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What has the drop in OT Players been?

  • Thread starter Deleted member 49793
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Deleted member 49793

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I know the player base of OT’s has been slowly dropping. It’s still surprisingly incredibly high compared to what most would expect from a 2d game. Not to mention still matching the player base of an actual game (Tibia). But does anyone have a more hard number on what the player base was say last summer? 2013 summer? I see otservlist go from 11500 – 19000 lately. Just curiosity no reason behind any of this :)
 
I know people are quitting, and i know why. But i'm asking what roughly the numbers were back last year etc? I was curious what the decline was over 1 year.
 
I know people are quitting, and i know why. But i'm asking what roughly the numbers were back last year etc? I was curious what the decline was over 1 year.

It hasn't been much, in the last year. (We've lost about 50,000 players in the last 5 years total though)
Basically, as the popularity of steam, and free games (such as League of Legends) rose, the players of tibia have decreased.

I'm not sure HOW you found tibia, but I found it by going through "online games" at downloads.com back in the year 2000.

I have never seen an advertisement for Tibia, I have never seen Tibia on any website other than Tibia.com and their fansites.
I think tibia gained some players, then those FEW people who ACCIDENTALLY found tibia told other people, and it spread that way.

Do you know how people look for new games now?
Steam, freepcgamers.com, IGN, Gamestop, GameFly, Amazon, TV, twitch.tv.

Tibia was greenlighted on steam. https://steamcommunity.com/sharedfiles/filedetails/?id=257622182
But even then, it has been a year and you cannot download Tibia on Steam or find it by searching.

Even if Tibia gets players, those players won't necessarily find the OT Community.
And playing an OT is actually fairly difficult compared to normal games.
(We don't have a Lobby with all the servers in the game client, you have to go to OtServList.org or OtList.net to look for servers. And most servers don't have good tutorials or explanations of how to play the game, so new players would be completely lost from the start.

Want a ton of new players? Because I can tell you how we can get thousands of new players on OTs.

  1. We need our own sprite-pack, and to not use ANY Cipsoft Sprites.
  2. We need a server list (like otservlist) included IN the client. So you can simply select a server from the list, and join.
  3. We need a global-friends list. So you can see what server your friends are playing, and "Invite" or "Join" your friends.
  4. We need an offline-tutorial for new players. To show basic game-mechanics before they join any server.


If we had the above things in a client. We could easily distribute it and gain more players. But instead, we have basically made it impossible for new players to join without being introduced by a Veteran OT Player.
 
In other words:
When Necronia is completed or when Whi World is completed. Then new players will find tibia.
 
It hasn't been much, in the last year. (We've lost about 50,000 players in the last 5 years total though)
Basically, as the popularity of steam, and free games (such as League of Legends) rose, the players of tibia have decreased.

I'm not sure HOW you found tibia, but I found it by going through "online games" at downloads.com back in the year 2000.

I have never seen an advertisement for Tibia, I have never seen Tibia on any website other than Tibia.com and their fansites.
I think tibia gained some players, then those FEW people who ACCIDENTALLY found tibia told other people, and it spread that way.

Do you know how people look for new games now?
Steam, freepcgamers.com, IGN, Gamestop, GameFly, Amazon, TV, twitch.tv.

Tibia was greenlighted on steam. https://steamcommunity.com/sharedfiles/filedetails/?id=257622182
But even then, it has been a year and you cannot download Tibia on Steam or find it by searching.

Even if Tibia gets players, those players won't necessarily find the OT Community.
And playing an OT is actually fairly difficult compared to normal games.
(We don't have a Lobby with all the servers in the game client, you have to go to OtServList.org or OtList.net to look for servers. And most servers don't have good tutorials or explanations of how to play the game, so new players would be completely lost from the start.

Want a ton of new players? Because I can tell you how we can get thousands of new players on OTs.

  1. We need our own sprite-pack, and to not use ANY Cipsoft Sprites.
  2. We need a server list (like otservlist) included IN the client. So you can simply select a server from the list, and join.
  3. We need a global-friends list. So you can see what server your friends are playing, and "Invite" or "Join" your friends.
  4. We need an offline-tutorial for new players. To show basic game-mechanics before they join any server.


If we had the above things in a client. We could easily distribute it and gain more players. But instead, we have basically made it impossible for new players to join without being introduced by a Veteran OT Player.

Great response.
 
In other words:
When Necronia is completed or when Whi World is completed. Then new players will find tibia.

Not necessarily.
Unless Necronia and Whi World advertise on other sites, get critics to review their game, have famous people livestream their game (like pewdiepie), or get their client on steam. I don't see how you can get new players.

I think you'll just capture ALOT of the otland players.
 
Not necessarily.
Unless Necronia and Whi World advertise on other sites, get critics to review their game, have famous people livestream their game (like pewdiepie), or get their client on steam. I don't see how you can get new players.

I think you'll just capture ALOT of the otland players.

Custom projects tend to capture most of otland. However not much of the otservlist (by far majority) players. Look at zezenia or w.e it's called. 50 players on? Crazy unique and custom sprited project.
 
Custom projects tend to capture most of otland. However not much of the otservlist (by far majority) players. Look at zezenia or w.e it's called. 50 players on? Crazy unique and custom sprited project.

But have you played Zezenia? It isn't really complete yet, and it is KIND of boring... (At least in my opinion)
 
Not necessarily.
Unless Necronia and Whi World advertise on other sites, get critics to review their game, have famous people livestream their game (like pewdiepie), or get their client on steam. I don't see how you can get new players.

I think you'll just capture ALOT of the otland players.
I'm not making ot and doesn't look like neither does necronia.
Final release will be on steam, but that is just 1 place where the game can be downloaded.
 
11063844_879229795464746_2186859454234724316_n.jpg

People are usually introduced to rl tibia before ot. I can say this is better, but tibia is not an easy game, and if you take a look at other MMORPGs you can easily point out many advantages they have over tibia.
1. Graphics.
2. Lower death penalty: Negligible exp and items loss.
3. Better introduction to the game.
4. Less botters

Also, back in 2011-2012 I think OTland had higher activity like 10x its current activity or so.
 
11063844_879229795464746_2186859454234724316_n.jpg

People are usually introduced to rl tibia before ot. I can say this is better, but tibia is not an easy game, and if you take a look at other MMORPGs you can easily point out many advantages they have over tibia.
1. Graphics.
2. Lower death penalty: Negligible exp and items loss.
3. Better introduction to the game.
4. Less botters

Also, back in 2011-2012 I think OTland had higher activity like 10x its current activity or so.
The funny thing is:
  1. Retro or "bad graphics" has been proven to not hold back any game. (Tons of retro, or low quality games do very well. Terreria, Minecraft, Real of the Mad God or w/e, etc.
  2. Lower Death Penalty is actually a bad thing, I feel it makes people quit your game faster when they realize there is no challenge to it.
  3. This is true, (Most games have better introduction and control schemes, Tibia requires 3 arms to play, and most humans only have 2)
  4. There are JUST as much botters/cheaters/hackers on other games as there is on tibia.
 
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So you can pretty much boil this down to 2 things: "First impressions" & "Marketing"?
 
The funny thing is:
  1. Retro or "bad graphics" has been proven to not hold back any game. (Tons of retro, or low quality games do very well. Terreria, Minecraft, Real of the Mad God or w/e, etc.
  2. Lower Death Penalty is actually a bad thing, I feel it makes people quit your game faster when they realize there is no challenge to it.
  3. This is true, (Most games have better introduction and control schemes, Tibia requires 3 arms to play, and most humans only have 2)
  4. There are JUST as much botters/cheaters/hackers on other games as there is on tibia.

1.You cannot compare Tibia to Minecraft, Terreria or Realm of the Mad God the 3 games are not MMORPG AFAIK.
(Anyway u still get lower number of players if u have bad graphics same with Anime vs Movies; Attack on titan was never famous as much as it is now before the film trailer)

2. The cycle of (Try tibia>level 10>die>lose bp>try to get what u lost>die>lose items>lose levels>fuck this game) happens a lot if not to u or ur friends or w/e I know a lot of people who experienced this.

4. JUST as much? lol
 
Most ots are boring/gay = ppls get bored of tibia, easy.

EDIT: I always search a OT on otsserverlist but most of them are boring or just fucking stupid... in what way "stupid"? stupid staffs... stupid map skills.. stupid op don items... :p
 
Most ots are boring/gay = ppls get bored of tibia, easy.

EDIT: I always search a OT on otsserverlist but most of them are boring or just fucking stupid... in what way "stupid"? stupid staffs... stupid map skills.. stupid op don items... :p
don't use otserv?

1.You cannot compare Tibia to Minecraft, Terreria or Realm of the Mad God the 3 games are not MMORPG AFAIK.
They are.
Not sure about terraria though. But played it with friends in same map though.
 
Perhaps, when I was looking for server to play I browsed trough pages of advertising thread and read trough comments.
I try to do the same, but there is just nothing to play. Player count and rich content are two main factors for me. I don't care if it is rpg or tp server, if it's fun, I'll give it a go. But most become boring in a day or two.
 
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