E
Evil Puncker
Guest
https://www.virustotal.com/pt/file/...6c8ddcf8e41689604aa5dab10cf909a2d4b/analysis/I personally compiled that file, show us the viruscan results.
https://www.virustotal.com/pt/file/...6c8ddcf8e41689604aa5dab10cf909a2d4b/analysis/I personally compiled that file, show us the viruscan results.
I assume that I have to match this with the client. Thanks for the help.check otserv.cpp for rsa key
//load RSA key
std::cout << ":: Loading RSA key..." << std::flush;
const char* p("14299623962416399520070177382898895550795403345466153217470516082934737582776038882967213386204600674145392845853859217990626450972452084065728686565928113");
const char* q("7630979195970404721891201847792002125535401292779123937207447574596692788513647179235335529307251350570728407373705564708871762033017096809910315212884101");
const char* d("46730330223584118622160180015036832148732986808519344675210555262940258739805766860224610646919605860206328024326703361630109888417839241959507572247284807035235569619173792292786907845791904955103601652822519121908367187885509270025388641700821735345222087940578381210879116823013776808975766851829020659073");
g_RSA.setKey(p, q, d);
Can't edit my last post
This is the code I have to match with client:
Code://load RSA key std::cout << ":: Loading RSA key..." << std::flush; const char* p("14299623962416399520070177382898895550795403345466153217470516082934737582776038882967213386204600674145392845853859217990626450972452084065728686565928113"); const char* q("7630979195970404721891201847792002125535401292779123937207447574596692788513647179235335529307251350570728407373705564708871762033017096809910315212884101"); const char* d("46730330223584118622160180015036832148732986808519344675210555262940258739805766860224610646919605860206328024326703361630109888417839241959507572247284807035235569619173792292786907845791904955103601652822519121908367187885509270025388641700821735345222087940578381210879116823013776808975766851829020659073"); g_RSA.setKey(p, q, d);
I know that page but I don't know what codes I have to put on p,q,d...No, you've to generate your own RSA key http://*****.net/generatersa
if isPlayer(cid) and getPlayerLevel(cid) < 30 then
print("Low Level Loss Protection")
setPlayerStorageValue(cid, 13337, 4)
doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, 0)
doPlayerSetLossPercent(cid, PLAYERLOSS_MANA, 0)
doPlayerSetLossPercent(cid, PLAYERLOSS_SKILL, 0)
doPlayerSetLossPercent(cid, PLAYERLOSS_ITEMS, 0)
doPlayerSetLossPercent(cid, PLAYERLOSS_CONTAINERS, 0)
doPlayerSendTextMessage(cid, 18, "Protection: Your Experience and Item Loss is reduced to 0% while you are under level 30!")
doSavePlayer(cid)
end
function onSay(cid, words, param)
if getPlayerStorageValue(cid, 13337) == 1 then
doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, "You already have the first blessing!")
elseif getPlayerStorageValue(cid, 13337) == 2 or getPlayerStorageValue(cid, 13337) == 3 or getPlayerStorageValue(cid, 13337) == 4 or getPlayerStorageValue(cid, 13337) == 5 then
doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, "You already have a stronger blessing!")
elseif doPlayerRemoveMoney(cid, 7500) then
setPlayerStorageValue(cid, 13337, 1)
doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, 70)
doPlayerSetLossPercent(cid, PLAYERLOSS_MANA, 70)
doPlayerSetLossPercent(cid, PLAYERLOSS_SKILL, 70)
doPlayerSetLossPercent(cid, PLAYERLOSS_ITEMS, 7)
doPlayerSetLossPercent(cid, PLAYERLOSS_CONTAINERS, 70)
doSavePlayer(cid)
doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, "You have successfully purchased the first blessing for 70% Loss Percent.")
else
doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, "You dont have enough gold coins {7,500gp} to purchase this!")
end
return false
end
probably you are using the exe included in pack, isn't compiled in release mode and you probably need to install vs c++ express, it solve all problemsproblem NEED MSVCP100D.dll HELP !
You want to make lure possible?@Ezzz or someone knows how to make luring monsters as 7.1 possible?
Nice ;PThat's very wrong, that will map caclulate for 9999999 tiles.
Put 0 at despawn radius.
It's also needed to change this?Put 0 at despawn radius.
-- how many floors can a monster go from his spawn before despawning
despawnrange = 2