the peak where people will be around on LunarForce, because it's 2x experience rate after 200 and 1x after 400.

Agree, me personally, I love the way Lunarforce is right now, with me some others, but not majority of (active) players who are still around for Lunarforce's main goal > wars.
The reason why people left, is because exping and gaining levels are a major factor for people (even on Lunarforce), changing the party experience, making x1 exp after 400 basicly kills the game after that stage.
Shadowcores & Lunarforce have been the same story for so long now, I'm so sure if you would start up some fresh project, you won't regret it.

Options?
Closing and merging Lunarforce with Shadowcores, and start up something fresh.
A new 'Lunarforce' aka hardcore pvp, or a new 'Shadowcores' with normal skull system, doesn't matter for me wich one.
Ofcourse with thinking about new gameplay, rates, magic levels, client updates etc etc.
 
This is irrelevant for ShadowCores, especially considering that the levels you lose aren't easily regained, so the people who are above level 350 will have a harder time regaining their levels if you kill them outside of a guild war. This is why it's unlikely to see the top level players in battle, they are afraid of losing their levels and they are more likely to participate in battles using alt. characters. Cash should not be a problem in such aspects, there is no difference in the power of supplies you can buy whether you have 10kk or 100kk in your bank. The only problem with inflation is that rare items and houses become more expensive, it doesn't have a significant meaning for gameplay. I think this is just a bad excuse that people use when their actual problem with ShadowCores is something else..


I don't have anything to ShadowCores because there is always harder to make changes when majority of players like it as it is. I care more about LunarForce because obviously there are less players and server is marked as an empty. I and the others think that is waste of the server because on LunarForce you could run proper server that will have 1000 of players at least. Please log in for 2 hours and then look at what is going on the ShadowCores and you will see the point we have. There are cash, dice botters and the rest rpg players that enjoy the server as it is, then after that check out LunarForce you will see that people do the same back there. The point is that why wouldn't you TwifySoft team just make one server which is ShadowCores for all these RPG players and then use LunarForce as a new. ShadowCores community only complain and rush you about updates when we all normal people know that you have real life as we do. Honestly, I want you to know that since few months LunarForce doesn't work as it's purpose, which means that people play there RPG because there are plenty of free respawns get as much cash, level and items as they can and then move their characters back to ShadowCores.


You should really consider these things.

I have time, but I can't speak for anyone else in my team since they barely dedicate time to log in on their gamemasters, so it's unlikely that a third server will happen anytime soon, if at all.

There are not available game masters on Lunarforce since months. It's not the good argument but whatever we don't expect from you that a third server will happen.




I agree that we as a community complained a lot about LunarForce how it was previously but there is nothing you can do now to improve it apart from what I have written. You may only have similar idea but any transfers or levels reduces again won't help. Doing nothing or writing that there is no plans for now shows only that you actually don't care about us at all. There is one serious question to you. Could you start think about something that you can do in the near future regarding what I actually have written in this thread or you won't take any action and mark is as a other useless. Make it clear for everyone.
 
Agree, me personally, I love the way Lunarforce is right now, with me some others, but not majority of (active) players who are still around for Lunarforce's main goal > wars.
The reason why people left, is because exping and gaining levels are a major factor for people (even on Lunarforce), changing the party experience, making x1 exp after 400 basicly kills the game after that stage.
Shadowcores & Lunarforce have been the same story for so long now, I'm so sure if you would start up some fresh project, you won't regret it.

Options?
Closing and merging Lunarforce with Shadowcores, and start up something fresh.
A new 'Lunarforce' aka hardcore pvp, or a new 'Shadowcores' with normal skull system, doesn't matter for me wich one.
Ofcourse with thinking about new gameplay, rates, magic levels, client updates etc etc.
idea of lunarforce is cool, something like calva, tons of transfers, new players, new enemies, new friends, new teams, wars, pk etc..

But where is place for pk teams (e.g 5ppl)?
they're w/o chances to do something there except killing booters/single targets or rarely "mini" wars

e.g Shadowcores 2k ppl = 1700 of them w/o "guild" with more players than 10? 15?

imo war ots = <3
 
Last edited:
PPl are wrting life storiesabout this subject while things are easier

after lvl 185+ exp must be 2.5x

Bring back shared so more noobs will come

death penalty should be 60 % instead of 30 %

Remove ssa or make it 2 charges AND reduce ml so mages wont die too fast withotu SSA

@Mark
 
PPl are wrting life storiesabout this subject while things are easier

after lvl 185+ exp must be 2.5x

Bring back shared so more noobs will come

death penalty should be 60 % instead of 30 %

Remove ssa or make it 2 charges AND reduce ml so mages wont die too fast withotu SSA

@Mark
With attitude like you they are not taking these posts serious. Please don't trash this thread if you don't have anything valuable to write.
Setup would be to considered with the players IF TwifySoft decide to change something. Now they have to response directly YES or NO if they actually are going to do merge or start a new server in the near future.
 
Whatever you'd try to do to fix lunar won't work anymore, since every1 considers it a dead ots. Lunarforce being hardcore pvp resulted in the fact that you didn't get many players on the server (well in the first day there were like 500 I guess, but the second day it was 200 already cuz ppl couldnt handle being killed everywhere), and when there are only 2 active teams fighting on the server, there are almost always problems when guild leaders don't get along and shit happens (basically what happened to lunar). That update when you reduced lvls, changed shared exp etc. was cool BUT for a short period of time. Why? I guess ppl lost interest in logging in the game during the day to exp, because it was pointless getting lvl in 2-3h alone, and also there was no reason to get money since every1 had a lot. And that's what always killed ot servers, ever since 8.6, when we had great times for 2 weeks after server was started, and then it was all over. Shadowcores on the other hand isn't really an option to play. In my opinion it's one of the worst ots I played considering pvp aspects like damage of sds/ue/ava/waves and that stuff.
Which brings us to the solution, which is creating new server, that would be somewhere in the middle of what is lunar and shadow atm. I think lunar pvp system is actually optimal we can get. However we need some aspects that would actually force players to play the server, not only fight on it. And I guess that's shared exp (but not to allow ppl to bot warzones with 10 ppl and get better exp than exping manual), way lower lootrate and the skull system, changed a bit. Exp stages could end with x2 after lv 200 for example, and the mlvl rate needs to be lowered big time.

Okey, back to cs:go now. Anyway, I hope you can do smth like that so I can give last try to this game.
 
[trashtalk] PPl are wrting life storiesabout this subject while things are easier

after lvl 185+ exp must be 2.5x

Bring back shared so more noobs will come

death penalty should be 60 % instead of 30 %

Remove ssa or make it 2 charges AND reduce ml so mages wont die too fast withotu SSA

@Mark[/trashtalk]
 
Unfortunately, there's no point to create another hardcore pvp server because every server based only on this will sooner or later go down as we clearly see by looking on the lunarforce.

but i agree with the the proposal about merging lunar with shadow and create a new one where both rpg and war players can find themselves. So if you decide to open a new server with hardcore pvp either shared experience should be reduced or simply experience lost after death should be higher.
Personally I would advocate second option cuz shared bonus somehow force people to bot, exp with more amount of people or even open more mc's.

and just to make it clear, previous changes which we all voted 'yes' for, unfortunately didnt go well but it's not like You (owners) can come now and write things like "It's all your fault, you wanted this" because atleast a try was given to rescue this server and now another try is being given, hopefully better.
 
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HAHAHA MARKY or some tard deleted my post. Tell me why :) If you don't care about your own ots. why ppls should still play? :) Well, i'm not forcing eighteer any1 to play this other ot :) i just give them a good place to have fun. not like that orshabal skill, 400 lvl shit.
 
As @Seboool said, no gm cares about our opinion, i think that the only thinks that gm do since last update is login (only Mark, Hani and Siramix) it's doing screen shots with players or banning afk botters or hive blockers xd. They should makr something rly fast. Obviously Gm's are real ppl and have their lifes but, if you start a project, keep it going and making it more good :) anyway, signed.

Kurwot english, sorry
 
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