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Paladin Vocation Ideas

I agree, predicting an unpredictable target is not skill.
*facepalm*

But every single possible target in tibia is predictable.
expect other players
So I don't get your argument.
EXACTLY!!! im trying to debunk your: "aiming is so much skill."

Anyways, do whatever you want, I was just a bit disappointed to see you argue with EVERY SINGLE person that has posted ideas, and you tell all of them "Nothing you all say requires any skill, only my ideas require skill" after you specifically asked for ideas and suggestions.
1 person has posted ideas and you says EVERY SINGLE person. *facepalm 2x*
1 person has posted 4 different ideas:
attack type change with promotions by TheKabom: rejected
stacking damage by TheKabom; Approved
Extra movement speed spell by TheKabom: Altered and approved
aiming/skillshots by TheKabom: rejected

But I will let you continue your ridiculous thread alone.
I'm just giving feedback, if you take it too personally, then sorry, cant be helped. I have attitude problem.

Also the reason i bash bad ideas is so you could argue back and give constructive IF's and BUT's to make your bad idea into a good idea.
 
Vocation Class: Bowman / Archer / Assassin
Weapon: Bow / Crossbow + different magic quivers / infinite arrows with different attack stats? / Stars

example :
fire quiver - flame arrows, fire dmg + dmg for next couple seconds by flame.
ice quiver - ice arrows, ice dmg + slowing down the target a little.
poison quiver - poison arrows, poison dmg + dmg for next couple seconds by poison.

Some thing similiar with bolts and starts, just added some elemental damage addidionaly.

Spells
:
Double hit, triple hit, multiple hit from one arrow shot.
Strong tension - hitting, you kick target back for 1 sqm or more.
Arrows from the sky - area spell, slowing target movement.
Frozen puncture - high mana spell, frozing you down like for 2-3 seconds, cant move, heal,etc.
 
example :
fire quiver - flame arrows, fire dmg + dmg for next couple seconds by flame.
ice quiver - ice arrows, ice dmg + slowing down the target a little.
poison quiver - poison arrows, poison dmg + dmg for next couple seconds by poison.

Some thing similiar with bolts and starts, just added some elemental damage addidionaly.
No classes/promotions coming. yet

Believe or not, i actually have quivers in game with the same idea EXPECT: the additional debuff bonus what comes alone with hit.
But i like it. Adds more to the different quiver options.

Spells:
Double hit, triple hit, multiple hit from one arrow shot.
Strong tension - hitting, you kick target back for 1 sqm or more.
Arrows from the sky - area spell, slowing target movement.
Frozen puncture - high mana spell, frozing you down like for 2-3 seconds, cant move, heal,etc.
Multy hit from arrow. A fine idea, already can see why its important and what is mana cost/exhaust time
Strong tension - seems cool, but i wont add it, there might be too many bugs coming with this, too many extra work to balance the use of this. (lets simply say, im too unskilled to make it work perfectly)
Area Spell - nice, i want only 2vocations have massive aoe spell. this could be the 2nd one, with a small alternation: it does ~4x4 square aoe hit, but also takes 4x4x3 amount of arrows. (and thats alot, you have no idea how hard is to balance the cap in my server, cap system nothing you have ever seen before, and this spell will squeeze you out of arrows.)
Frozen puncture - Well its not like i haven't given thought about CC, i simply don't know how should it look like or should i even add it. I will leave Hard CC out from vocation spells right now.
 
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